Get a life

Tuesday, August 3rd, 2004

Get a life discusses massively multiplayer on-line roleplaying games (MMORPGs) and touches on how South Koreans have become obsessed with virtual worlds:

According to the Korean national police agency’s Cyber Terror Response Centre, 70% of crimes committed by young people are related to virtual worlds, mostly attempts to steal virtual money and virtual items. In October 2002 a 24-year-old man, Kim Kyung-jae, died of a DVT-like illness after playing an online game, Mu, virtually nonstop for three and a half days. ‘I told him not to spend so much time on the internet,’ his mother told the BBC. ‘He just said, ‘Yes, Mum’, but kept on playing.’

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