David Perry enumerates 29 business models for computer games:
- Retail (bricks & mortar)
- Digital Distribution
- In-Game Advertising
- Around-Game Advertising
- Pay Finder’s Fee from First Dollar
- Advertgames
- Try Before you Buy
- Episodic Entertainment
- Skill-Based Progressive Jackpots
- Velvet Rope
- Subscription Model
- Micro-Transactions
- Sponsored Games
- Pay per play
- Player to Player trading
- Foreign distribution deals
- Sell Access to your Players
- Freeware
- Loss Leader
- Peripheral Enticement
- Player to Player Wagering
- User Generated Content
- Pay for Storage Space
- Pay for Private Game Server
- Rental
- Licensing Access
- Selling Branded Items
- Pre-Sell the Game to the Players
- Buy Something, get the game for Free