Great Dane

Saturday, April 30th, 2005

Harold Bloom considers Hans Christian Andersen to be a Great Dane:

I myself see no distinction between children’s literature and good or great writing for extremely intelligent children of all ages. J.K. Rowling and Stephen King are equally bad writers, appropriate titans of our new Dark Age of the Screens: computer, motion pictures, TV. One goes on urging children of all ages to read and reread Andersen and Dickens, Lewis Carroll and Edward Lear, rather than Ms. Rowling and Mr. King. Sometimes when I say that in public I am asked: Is it not better to read Ms. Rowling and Mr. King, and then go on to Andersen, Dickens, Carroll and Lear? The answer is pragmatic: Our time here is limited. You necessarily read and reread at the expense of other books.

An NBA Team’s 12th Man Is a Star in Blogging World

Friday, April 29th, 2005

An NBA Team’s 12th Man Is a Star in Blogging World offers some amusing tidbits from Paul Shirley’s Road Ramblings, a blog by a middle-class white guy who plays (occasionally) for the NBA’s Phoenix Suns:

My duties: I play for (I use the term loosely; play for/cheer for — same thing) arguably the best basketball team in the world. My responsibilities include: 1. Showing up for buses, practices, games, etc. on time. 2. Refraining from causing undue stress to anyone by misbehaving on road trips or wading into the stands to attack fans. 3. Practicing hard when given the opportunity. 4. Entering games when my team is up by an insurmountable margin and attempting to break the shots-per-minute record. It is not a difficult job, really, and I can find very little to complain about, especially tonight.

Team introductions: Here’s the deal: When, after 60 games, the team being announced has a winning percentage hovering around the same area as most pitchers’ batting averages, it loses the right to a grand entrance. No more dance team, no more theme song, no more dimming the lights. The players just walk onto the court and play the game. That’s it. The Hawks did not agree to my deal. They had an over-produced introduction on the big screen, an actual hawk that flew down from the rafters, and even a catch-phrase — something like, “The Spirit Lies Within.” Make it stop.

A game against the Bobcats: I began considering the possibility that there could very well be a bit of playing time in the offing and started paying at least cursory attention to what was going on in timeouts, in case Coach D’Antoni said something like, “From now on tonight, everyone will be shooting with his left hand. Deviation from this plan of attack will result in castration immediately following the game.” I would really hate to miss one of those instructions, come out firing, and because of my own mental lapse, ruin the rest of my life.

2blowhards.com: "Sin City"

Friday, April 29th, 2005

I haven’t yet seen Sin City, but I enjoyed this comment, by someone named Brian, at 2blowhards.com:

What I found interesting was the way Sin City demonstrated what film can do by revealing what comics can’t:

No POV/reactions – I don’t recall a single point-of-view/reaction cut in the entire film, and it’s this exchange between what the character is seeing and how he is reacting that draws us into the character’s mind. (See Rear Window, for instance.) Sin City had none of these exchanges because they don’t work in comics, and as a result we didn’t identify with the characters as much as we might have.

No crosscutting – Ever since The Great Train Robbery, one of the fundamental powers of film has been the presention of simultaneous action. But every shot in Sin City was sequential to the one before and after it. For instance, in any normal film the scene of Bruce Willis hanging from the ceiling would have been crosscut with the goons approaching: Bruce struggles, goons get closer, Bruce struggles some more, goons get closer still, and all the while the tension mounts. Again, you can’t do this in a comic, and therefore some of the suspense sequences (not action, but suspense) weren’t as nail-biting as they coulda been otherwise.

No moving camera – Or very little. Occasionally the camera would move to follow a character in motion, but it never moved to reveal new information or alter the screen space. Funny that you mentioned Touch of Evil in your review – I was thinking about it a lot during Sin City. ToE has one six-minute shot in the Mexican boy’s apartment which follows the actors through three rooms and goes from wide angle long shots to tight closeups and back again. Movement creates mood. Can’t do this in comic books either.

