Mark Hamill

Saturday, October 8th, 2011

Mark Hamill is famous not only for voicing the Joker in Batman: The Animated Series but for appearing in some sci-fi serials, too:

We were a little film trying to get attention, and having no idea whether people would be interested. So I was a great champion in the early days, and then it took on a life of its own. It was like being in a pop band that had a No. 1 single, and you’re just swept up in it all. And again, I thought there was a beginning, a middle, and an end. And that was fine for me, but it never really ended. Because it stayed in the culture for so long, and then [George Lucas] did the prequels, which brought it all back. At a certain point, you think you’ve reached the saturation point where you can’t really find anything new to add to the myth of it all, but it’s new generations. So in that sense, it’s hard to be cynical about something that makes people so happy.

But like I say, it’s frustrating, because I’m not creatively engaged when he makes the special editions or… I guess it’s coming out in Smell-O-Vision now, where you can smell the wet Wookiee, and 3-D, and it’s a roller-coaster ride, and a breakfast cereal. It’s all these things. It’s almost like one of the original Mouseketeers being asked their opinion of Epcot Center. I mean, you’re tangentially connected to it, but not really hands-on. But it’s hard to say. I mean, I really related to George Harrison when they said, “What’s it like to be in The Beatles?” He says [imitates Harrison], “Well, what’s it like to not be in The Beatles?” ’Cause he didn’t know. He was in The Beatles, so he couldn’t imagine any other way.
[...]
What was it like not to be in Star Wars? I don’t know. What I like about the prequels is, they have their own identity. They’re of the CGI world in a way that we never were. We’re sort of the last vestiges of the old school of matte paintings, miniatures, and models. So this whole new world of CGI where everything was created, the buildings, the clouds and everything—it’s a different tone. They’re much more serious, and almost like religious epics, in a way. Ours were much more goofy, I think. It’s like Little Rascals in outer space, vs. The Greatest Story Ever Told.

Mike Hughes and Jake Zweig

Friday, October 7th, 2011

Top Shot season 3 competitor Mike Hughes had some trouble with the Walther P-38 in the last elimination challenge:

Technically, I struggled with the P-38 going into a slide-lock like state. Did not figure it out until too late, but my thumb base was raking the slide that is wider than the frame. My commentary was actually after the challenge. Uggg, so the slide would stick and with my callous on the base of my thumb I didn’t really notice the engagement. When I went to clear, the slide would drop, but I lost grip, rhythm, etc. Not on every shot but I recall it happening a lot during the competition. very very frustrating, but again, my fault, equipment is what it is and I needed to adapt.

Mike may have been eliminated, but through his company, Next Level Training, he is delighted to offer Jake Zweig targets.

Jake Zweig

Tuesday, October 4th, 2011

Anyone watching Top Shot season 3 has seen Jake Zweig, the Navy SEAL, act like a perfect heel, but his real life sounds quite interesting — three-time Washington State science fair winner, state wrestling champion, Naval Academy grad, etc. — with both highs and lows, some you might expect, and some you wouldn’t:

I went to the Navy prep school because I came out of High School not really knowing how to read to well. So the first week at Prep School Jim Golladay who was the first Navy seal to graduate from the academy received the bronze star for his actions in Panama. I didn’t know what a Navy Seal was but I knew about Army Rangers and Green Berets and that’s all what I wanted to do growing up next to Fort Lewis,All the people I knew and my friends parents were in the Army. So that’s what started me down that path.

I will say this, I am not a very good conformist, so to say I didn’t fit in well at the naval academy is an understatement, I tried to conform but I am just not a good conformist. I played football there and wrestled til my senior year.

I didn’t get a Seal billet out of the Naval academy because I had been in a little trouble there, nothing big, just conduct problems. They said once you get your qualification on a ship we will pick you up, so I went there and got qualified in six months. It normally takes 18-24 months but I was working 100-110 hour weeks and eventually I got my Surface Warfare Officer Pin, and got picked up on the first lateral transfer board to Seal teams. I spent another year on the ship and reported to Seal training in 1997.

