Behind a Book on Tape Is a Good Dictionary And a Glass of Water

Tuesday, November 9th, 2004

From Behind a Book on Tape Is a Good Dictionary And a Glass of Water:

Scott Brick sat alone before a music stand in a small recording studio last month, puzzling over the word “fecundated” on the sheet of paper in front of him. Should the accent be on the first or second syllable? “I think it’s safe to say I’ve never spoken this word aloud before,” he said.

Mr. Brick has uttered many uncommon words — “rapine,” “retributive” and “circumvallated” among them — on his way to becoming an invisible star in a growing business: audio books. In his five-year career, the 38-year-old Mr. Brick has narrated about 200 books, including such bestsellers as “The Lion’s Game,” a novel by Nelson DeMille, and “In the Heart of the Sea,” a nonfiction work about a shipwreck, by Nathaniel Philbrick. “He has the kind of voice you don’t grow tired of,” says Scott Matthews, president of Books on Tape, a big audio publisher that uses Mr. Brick more than it does any other narrator. Audio books are now an $800 million business in the U.S.
[...]
Now, Mr. Brick narrates 45 to 60 books a year, earning about $300 per finished hour, about double what other audio narrators make. It takes about four to five hours of recording to make one finished hour. Mr. Brick says he expects to earn about $150,000 this year from his audio work.

The Incredibles – Joe Morgenstern’s Review

Saturday, November 6th, 2004

I really enjoyed The Incredibles — but it looks like Joe Morgenstern enjoyed it even more than I did. From his Wall Street Journal film review:

“The Incredibles” is the year’s best movie so far, and by far; it’s hard to see what might still come along to surpass it.

I have to agree with this too:

With this, its sixth animated feature, Pixar will have its sixth megasuccess, both as art and commerce; there’s never been a winning streak like it in the history of the movie business. And, to judge from the results, the studio couldn’t have provided a happier home for Brad Bird, who needed and deserved one after the mishandling, by Warner Bros., of his marvelous first feature “The Iron Giant.”

The Most Important Games Ever Made

Saturday, November 6th, 2004

Video game site, 1up.com, is running a series on The Most Important Games Ever Made:

Every week through the end of the year, classic.1UP.com will be presenting a look at a different video gaming landmark — the fifty most important games to be created within the forty years that the medium has existed.

Video games go back almost to the beginning of computers paired with CRTs:

Ask the average person on the street for the name of the world’s first video game and chances are they’ll tell you it was Pong. It’s certainly a reasonable assumption: Pong’s simple black-and-white visuals and back-and-forth table tennis gameplay are like the electronic equivalent of cave paintings — how much more primitive could you get? It stands to reason that such a basic creation must have been the first game ever. Right?

As any student of the medium’s history can tell you, though, the answer isn’t Pong.

The first true video game was (arguably) Spacewar, which goes back to 1962:

Largely created in the space of six months by a single student programmer during an era in which computer access was a rare and expensive commodity, Spacewar pitted two players head-to-head with a pair of classic sci-fi rocketships armed with tiny missiles. Controls were limited to thrust, rotate right and rotate left, with a dangerously unpredictable hyperspace panic button reserved for emergency situations. All action transpired on a single screen, the center of which was occupied by a deadly sun that exerted a powerful gravitation pull on the combatants. Clever players were able to make use of the sun’s attraction to give themselves an edge by slingshotting through its gravity field — a solid understanding of Newtonian physics was definitely a boon when playing Spacewar.

Imagine that the film industry had skipped straight from still photos to The Jazz Singer, or that Thomas Edison’s first recording had been a Buddy Holly record — that’s how impressive Spacewar was as the debut of a brand new medium. By the time the game was complete in early 1962, it featured an accurate star map of the galaxy, a realistic physics model governed by gravity and inertia, and spaceships which could be rotated through 360 degrees. It even included a hyperspace button, years before Star Trek made “warp speed” a household phrase.

Nancy Drew’s Father

Saturday, November 6th, 2004

Although Carolyn Keene (a pseudonym for Mildred Wirt) wrote the Nancy Drew stories 75 years ago, they really sprung from the literary syndicate of Edward Stratemeyer, Nancy Drew’s Father:

Stratemeyer’s timing was superb. The spread of primary education had spawned a host of independent young readers, and juvenile fiction was on the verge of becoming hugely popular. The dime novel, which had emerged in 1860, had created an appetite among children for more exciting fare than Sunday-school moralism. What Stratemeyer brought to this burgeoning market was not literary brilliance; the early Rover Boys books are crudely written at best. But he had two essential gifts: a knack for coming up with ideas, and organizational genius. As Henry Ford was revolutionizing the auto industry, Stratemeyer was revolutionizing the way children?s books were produced. The boy who had played at the printing press had learned how to put his single-mindedness to work for him.