No blocking – The actors mostly just stood there and yakked where they stood, just as they’d been drawn. No Spielbergian ballets, no Wellesian waltzes. This plus the mostly static camera gave the film a curiously undynamic feel, considering the subject matter.

Watching TV Makes You Smarter

Thursday, April 28th, 2005

In Woody Allen’s Sleeper, his character wakes up into a future where scientists realize that steak, cream pies, and hot fudge are all good for us.

Steven Johnson, author of the upcoming Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, explains the Sleeper Curve and how watching TV makes you smarter:

But the explicit violence and the post-9/11 terrorist anxiety are not the only elements of ”24” that would have been unthinkable on prime-time network television 20 years ago. Alongside the notable change in content lies an equally notable change in form. During its 44 minutes — a real-time hour, minus 16 minutes for commercials — the episode connects the lives of 21 distinct characters, each with a clearly defined ”story arc,” as the Hollywood jargon has it: a defined personality with motivations and obstacles and specific relationships with other characters. Nine primary narrative threads wind their way through those 44 minutes, each drawing extensively upon events and information revealed in earlier episodes. Draw a map of all those intersecting plots and personalities, and you get structure that — where formal complexity is concerned — more closely resembles ”Middlemarch” than a hit TV drama of years past like ”Bonanza.”

For decades, we’ve worked under the assumption that mass culture follows a path declining steadily toward lowest-common-denominator standards, presumably because the ”masses” want dumb, simple pleasures and big media companies try to give the masses what they want. But as that ”24” episode suggests, the exact opposite is happening: the culture is getting more cognitively demanding, not less. To make sense of an episode of ”24,” you have to integrate far more information than you would have a few decades ago watching a comparable show. Beneath the violence and the ethnic stereotypes, another trend appears: to keep up with entertainment like ”24,” you have to pay attention, make inferences, track shifting social relationships. This is what I call the Sleeper Curve: the most debased forms of mass diversion — video games and violent television dramas and juvenile sitcoms — turn out to be nutritional after all.

I believe that the Sleeper Curve is the single most important new force altering the mental development of young people today, and I believe it is largely a force for good: enhancing our cognitive faculties, not dumbing them down.

In the past few decades, storytellers have learned quite a bit about storytelling from an unlikely source:

According to television lore, the age of multiple threads began with the arrival in 1981 of ”Hill Street Blues,” the Steven Bochco police drama invariably praised for its ”gritty realism.” Watch an episode of ”Hill Street Blues” side by side with any major drama from the preceding decades — ”Starsky and Hutch,” for instance, or ”Dragnet” — and the structural transformation will jump out at you. The earlier shows follow one or two lead characters, adhere to a single dominant plot and reach a decisive conclusion at the end of the episode. Draw an outline of the narrative threads in almost every ”Dragnet” episode, and it will be a single line: from the initial crime scene, through the investigation, to the eventual cracking of the case.

A ”Hill Street Blues” episode complicates the picture in a number of profound ways. The narrative weaves together a collection of distinct strands — sometimes as many as 10, though at least half of the threads involve only a few quick scenes scattered through the episode. The number of primary characters — and not just bit parts — swells significantly. And the episode has fuzzy borders: picking up one or two threads from previous episodes at the outset and leaving one or two threads open at the end.

Critics generally cite ”Hill Street Blues” as the beginning of ”serious drama” native in the television medium — differentiating the series from the single-episode dramatic programs from the 50?s, which were Broadway plays performed in front of a camera. But the ”Hill Street” innovations weren’t all that original; they’d long played a defining role in popular television, just not during the evening hours. The structure of a ”Hill Street” episode — and indeed of all the critically acclaimed dramas that followed, from ”thirtysomething” to ”Six Feet Under” — is the structure of a soap opera. ”Hill Street Blues” might have sparked a new golden age of television drama during its seven-year run, but it did so by using a few crucial tricks that ”Guiding Light” and ”General Hospital” mastered long before.

Bochco’s genius with ”Hill Street” was to marry complex narrative structure with complex subject matter.

Definitely read the whole article (and read it before it’s placed in the pay-only archives).