So what inspired you to go for the Seal Team?

It wasn’t really that it was an inspiration, it was that they were doing the things I wanted to do, traveling the world. I wasn’t doing it for the glory, I had the unfortunate chance to get shot in high school so I wasn’t oblivious to gunfights.

Wait, you got shot in High School? Where?

In my hip.

Does it give you trouble walking or running?

No, but the bullet is still in my hip, the doctors couldn’t get it out. I went to the Navy academy the month after it happened.

It didn’t affect you in training?

No, I was out running the next day, it didn’t hit me in any important areas.

So why did you decide not to do Military as a career?

It was interesting, Being a Seal is a job that looks great from the outside but you have to give up your whole life to be a Navy Seal, the Divorce rate is 98% in the Seal teams so the people who tell you that you can have a family and be a seal don’t know what they are talking about. It came down to I didn’t think we were going to War and I wanted to have a family so I decided to go to Michigan and get my Masters in Business Administration. I am still involved with Omega Psi Phi my fraternity from the Naval Academy and what I will do is take these helmets they get and paint them up with their insignias and colors and then send it back to them.

When did you get out of the Seals?

I got out in May of 2001, right before everything started.

His undergrad degree is in computer science, and he has an MBA as well. Oh, and he’s an artist, too — when he’s not coaching football.

Religious People Are Nerds

Sunday, October 2nd, 2011

Religious people are nerds, according to this thorough analysis:

Six Days to Save the World

Friday, September 30th, 2011

In the early days of Michael Moorcock’s 50-plus-years career, when he was living paycheck-to-paycheck, he wrote a whole slew of action-adventure sword-and-sorcery novels very, very quickly, including his most famous books about the tortured anti-hero Elric.

In 1992, he published a collection of interviews conducted by Colin Greenland called Michael Moorcock: Death is No Obstacle, in which he discusses his writing method. In the first chapter, “Six Days to Save the World”, he says those early novels were written in about “three to ten days” each, and outlines exactly how one accomplishes such fast writing.

Eric Rosenfield condenses Moorcock’s advice into bullet points explaining how to write a book in three days:

