29 business models for computer games

Saturday, February 21st, 2009

David Perry enumerates 29 business models for computer games:

  1. Retail (bricks & mortar)
  2. Digital Distribution
  3. In-Game Advertising
  4. Around-Game Advertising
  5. Pay Finder’s Fee from First Dollar
  6. Advertgames
  7. Try Before you Buy
  8. Episodic Entertainment
  9. Skill-Based Progressive Jackpots
  10. Velvet Rope
  11. Subscription Model
  12. Micro-Transactions
  13. Sponsored Games
  14. Pay per play
  15. Player to Player trading
  16. Foreign distribution deals
  17. Sell Access to your Players
  18. Freeware 
  19. Loss Leader
  20. Peripheral Enticement
  21. Player to Player Wagering
  22. User Generated Content
  23. Pay for Storage Space
  24. Pay for Private Game Server
  25. Rental 
  26. Licensing Access
  27. Selling Branded Items
  28. Pre-Sell the Game to the Players
  29. Buy Something, get the game for Free

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