Music Hellevision

Thursday, April 28th, 2005

Music Hellevision mocks MTV’s new show, Trippin’:

Are we supposed to be laughing and enjoying the show with Ms. Diaz? Or enjoying laughing at her? It’s difficult to know really, given lines like this from Drew Barrymore:
‘I took a poo in the woods hunched over like an animal. It was awesome.’

Somehow you just know there was a cameraman out there as well, we’ll be seeing a slight variation (for a decidedly more specialist market) of the Paris Hilton tape quite soon no doubt.

They enjoyed the benefit of advice during filming from the World Wildlife Fund and the Natural Resources Defense Council so there’s really no excuse for things like this, talking of Bhutan:

‘[The] only country in the world where forest cover is increasing.’

Which is I am sure something of a surprise to those in the US, where such cover has been increasing since 1920, also to those of us in the UK where we know very well that there has been an increase since 1940. A lot of very nice Germans took photos of the place for us and handed them over in 1945, that’s how we know. This is also a bit of a stunner:

‘My favorite thing about Bhutan is they measure their country’s wealth, not based on dollar amount but on gross national happiness?’

I think this means they don’t have MTV or maybe it’s the more usual shortage of self-obsessed actresses, your call on that, really. This is a slight misnomer:

‘Nothing goes to waste. It is beautiful. It is inspiring…It is incredible to see how in tune these people are with the environment; they are completely self-sufficient’

No dear, when nothing goes to waste you are not seeing self-sufficiency, you are seeing poverty. Nothing is wasted because if it is, someone dies. That’s what it means, destitution, that you are one or two meals, a handful of dried cow dung to cook with away from starvation.

New Rules

Monday, April 25th, 2005

It’s easy to dislike Bill Maher, but I enjoy some of his work, especially his New Rules at the end of his show. From March 18:

New Rule: Don’t try to talk to me about any dream you’ve had that I wasn’t in. There’s a very limited audience that’s interested in your dreams. That’s why they’re only showing in your head!

My favorite:

You know — you know, there’s what we pay lip service to, and then there’s what we pay money for. And that is what we actually value. We could have good security at the airport. We know how to do it. Have you ever been to a casino? There’s more cameras than a Korean wedding. [groans] With all kinds of zoom lenses that can count the stitches on your date’s sex change from 50 feet! You can’t do math in your head in a casino — without being spotted, reported on videotape, hustled off the floor and buried in the desert by Joe Pesci!

From April 15:

New Rule: Stop saying anybody or anything is like the Nazis, okay? Republicans aren’t like the Nazis. Even Neo-Nazis aren’t like the Nazis. Nothing is like the Nazis…except for Wal-Mart.

And finally, New Rule: Parents have to stop coddling their children. The latest is, schools have stopped grading papers with red ink because of complaints that a big, mean, red X is too negative. Why, a kid might even think he got it wrong and learn something. These parents today are so fixated on protection, it’s amazing they ever got pregnant in the first place.

A recent reality show called “Super Nanny” placed an old-school, discipline-wielding nanny into a family where the mother can’t figure out the reason she’s having a nervous breakdown is that she says things to her kids like, “Tyler, mommy would really appreciate it if you didn’t throw rocks at me.” You know, moms and dads these days are like the Democratic Party: lame, spineless and not holding up their end of the equation. And kids are like the Republicans: drunk with power and out of control!

Maybe that’s why there’s also a new phenomenon called “parent coaching,” a kind of tech-support service for clueless parents when their 3.0-year-old goes haywire. As described in a recent New York Times article, here are some of the questions a typical mom asks her parenting coach: What should she do when Skylar won’t do his chores? Should there be limits on how he spends his allowance? Should Forrest get dessert if he does not eat a healthy dinner?

Now, for those of you who are saying, “But, Bill, you’re not a parent,” I say, “True. But I have one thing these parents apparently don’t: a brain!” This is not rocket science. What you should do when Skylar won’t do his chores. How about using your size advantage. Make him. Because if there’s one thing we know about kids, it’s that if you give them an inch, the authorities will raid your Neverland Ranch.