  • “If you’re going to do a piece of work in three days, you have to have everything properly prepared.”
  • “[The formula is] The Maltese Falcon. Or the Holy Grail. You use the quest theme, basically. In The Maltese Falcon it’s a lot of people after the same thing, which is the Black Bird. In Mort D’Arthur it’s also a lot of people after the same thing, which is the Holy Grail. That’s the formula for Westerns too: everybody’s after the gold of El Dorado or whatever.” (Cf the MacGuffin.)
  • “The formula depends on that sense of a human being up against superhuman forces, whether it’s Big Business, or politics, or supernatural Evil, or whatever. The hero is fallible in their terms, and doesn’t really want to be mixed up with them. He’s always just about to walk out when something else comes along that involves him on a personal level.” (An example of this is when Elric’s wife gets kidnapped.)
  • “There is an event every four pages, for example — and notes. Lists of things you’re going to use. Lists of coherent images; coherent to you or generically coherent. You think: ‘Right, Stormbringer [a novel in the Elric series]: swords; shields; horns”, and so on.”
  • “[I prepared] A complete structure. Not a plot, exactly, but a structure where the demands were clear. I knew what narrative problems I had to solve at every point. I then wrote them at white heat; and a lot of it was inspiration: the image I needed would come immediately [when] I needed it. Really, it’s just looking around the room, looking at ordinary objects and turning them into what you need. A mirror: a mirror that absorbs the souls of the damned.”
  • “You need a list of images that are purely fantastic: deliberate paradoxes, say: the City of Screaming Statues, things like that. You just write a list of them so you’ve got them there when you need them. Again, they have to cohere, have the right resonances, one with the other.”
  • “The imagery comes before the action, because the action’s actually unimportant. An object to be obtained — limited time to obtain it. It’s easily developed, once you work the structure out.”
  • “Time is the important element in any action adventure story. In fact, you get the action and adventure out of the element of time. It’s a classic formula: “We’ve only got six days to save the world!” Immediately you’ve set the reader up with a structure: there are only six days, then five, then four and finally, in the classic formula anyway, there’s only 26 seconds to save the world! Will they make it in time?”
  • “Once you’ve started, you keep it rolling. You can’t afford to have anything stop it.”
  • “The whole reason you plan everything beforehand is so that when you hit a snag, a desperate moment, you’ve actually got something there on your desk that tells you what to do.”
  • “I was also planting mysteries that I hadn’t explained to myself. The point is, you put in the mystery, it doesn’t matter what it is. It may not be the great truth that you’re going to reveal at the end of the book. You just think, I’ll put this in here because I might need it later.”
  • “You start off with a mystery. Every time you reveal a bit of it, you have to do something else to increase it. A good detective story will have the same thing. “My God, so that’s why Lady Carruthers’s butler Jenkins was peering at the keyhole that evening. But where was Mrs. Jenkins?”
  • “What I do is divide my total 60,000 words into four sections, 15,000 words apiece, say; then divide each into six chapters. … In section one the hero will say, “There’s no way I can save the world in six days unless I start by getting the first object of power”. That gives you an immediate goal, and an immediate time element, as well as an overridingtime element. With each section divided into six chapters, each chapter must then contain something which will move the action forward and contribute to that immediate goal.”Very often it’s something like: attack of the bandits — defeat of the bandits — nothing particularly complex, but it’s another way you can achieve recognition: by making the structure of a chapter a miniature of the overall structure of the book, so everything feels coherent. The more you’re dealing with incoherence, with chaos, the more you need to underpin everything with simple logic and basic forms that will keep everything tight. Otherwise the thing just starts to spread out into muddle and abstraction.”So you don’t have any encounter without information coming out of it. In the simplest form, Elric has a fight and kills somebody, but as they die they tell him who kidnapped his wife. Again, it’s a question of economy. Everything has to have a narrative function.”
  • [On "The Lester Dent Master Plot Formula"]1 “First, he says, split your six-thousand-word story up into four fifteen hundred word parts. Part one, hit your hero with a heap of trouble. Part two, double it. Part three, put him in so much trouble there’s no way he could ever possibly get out of it. Then — now this could be Lester Dent or it could be what I learnt when I was on Sexton Blake Library, I forget — you must never have a revelation of something that wasn’t already established; so, you couldn’t unmask a murderer who wasn’t a character established already. All your main characters have to be in the first third. All you main themes and everything else has to be established in the first third, devloped in the second third, and resolved in the last third.” (Note: this last sentence is reminiscent of the classic three-act structure.) (Note 2: Lester Dent’s Master Plot Formula is actually a bit more complex and specific than this. Here it is in its entirety.)
  • “There’s always a sidekick to make the responses the hero isn’t allowed to make: to get frightened; to add a lighter note; to offset the hero’s morbid speeches, and so on….The hero has to supply the narrative dynamic, and therefore can’t have any common-sense. Any one of us in those circumstances would say, ‘What? Dragons? Demons? You’ve got to be joking!’ The hero has to be driven, and when people are driven, common sense disappears. You don’t want your reader to make common sense objections, you want them to go with the drive; but you’ve got to have somebody around who’ll act as a sort of chorus.”
  • “‘When in doubt, descend into a minor character.’ So when you’ve reached an impasse, and you can’t move the action any further with your major character, switch to a minor character ‘s viewpoint which will allow you to keep the narrative moving and give you time to think.”

Lester Dent’s Secret Master Plot

Thursday, September 29th, 2011

Lester Dent didn’t write every Doc Savage pulp adventure, but he wrote most of them — as Kenneth Robeson. While learning his craft — writing pulp stories quickly enough to make a living — he developed his Secret Master Plot:

This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words. No yarn of mine written to the formula has yet failed to sell. The business of building stories seems not much different from the business of building anything else.