[...]

New printing techniques had made it easier to manufacture good-looking books for less than ever before. Most ”quality” hardcover juvenile fiction cost a dollar or a dollar twenty-five, but it was still primarily instructional. The most famous of these was the Rollo series, about a boy who travelled through Europe with his uncle, learning the virtue of honesty. For excitement, people had the Deadwood Dicks and the Lone Star Lizzies, low-end dime novels aimed at working-class men and read on the sly by boys — and some girls — everywhere. (Publishers assumed that girls would happily read boys’ books, but not vice versa.)

In 1906, Stratemeyer had his first big idea. The Rover Boys had sold tens of thousands of copies, but Stratemeyer had hopes for more. He went to a publishing firm with a radical proposal: his new series, ”The Motor Boys” (the Rover Boys with more speed), would cost fifty cents but, with its cloth hardbound covers, look like it cost twice as much. The ”fifty-center” would bridge the gap between the nineteenth century’s moralistic tradition and the dime novel’s frontier adventures. Because the fifty-center was a hardback, unlike the dime novel, it seemed respectable to parents. And it was within range of a boy’s allowance, or his wheedling skills.

At first, the publishers worried about the scant profit margin — probably three to five cents per book. But Stratemeyer thought that the books would make up in volume for the diminished profit margin per unit. He was right. The Motor Boys series quickly became “”the biggest and best selling series for boys ever published,” according to a publisher’s blurb. When Stratemeyer repackaged the Rover Boys series in the same format, it, too, grew into a bona-fide phenomenon, selling more than six million copies by 1920.

[...]

The fifty-cent books had an advantage over their more expensive, single-volume counterparts: you could release a “breeder” set of three at once — a strategy that Stratemeyer had pioneered with the Rover Boys — to test the waters, and, if the set did well, you had immediately generated an audience for the sequels. Sequels to one-off books, in contrast, tended to sell relatively poorly.

[...]

Stratemeyer could not keep up with the demand for his stories. This prompted his second big idea: he would form a literary syndicate, which would produce books assembly-line style.

[...]

Stratemeyer would come up with a three-page plot for each book, describing locale, characters, time frame, and a basic story outline. He mailed this to a writer, who, for a fee ranging from fifty dollars to two hundred and fifty dollars, would write the thing up and — slam-bang! — send it back within a month. Stratemeyer checked the manuscripts for discrepancies, made sure that each book had exactly fifty jokes, and cut or expanded as needed. (Each series had a uniform length; the standard was twenty-five chapters.) He replaced the verb ”said” with ”exclaimed,” ”cried,” ”chorused,” and so forth, and made sure that cliffhangers punctuated the end of each chapter — usually framed as a question or an exclamation.

[...]

Stratemeyer’s heroes — among them the Motor Boys, the Outdoor Girls (the first girls’ series, Dorothy Dale, was introduced in 1908), the Motion Picture Chums, Tom Swift, and the Bobbsey Twins — dashed about in six-cylinder racing cars or jets or balloons. ”Swift by name and swift by nature” was Tom Swift’s motto. Most strikingly, Stratemeyer abandoned the model of self-improvement that informed both Alger’s and Patten’s best-sellers. His children were already perfect — solidly middle-class ”übermenschen,” as one syndicate partner later termed them. ”Manly” and ”wide awake,” they succeeded at whatever they turned their hand to and enjoyed utter freedom (in contrast to ”firmly guarded” nineteenth-century types), typically exposing the schemes of ne’er-do-wells hoping to siphon away the fortune of an innocent orphan. Stratemeyer understood that twentieth-century children wanted a fantasy posing as reality. As Patten aptly put it, the new model was a story about ”the boy that every kid would like to be. Not, mind you, the boy that every kid ought to be. That was the Horatio Alger idea.”

[...]

In 1926, ninety-eight per cent of the boys and girls surveyed in a poll published by the American Library Association listed a Stratemeyer book as their favorite, and another survey showed that the Tom Swift books, which the syndicate launched in 1910, were at the top of the list. Thirty-one series were in full swing. Yet Stratemeyer still wasn’t content. He had noticed the growing popularity in the twenties of adult detective fiction and of pulp magazines like Black Mask,which was founded by H. L. Mencken and George Jean Nathan. As the journalist Carol Billman points out in ”The Secret of the Stratemeyer Syndicate,” Stratemeyer saw that this detective fiction, grafted onto an adventure story, might appeal to children. In 1926, the year that S. S. Van Dine’s ”The Benson Murder Case” introduced Philo Vance to the world, Stratemeyer wrote the outline for the first three volumes of a series that proved more popular than any that had come before: the Hardy Boys.