Yes, like Michael Jackson, parents these days act like they’re on a date with their children. Trying to impress them, trying to buy their love and never contradicting them or giving them a big red X when they’re wrong.

So, no, I don’t have kids. And you know what? I don’t intend to have any until people start making some I’d want my kids to play with! Until then, I’m just glad I own a lot of stock in Ritalin.

War games

Tuesday, April 19th, 2005

War games describes some of the newer military-training products coming out of the entertainment world:

Hill then unveils ICT’s latest offering to that end: an interactive learning program called ‘Army Excellence in Leadership’ (or AXL — everything at ICT has an acronym). The first part consists of a short film, Power Hungry. The setting is Afghanistan. An impatient young American officer has been assigned to oversee a delivery of food relief. He must deal with foreboding terrain, limited resources, confusion within his own ranks, and a pair of treacherous Afghan warlords named Omar and Muhammad. The situation deteriorates, guns are drawn, and Omar ends up nonchalantly shooting one of his own hungry tribesmen. In the second part, a digitally animated head appears in the corner of the screen to quiz the player on the movie. The player, in turn, can ask the talking head questions, and then pull up characters and grill them as well. Hill summons Omar and inquires after his motives. Omar gives a facetious-sounding response. I suggest asking: ‘What do you think of the American presence in Afghanistan?’

Omar’s reply to this is, on the whole, rather evasive, but at one point he launches in to a subtle point about the clash of cultures in the Afghan war. ‘You Americans don’t want to believe that someone who offers to help you would do something you don’t like,’ he says. I find this to be a fascinating observation. Hill explains that ICT gets input from cultural anthropologists.

A large percentage of American soldiers now carry personal DVD players and game consoles, Hill explains. Army Excellence in Leadership has already been shipped out to soldiers in the field in Afghanistan and Iraq. The response, apparently, has been enthusiastic.

Lego Star Wars: The Game

Monday, April 18th, 2005

This is so very, very Wired. Lego Star Wars: The Game:

The unyielding Hollywood marketing juggernaut has given us dozens of games based on movies, and hundreds of toys based on movies. However, it takes George Lucas, the emperor of movie marketing, to give us Lego Star Wars, a video game based on a toy based on a trilogy based on an older, more popular trilogy.

If you love Lego toys, have a tolerance for the Star Wars prequels, enjoy video games, and won’t be psychologically scarred by seeing a small plastic figure in childbirth, then this may be the cross-marketing meta-product for you.

‘Mad Max’ Fans Arrested for Recreation

Monday, April 18th, 2005

We’re used to obsessive Star Wars and Star Trek fans, but other movies have their rabid fans too. From “Mad Max” Fans Arrested for Recreation:

Eleven “Mad Max” fans armed with fake machine guns were arrested after they surrounded a tanker truck while making their way to a movie marathon in a theatrical convoy.

As the group headed to San Antonio on Saturday, police received several calls from drivers who reported a ‘militia’ surrounding a tanker truck.

Police charged nine people with obstruction of a highway and two others with possession of prohibited knives in addition to the obstruction charge.

One of the organizers, Chris Fenner, said the arrests were unfair. He said he didn’t know why anyone would have confused the costumed crew recreating a scene from “Mad Max 2: The Road Warrior” — set in a post-apocalyptic wasteland — with a real threat.

“I honestly don’t know how that could be, because ‘Road Warrior’ was so over the top,” he said.

The movie marathon was canceled after the arrests.

NPR : Miller and Rodriguez: ‘Sin City’

Wednesday, April 13th, 2005

A few days ago, Terry Gross interviewed Frank Miller on Sin City, the new movie based on his graphic novel.

The Broken Sword

Wednesday, April 13th, 2005

While in Amsterdam, I picked up a copy of Poul Anderson’s The Broken Sword, a “fantasy masterwork” I’d been meaning to read for quite some time. Michael Moorcock described it as one of his greatest influences, and the similarities to Moorcock’s Elric stories are obvious: the protagonist wields a terrible rune sword with an evil will of its own, it grants him strength but leads him to kill unnecessarily, etc.