Here’s how it starts:

  1. A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
  2. A DIFFERENT THING FOR VILLAIN TO BE SEEKING
  3. A DIFFERENT LOCALE
  4. A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO

One of these DIFFERENT things would be nice, two better, three swell. It may help if they are fully in mind before tackling the rest.

A different murder method could be–different. Thinking of shooting, knifing, hydrocyanic, garroting, poison needles, scorpions, a few others, and writing them on paper gets them where they may suggest something. Scorpions and their poison bite? Maybe mosquitos or flies treated with deadly germs?

If the victims are killed by ordinary methods, but found under strange and identical circumstances each time, it might serve, the reader of course not knowing until the end, that the method of murder is ordinary. Scribes who have their villain’s victims found with butterflies, spiders or bats stamped on them could conceivably be flirting with this gag. Probably it won’t do a lot of good to be too odd, fanciful or grotesque with murder methods.

The different thing for the villain to be after might be something other than jewels, the stolen bank loot, the pearls, or some other old ones. Here, again one might get too bizarre.

Unique locale? Easy. Selecting one that fits in with the murder method and the treasure–thing that villain wants–makes it simpler, and it’s also nice to use a familiar one, a place where you’ve lived or worked. So many pulpateers don’t. It sometimes saves embarrassment to know nearly as much about the locale as the editor, or enough to fool him.

Here’s a nifty much used in faking local color. For a story laid in Egypt, say, author finds a book titled “Conversational Egyptian Easily Learned,” or something like that. He wants a character to ask in Egyptian, “What’s the matter?” He looks in the book and finds, “El khabar, eyh?” To keep the reader from getting dizzy, it’s perhaps wise to make it clear in some fashion, just what that means. Occasionally the text will tell this, or someone can repeat it in English. But it’s a doubtful move to stop and tell the reader in so many words the English translation.

The writer learns they have palm trees in Egypt. He looks in the book, finds the Egyptian for palm trees, and uses that. This kids editors and readers into thinking he knows something about Egypt.

Here’s the second installment of the master plot.

Divide the 6000 word yarn into four 1500 word parts. In each 1500 word part, put the following:

FIRST 1500 WORDS

  1. First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved–something the hero has to cope with.
  2. The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)
  3. Introduce ALL the other characters as soon as possible. Bring them on in action.
  4. Hero’s endevours land him in an actual physical conflict near the end of the first 1500 words.
  5. Near the end of first 1500 words, there is a complete surprise twist in the plot development.

SO FAR: Does it have SUSPENSE? Is there a MENACE to the hero? Does everything happen logically?

At this point, it might help to recall that action should do something besides advance the hero over the scenery. Suppose the hero has learned the dastards of villains have seized somebody named Eloise, who can explain the secret of what is behind all these sinister events. The hero corners villains, they fight, and villains get away. Not so hot.

Hero should accomplish something with his tearing around, if only to rescue Eloise, and surprise! Eloise is a ring-tailed monkey. The hero counts the rings on Eloise’s tail, if nothing better comes to mind. They’re not real. The rings are painted there. Why?

SECOND 1500 WORDS

  1. Shovel more grief onto the hero.
  2. Hero, being heroic, struggles, and his struggles lead up to:
  3. Another physical conflict.
  4. A surprising plot twist to end the 1500 words.

NOW: Does second part have SUSPENSE? Does the MENACE grow like a black cloud? Is the hero getting it in the neck? Is the second part logical?

DON’T TELL ABOUT IT***

Show how the thing looked. This is one of the secrets of writing; never tell the reader–show him. (He trembles, roving eyes, slackened jaw, and such.) MAKE THE READER SEE HIM.

When writing, it helps to get at least one minor surprise to the printed page. It is reasonable to to expect these minor surprises to sort of inveigle the reader into keeping on. They need not be such profound efforts.

One method of accomplishing one now and then is to be gently misleading. Hero is examining the murder room. The door behind him begins slowly to open. He does not see it. He conducts his examination blissfully. Door eases open, wider and wider, until–surprise! The glass pane falls out of the big window across the room. It must have fallen slowly, and air blowing into the room caused the door to open. Then what the heck made the pane fall so slowly? More mystery. Characterizing a story actor consists of giving him some things which make him stick in the reader’s mind.