[...]

In 1930, Stratemeyer decided to follow up with a girl detective, whom he called Nancy Drew. The women’s movement of the time had energized girls’ fiction, creating an audience for female characters with spunk (in contrast to Stratemeyer’s early girl heroines, like Honey Bunch, who ”knew exactly how to do a washing for she had watched the laundress many times”). Stratemeyer had signed up a young college graduate named Mildred Wirt, and he sent her the outline of ”The Secret of the Old Clock.” Wirt went on to write twenty-three of the first thirty Nancy Drews. From the start, the series sold better than any other Stratemeyer series, overturning the conventional publishing wisdom that boys’ series outperformed girls’.

NPR on Warner Brothers

Saturday, November 6th, 2004

With the recent release of Warner Brothers’ Looney Tunes — Golden Collection, Vol. 2. on DVD, NPR decided to carry a couple stories on classic cartoons.

NPR : Animation Historian Steve Schneider on ‘Looney Tunes’:

Steve Schneider is the owner of one of the largest private collections of Warner Bros. cartoon art. His book is That’s All Folks! The Art of Warner Bros. Animation.

NPR : Warner Bros. Animator Chuck Jones:

The late Chuck Jones was the animation director responsible for many of Warner Bros. greatest cartoons: Bugs Bunny, Daffy Duck, Porky Pig, and Road Runner. (Jones died in 2002. This show was originally broadcast on Oct. 18, 1989.)

‘The Simpsons’ Set to Start 16th Season

Wednesday, November 3rd, 2004

I stopped watching The Simpsons after, maybe, eight seasons. I can remember the hullaballoo of the tenth season. Now they’re getting ready for the sixteenth season — and they have no plans for stopping. From Yahoo! News – ‘The Simpsons’ Set to Start 16th Season:

Just how durable is ‘The Simpsons,’ which has the cast signed through season 19? There will be a 20th season at least, Jean figures, allowing it to match ‘Gunsmoke’ as the longest-running scripted show in prime-time.

Duany Crits Celebration

Wednesday, November 3rd, 2004

Walt Disney originally envisioned EPCOT as the Experimental Prototype Community Of Tomorrow, an actual habitable new town, planned with the same precision as Disneyland. Disney died in 1966, soon after making a short film about EPCOT, and his original idea died with him — only to be reborn as the neo-traditional or new urbanist town of Celebration. From Duany Crits Celebration:

This team’s master plan, currently being built out as planned, finally broke ground in 1994. Like all New Urbanist towns, Celebration includes a wide range of mixed-use and residential building types, a network of walkable streets, and at least one town center. Development entitlements include 8,065 residential units, 3,100,000 square feet of workplace, 2,125,000 square feet of retail, including the Main Street shops. [...] The large, mixed-use town center also includes apartments above stores, a school, a branch college campus (Stetson University), a hotel as well as useful retail and restaurants (not one a national chain); a bank, a church and plenty of office space. It includes a cinema attached to a late-night bar and an ice cream store. This center is associated with a lake along a public waterfront drive.

New Urbanists applaud higher-density developments, with shops and restaurants within walking distance. They hate sprawl. Nonetheless, the developers of Celebration didn’t predict the popularity of townhouses:

At first, there were not enough townhouses to meet demand. This is a common mistake among the New Urbanist greenfield towns. Since there is no precedent for higher density housing types located so distant from the center, conventional rear-view market analysis yields no conclusion other than that they will not sell. But such methods do not take into account that while townhouses are meaningless without a town, they are a very desirable residential type when there is one. A row of townhouses isolated amidst suburban parking lots has the double disadvantage of lacking the big yard in the back without the compensation of a lively street in the front. But Celebration is a town, of course, and thus the 200 or so original townhouses that were reluctantly provided sold out immediately, and there are no more to be had in the town center. More are now being built in the outlying areas where they make as little sense.

NPR on Arkham House

Monday, November 1st, 2004

NPR has just done a story on Arkham House: Home to Horror, Sci-Fi Writers:

After his death in 1937, Howard Phillips Lovecraft rose from the dead — in the literary sense. Fans of the reclusive writer published a premiere collection of his nightmarish works, giving birth to Arkham House.