It’s written in the style of a Norse saga and includes a few archaic terms that disappeared for no obvious reason:

garth
Pronunciation: ‘g?rth
Function: noun
Etymology: Middle English, from Old Norse garthr yard; akin to Old High German gart enclosure — more at YARD
: a small yard or enclosure : CLOSE

le?man
Pronunciation: ‘le-m&n, ‘lE-
Function: noun
Etymology: Middle English lefman, leman, from lef lief
archaic : SWEETHEART, LOVER; especially : MISTRESS

2rede
Function: noun
1 chiefly dialect : COUNSEL, ADVICE
2 archaic : ACCOUNT, STORY

1rime
Pronunciation: ‘rIm
Function: noun
Etymology: Middle English rim, from Old English hrIm; akin to Old Norse hrIm frost
1 : FROST 1b
2 : an accumulation of granular ice tufts on the windward sides of exposed objects that is formed from supercooled fog or cloud and built out directly against the wind
3 : CRUST, INCRUSTATION <a rime of snow>

It also includes a few terms that have little use outside a Norse saga:

1weird
Pronunciation: ‘wird
Function: noun
Etymology: Middle English wird, werd, from Old English wyrd; akin to Old Norse urthr fate, Old English weorthan to become — more at WORTH
1 : FATE, DESTINY; especially : ill fortune
2 : SOOTHSAYER

fey
Pronunciation: ‘fA
Function: adjective
Etymology: Middle English feye, from Old English f[AE]ge; akin to Old High German feigi fey and perhaps to Old English fAh hostile, outlawed — more at FOE
1 a chiefly Scottish : fated to die : DOOMED b : marked by a foreboding of death or calamity
2 a : able to see into the future : VISIONARY b : marked by an otherworldly air or attitude c : CRAZY, TOUCHED
3 a : PRECIOUS 3 b : UNCONVENTIONAL, CAMPY
- fey?ly adverb
- fey?ness noun

And it includes one archaic-but-not-Norse term:

glaive
Pronunciation: ‘glAv
Function: noun
Etymology: Middle English, from Middle French, javelin, sword, modification of Latin gladius sword
archaic : SWORD; especially : BROADSWORD

I’m not sure why Anderson chose to use a word like glaive in a quasi-Norse work.

The Man Who Shot Sin City

Thursday, March 31st, 2005

The Man Who Shot Sin City explains how Robert Rodriguez earned Frank Miller’s trust:

Rodriguez made Miller a simple offer: Come to Texas and shoot with me for a day. If you like what you see, we’ll make a deal. If not, the short film is yours to keep. Miller accepted and flew to Rodriguez’s digital back lot outside of Austin. Inside a massive soundstage outfitted with a 30-foot-tall green screen and the latest Sony hi-def cameras, Miller watched as actors Josh Hartnett and Marley Shelton performed a scene lifted straight from ‘The Customer Is Always Right,’ a decade-old short story in the Sin City series. After the shoot, Rodriguez cut the footage in his editing bay, laid down a few special effects, and added music — all that same day.

Rodriguez uses new technology to work outside the system — not unlike Lucas:

With his own Sony HD cameras, a Discreet visual effects system, four Avid digital editing machines, and XSI animation modeling software, Rodriguez can make truly independent films — and for less money than traditional Hollywood directors. “It’s like going back to the old video days,” Rodriguez says, “when you could run around in your backyard and shoot a movie.”

The directors’ guild wouldn’t let Rodriguez list Miller as his co-director:

A week before Sin City began shooting, the Directors Guild of America called to inform Rodriguez that he and Miller couldn’t be listed as codirectors in the movie’s credits. It would be a violation of DGA rules. (This reg doesn’t apply to the Wachowski or Hughes brothers, who are granted DGA waivers for being “bona fide teams.”) Rodriguez was stunned when the DGA threatened to shut down production. Rather than dump Miller, Rodriguez resigned from the guild. “Down here in Texas, it’s like those rules don’t apply,” he says. “So if I leave, I can do anything I want and don’t have to worry about someone coming up behind me who’s still in the dinosaur age, saying, Hey, you can’t do that; you can’t make movies like that.”

