The Brain Workout

Tuesday, June 6th, 2006

In The Brain Workout, Brian Anderson, senior editor of the Manhattan Institute’s City Journal and the author of South Park Conservatives, speaks out “in praise of video games”:

Most video games aren’t violent or racy. A recent survey from the Progress and Freedom Foundation, a free-market think tank, found that more than 80% of the top-selling titles for the past five years came with the video-game industry’s “Everyone” or “Teen” ratings, meaning that parents can assume reasonably inoffensive game content. About 15% of 2005′s games received “Mature” or “Adults Only” ratings — surprisingly few, given that 65% of gamers are 18- to 34-year-olds. [...] And with many titles selling for $50 or $60 a pop, how many children can get a hold of games without mom’s or dad’s consent in the first place?

As he notes, “critics are often ignorant of the moral universe of video games”:

Yes, the wildly popular Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral. But most violent games put the player in a familiar hero’s role, notes Judge Richard Posner in a 2001 Seventh Circuit appeals-court decision overturning an Indianapolis anti-video-game ordinance. “Self-defense, protection of others, dread of the ‘undead,’ fighting against overwhelming odds — these are the age-old themes of literature, and ones particularly appealing to the young,” Mr. Posner observes.

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