TAG HIM. BUILD YOUR PLOTS SO THAT ACTION CAN BE CONTINUOUS.

THIRD 1500 WORDS

  1. Shovel the grief onto the hero.
  2. Hero makes some headway, and corners the villain or somebody in:
  3. A physical conflict.
  4. A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

DOES: It still have SUSPENSE? The MENACE getting blacker? The hero finds himself in a hell of a fix? It all happens logically?

These outlines or master formulas are only something to make you certain of inserting some physical conflict, and some genuine plot twists, with a little suspense and menace thrown in. Without them, there is no pulp story.

These physical conflicts in each part might be DIFFERENT, too. If one fight is with fists, that can take care of the pugilism until next the next yarn. Same for poison gas and swords. There may, naturally, be exceptions. A hero with a peculiar punch, or a quick draw, might use it more than once. The idea is to avoid monotony.

ACTION: Vivid, swift, no words wasted. Create suspense, make the reader see and feel the action.

ATMOSPHERE: Hear, smell, see, feel and taste.

DESCRIPTION: Trees, wind, scenery and water.

THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.

FOURTH 1500 WORDS

  1. Shovel the difficulties more thickly upon the hero.
  2. Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)
  3. The hero extricates himself using HIS OWN SKILL, training or brawn.
  4. The mysteries remaining–one big one held over to this point will help grip interest–are cleared up in course of final conflict as hero takes the situation in hand.
  5. Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the “Treasure” be a dud, etc.)
  6. The snapper, the punch line to end it.

HAS: The SUSPENSE held out to the last line? The MENACE held out to the last? Everything been explained? It all happen logically? Is the Punch Line enough to leave the reader with that WARM FEELING? Did God kill the villain? Or the hero?

The End

ThunderLOLcats

Wednesday, September 28th, 2011

I only “get” a tiny fraction of ThunderLOLcats — but that’s enough:

(Hat tip to io9.)

Behold the Wizard

Tuesday, September 27th, 2011

Behold the Wizard. Beware his powers — unspeakable powers:

If you watch carefully, by the way, that’s an actual scene from the original King Kong he’s watching, in which the great ape performs a sagging headlock — and other legitimate grappling moves — on the T. Rex.

Enjoy the lyrics.

Blockbusters on a Budget

Tuesday, September 27th, 2011

The key to filming a low-budget movie, Bill Martell says, is first writing a low-budget screenplay:

One key to a “big budget” film which can be shot cheap is to come up with BIG ACTION which doesn’t have to be done for real. “ID4″ blew up the White House… Done in miniature.

It’s also important to keep your actors and effects separate! Two reasons for this:

1) To combine real actors and miniatures or computer effects is expensive and time consuming.

2) Real actors make CGI and miniatures look fake. They give us a point of comparison. This is why Stan Winston built LIFE SIZE dinosaurs for the petting-touching-standing next to scenes in “The Lost World”. We aren’t doing ANYTHING for real!

This DOES limit your palate. You have to find a story where the big action takes place ‘outside’ and the actors work ‘inside’. “DIE HARD” type movies work well for this. But so would “ALIEN” and “ALIENS”, “CRIMSON TIDE , “EXECUTIVE DECISION”, any Star Trek film, and Hawks version of “THE THING”.

Other tricks involve using centralized locations and confined cameos:

By having a large portion of the film take place at a central location, that location can be pre-lit to save time setting up shots. Most low budget films have a primary location where half of the film takes place, then several secondary locations. This reduces down time for crew moves and allows a production to maximize the number of pages shot per day. A low budget film averages at least five pages a day, compared to the page or two a studio film can roll between packing and unpacking the trucks.
[...]
Let’s say you can afford to hire Robert Vaughn for one day. You want to maximize his screen time, so you confine him to a location. Instead of spending valuable star time moving the crew from location A to location B, you make sure EVERY SINGLE SCENE Robert Vaughn is in takes place at Location A.