[...]

Arkham House has proven an influential player, giving such well-known sci-fi writers as Ray Bradbury and Greg Bear their first big break — and even providing inspiration for the hit role-playing game Dungeons and Dragons.

The Asian aesthetic

Friday, October 29th, 2004

The Asian aesthetic examines the (re)emergence of Asian cinema — and includes a few historical tidbits:

In the west, the arrival of talkies gave birth to a new genre — the musical — but in India, every one of the 5,000 films made between 1931 and the mid-1950s had musical interludes. The effects of this were far-reaching. Movie performers had to be able to dance. There were two parallel star systems — that of actors and that of playback singers.

I didn’t know this about Japanese cinema:

In Japan, the film industry had long ceased to rival India’s in size but was distinctive in two ways. Until the 1930s, commentators called benshis attended every screening, standing in front of the audience, clarifying the action and describing characters. Directors did not need to show every aspect of their tale, and tended to produce tableau-like visuals. Even more unusually, its industry was director-led. Whereas in Hollywood, the producer was the central figure — he chose the stories and hired the director and actors — in Tokyo, the director chose the stories and hired the producer and actors. The model was that of an artist and his studio of apprentices.

Science Fiction Weekly Interview

Wednesday, October 20th, 2004

Modern fantasy is largely derivative of J.R.R. Tolkien. This Science Fiction Weekly Interview with Michael Moorcock harks back to when he was the other fantasy writer:

I’ve noticed I don’t read a lot of fantasy — I never did. I just started writing it. I just happened to have the facility. Pretty much all the other stuff in that form has been published since I started writing it. So I’m not particularly interested in it as a genre. I didn’t start writing it because there was a big genre out there to write into. There was me and Tolkien. Basically, at the beginning, me and Tolkien were selling about the same, which was very, very few. Tolkien was regarded as just another writer, like [Mervyn] Peake, who had an enthusiastic following, but wasn’t in any way mainstream or likely to take off.
[...]
In a sense, I started writing Elric as much in contrast to Tolkien as I was writing it in contrast to Conan. I didn’t like Tolkien because it had a fairy-story quality. It didn’t have what I would regard as a properly tragic quality. It was too sentimental for my taste. I’m attracted to lyrical, romantic, tragic kind of stuff, rather than the five-people-solve-a-problem-together, which is essentially the Tolkien formula. It’s the formula which most people prefer. It’s the one that goes into RPG games and stuff like that. I’m writing about alienated individuals who are fundamentally solitary, who don’t really want do an awful lot with other people. And again, it’s my own experience. I pretty much brought myself up, and I pretty much looked after myself on my own feet from a very early age. I was earning my own living from the age of 15. I don’t think in terms of five friends getting together to solve a problem.

Raimi’s ‘Spider-Man’ Thrills Turn to ‘Grudge’ Chills

Wednesday, October 20th, 2004

This Friday, Sam Raimi’s The Grudge, based on the Japanese film series by Takashi Shimizu and starring Sarah Michelle Gellar (of Buffy, the Vampire Slayer), comes out. From Raimi’s ‘Spider-Man’ Thrills Turn to ‘Grudge’ Chills:

It was produced by Raimi as the first release from Ghost House Pictures, which he formed with long-time partner Rob Tapert to bring horror films to U.S. audiences.

Although best known for directing the two ‘Spider-Man’ movies that combined for nearly $1.6 billion in global ticket sales, Raimi’s early career centered on horror movies with titles like ‘The Evil Dead.’

Sam Raimi’s best known for directing Spider-Man? And his Evil Dead movies are just a footnote? Wow.

Criswell’s Razor

Monday, October 18th, 2004

Criswell’s Razor ties in nicely with recent talk about the role of faith in our leaders:

Ask anyone his or her favorite closing line in a movie, and you will probably get a melodramatic climax (such as “Tomorrow is another day!” from Gone With the Wind) or a melodramatic dénouement (such as “This looks like the beginning of a beautiful friendship.” from Casablanca).

But for sheer contemporary poignancy, no closing words can match the gauntlet thrown down in the closing seconds of Plan 9 from Outer Space.

Directed by the legendary transvestite filmmaker Ed Wood Jr. (portrayed by Johnny Depp in Tim Burton’s valentine of a tribute Ed Wood), and narrated by TV weatherman turned psychic Criswell the Great, Plan 9 is considered by many to be the worst film ever made.

