L.A. Preps for the Big One With Massively Multiplayer Earthquake

Friday, November 14th, 2008

L.A. Preps for the Big One With Massively Multiplayer Earthquake:

Aftershock, run by the Institute for the Future and Art Center College of Design, is based on a 300-page U.S. Geological Survey scenario report that details the extensive damage that Southern California could experience in the aftermath of a 7.8-magnitude quake on the San Andreas Fault. The game began on Thursday and will run for three weeks, prompting users to complete real-world missions — and submit content based on them to the gaming community.
[...]
The new game is part of the largest earthquake preparedness drill ever attempted, the USGS-run Great Southern Californian Shakeout. At 10 a.m. local time Thursday, millions of Californians crawled under their desks in response to an imaginary major earthquake.
[...]
Tester said that the game is an attempt to bring the reality of the so-called Big One home to a younger demographic by borrowing the tropes of gaming. It is one of an increasing number of serious games attempting to deal with real-world problems through collaborative online action. Last year’s World Without Oil had players imagine the world in the midst of an acute crude shortage and the IFTF’s Superstruct asks players to craft solutions to a half-dozen near-future scenarios.

(Hat tip to BoingBoing.)

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