I’ve been waiting to see Burroughs’ A Princess of Mars on the big screen for a long, long time:

Paramount Pictures had slated Rodriguez to helm the $100 million sci-fi epic A Princess of Mars, the first book in a series by Edgar Rice Burroughs, which Tinseltown thinks could be the next megafranchise. But as a DGA signatory, Paramount can’t hire a nonunion director. Execs gave the film to guild director Kerry Conran (Sky Captain and the World of Tomorrow).

Filming a graphic novel can be a technical challenge:

“This movie wouldn’t even be possible if I shot it on film,” Rodriguez says, explaining how difficult it is to capture pure black and white on camera. His workaround: Shoot the actors against a green screen and add most of the backgrounds digitally in postproduction (“All of the guns and cars are real,” Miller points out). Even small details like Sin City’s signature “white blood” proved to be an effects challenge. Regular movie blood didn’t cut it. Instead, the crew used fluorescent red liquid and hit it with a black light. This allowed Rodriguez to turn the blood “white” in postproduction. Likewise, the novel’s few splashes of color proved troublesome. Yellow and green react with green screens, causing color to spill into the background and making them impossible to separate. So during shooting Rodriguez painted the villain, Yellow Bastard, blue — and then colored him yellow in post.

New Has-Beens to Live the ‘Surreal Life’

Wednesday, March 30th, 2005

There’s a never-ending pool of has-beens out there. From New Has-Beens to Live the ‘Surreal Life’:

The new cast includes “America’s Next Top Model” judge Janice Dickinson, former slugger Jose Canseco, Sandi “Pepa” Denton of all-gal rap outfit Salt-n-Pepa, Bronson Pinchot from “Perfect Strangers,” Omarosa Manigault-Stallworth from the first season of “The Apprentice,” British model Caprice and motorcrosser Carey Hart.

Balki!

Donald Pittenger on Illustration

Saturday, March 26th, 2005

In Donald Pittenger on Illustration, he cites some “official” support for his belief that illustration and fine art aren’t all that different:

Although I have held these views for many years, I was pleased to have them corroborated by Burton Silverman in biographical notes to the exhibition catalog Sight and Insight: the Art of Burton Silverman (New York: Madison Square Press, 1998). On page 38 he recalls from childhood that “It also seems quite interesting to me now that, as a nine-year-old, I could not very well distinguish qualitative differences between Edward Burne-Jones’s and N.C. Wyeth’s pictures. Howard Pyle’s richly graphic drawings of King Arthur’s Knights seemed not far from an Albrecht Durer or Peter Breughel drawing. All of them presented an astounding ability to re-create the world with astonishing veracity, and so I did not discriminate between fine art and illustration”.

Fast Talk: Screen Gems

Friday, March 25th, 2005

Screen Gems shares some tidbits about the film industry, including this bit from Celine Rattray, co-CEO of Plum Pictures, a small production company:

After graduating from Oxford, I worked for McKinsey doing strategic projects for media and entertainment companies and later, for HBO. I’ve always wanted to work in film, but I never had the experience. So a year and a half ago, I persuaded two friends to help me found our production company, Plum Pictures. We each bring different skills to the partnership. One is good with the creative process, the other is good with production. My strength is the business perspective.

You have so little leverage when you’re a small company. No one likes to work for low pay, so the challenge is to motivate people. On a small-budget film, you offer typecasted actors different roles. You offer crew members a position above what they’re used to doing — the makeup assistant might be the lead makeup artist. And we compensate writers by including them more in the production. We paid nothing for one script; a studio might have paid $10,000. The writer is helping choose a director and cast. It’s an exchange.

This bit from Michael London, producer of Sideways, doesn’t surprise me at all:

There were many battles over the casting of Sideways. All three of the leads — Paul Giamatti, Thomas Haden Church, and Virginia Madsen — were seen as wildly unlikely choices, but our director felt these were the right actors for the roles. I’m the one who had to deliver the bad news to agents, financiers, and studio executives who kept pushing me to change his mind.