After 75 minutes of ludicrous proceedings in which aliens whose spaceship is furnished with wooden tables unsuccessfully try to conquer the earth by bringing three dead people (including the actually deceased Bela Lugosi) back to life, Criswell makes a final appearance, haranguing the audience with the ultimate challenge: “Can you prove it didn’t happen?!”

Who would have thought that these six simple words (referred herein as “Criswell’s Razor”) could undergird so much of today’s political discussion?

Pirates & Emperors

Friday, October 15th, 2004

Pirates & Emperors takes a Schoolhouse Rock approach to international relations, starting with a fairly valid, age-old concept — that conquering emperors are simply really successful robbers — then goes off into Chomsky-land:

‘Cause there are

pirates and emperors, but they’re really the same thing

When they go and try to reach the same ends

By using the same means.

Well they do it big

or they do it small

From a little tiny boat,

or from hallowed halls.

Bully is as bully does, that’s plain to see.

Dali-Disney Collaboration Premieres

Friday, October 15th, 2004

How did I not know about this? From Dali-Disney Collaboration Premieres:

A narrow waisted, emerald-eyed brunette flits through a desert full of melting clocks and wacky perspectives, looking for her lover. Giant telephones levitate. Bicyclists with bread loaf helmets pedal by.

No, it’s not a delusion — it’s “Destino,” a film by Salvador Dali and Walt Disney. Only six-minutes long, the fantastical jewel packs enough symbols to keep art historians and psychologists busy for years.

Begun in 1946 but shelved because of financial difficulties, the film was finally completed in 2003 by Roy E. Disney, Disney’s nephew and son of Walt Disney Co.’s co-founder. It is showing for the first time in New York City as the centerpiece of a new exhibit at Animazing Gallery.

Intriguing:

Roy Disney became interested in “Destino” while working on the movie “Fantasia 2000,” and decided to animate it after learning that, legally, the company did not own Dali’s work until the film had been completed in the manner first intended. He and director Dominique Monfery had the original recording of Armando Dominguez’s ballad, “Destino,” and the memories of studio artist John Hench, who worked with Dali on the story, as guides.

“Way back when they were working on it, Walt used to say, ‘There’s nothing to it ? it’s just a simple little love story,’” Disney quipped.

“Destino” garnered a 2003 Academy Award nomination for best short film. Rendered with 21st-century technology, the result may be better than any film its creators could have made. A documentary DVD about “Destino” is planned.

Also on display at Animazing are 150 pieces of animation art from the 1920s through the mid-1950s ? Disney’s “Golden Years” ? paintings by company artists Harrison and Peter Ellenshaw and one of Dali’s ink drawings from “Destino.” According to Animazing director Heidi Leigh, it’s the first of Dali’s story boards from the film to be shown or offered for sale in the United States, and has an estimated value of $45,000.

The Venture Brothers

Wednesday, October 13th, 2004

On my brother’s advice, I recently checked out The Venture Brothers on Cartoon Network, a new animated show by Chris McCulloch, a writer from The Tick (animated series and live series), who describes it like this:

It’s called ‘The Venture Brothers’ and at it’s core it’s kind of a parody of the old Jonny Quest cartoons from the mid-sixties, as well as The Hardy Boys and Tom Swift boys’ adventure novels of the past. So it’s got elements of adventure, spy, science fiction and even some comic book genre stuff. The Venture brothers, Hank and Dean, are fraternal twins; teenaged idiots who think, act and talk like it’s the sixties (though it takes place in the present). They’re the sons of Dr. Venture, a world renowned scientist (mostly world renowned due to the reputation of his late father, who though we don’t see him in the pilot was about as cool as Doc Savage in his day) who can’t really stand them. Doc pops ‘diet pills’ like candy and reeks of failure and unrealized potential. Their family bodyguard, Brock Samson, is a former secret agent who responds to any and all crises with relentless, remorseless brutality. He’s kind of a white trash James Bond/Steve McQueen.

In the pilot episode, the family travels to New York City because Doc is scheduled to present his latest invention at an international science convention at the United Nations. They are pursued by The Monarch — a megalomaniacal, butterfly-themed supervillain unworthy of James Bond or the Fantastic Four with a long time hatred of Dr. Venture — and a mysterious ninja, Otaku Senzuri, who wants to get his hands on the Doc’s invention. While Doc gives his presentation uptown, the boys get lost in the city’s seamy downtown — meeting hookers, muggers and drug dealers as they flee The Monarch. And of course, no family science fiction action adventure story would be complete without supersonic jet airplanes, mummies, crocodiles and army guys.

Brock Samson sounded very, very familiar — because he’s played by Patrick Warburton (of The Tick and Seinfeld).