Let’s say he’s the Chief Of Police. You stick him in an office, light it, and shoot every single scene between the Renegade Cop and the Chief Of Police: Chewed out, one last chance, badge and gun taken away, arrested by other cops, finally convincing the Chief to let him finish the case. These scenes are weaved through out the film, making it seem like Robert Vaughn was in the whole thing.

Now take that idea, and multiply it by 6 different locations and 6 different confined cameos, and you have an ALL STAR CAST which seems to be in the entire film. Karen Black as the witness. Martin Landau as the Senator who may be involved. Michael York as the suspect. Teri Polo as the widow of Renegade Cop’s partner. Stan Shaw as the Renegade Cop’s mentor, who owns a bar. You get the idea.

Each actor works ONE day at ONE location to maximize his/her screen time.

This explains why he wrote a number of screenplays taking place on submarines, and thus why his blog is called Sex on a Submarine — sort of:

So I get these script notes. You always get notes from actors, directors, producers, producer’s girlfriend’s, producer’s dog walkers, etc. Endless notes. Most notes aren’t about improving the script, they’re about changing it.

My favorite note was from a producer at MGM — they were interested in this contemporary gritty armed robbery script of mine, kind of like HEAT, and he asked, “Why can’t they be cowboys?”

“Do you mean, have the script take place in the 1800s?”

“No. Still takes place today, but the robbers wear hats and chaps and spurs and ride horses!”

Thankfully that project crashed and burned, but there is still a Village People version somewhere on my hard drive. Most script notes are crazy things like that, and that’s why when you see some dreadful film and wonder why they bought that script; well, they didn’t really buy that script — they bought a completely great script that was the one in a million… then changed it into that dreadful script. And then spent $106 million to make it. You’ll probably be hearing more about that in later blog entries.

So I get these notes from HBO… they want me to put a sex scene in the script. Now, you might expect to get a note to add a sex scene from some direct to video producer or maybe Roger Corman’s development person… but this is HBO!

So I ask, “The script takes place on a submarine with a crew of 110 men, what kind of sex scene did they have in mind?”

And they shoot back, “Well, not a Gay sex scene!” That was back then, today they would want a Gay sex scene (not that there’s anything wrong with that).

So I asked, “Um, where is the woman for the non-Gay sex scene coming from?”

And they give me the standard answer, “Hey, you’re the writer — be creative!” Which just means they have no idea how there can be a sex scene in the script, either… but now it is my problem. Tag, you’re it!

As usual, I argue a little, but you can never win. The golden rule. He who has the gold rules. When you sell a screenplay it is no longer yours, and they can make even the stupidest changes and you are powerless to do anything… and usually your contract includes 2 rewrites and a polish, so you are the one ruining your own script. You have to. It’s all part of the screenwriter’s job.

Despite my logical arguments, HBO insists that I add a sex scene. With a woman.

Well, my script didn’t only have 110 men on the submarine, it also had a handful of terrorists who had taken over the sub, and one was already a woman. So, I write up a sex scene — and it’s still really stupid. We have these terrorists who are outnumbered but have a clever plan to take over the submarine, and right in the middle of this scene, the female terrorist sets down her gun and disrobes to get some lovin’ from a crew member who never asks who she is or what she is doing on the submarine. It is the dumbest scene I have ever written (the cowboys made more sense).

Okay, I’m a pro… I make sure that the scene before the stupid sex scene and after the stupid sex scene cut together perfectly, so that when HBO sees how stupid the sex scene is, the editor can cut the film together without it. Snip-snip and that scene is gone! The film won’t be stupid anymore.

But when CRASH DIVE airs on HBO on March 28 1996, the sex scene is intact.

CEOs in Comics

Monday, September 26th, 2011

If you look at CEOs in comics, the heroes tend to have inherited their businesses, Julian Sanchez notes, while the villains have built theirs up from nothing:

While the pattern in comics inverts the meritocratic ideal that seems to rule in most modern American fiction, it fits quite naturally with a pre-capitalist aristocratic ethos, which persisted at least through the early 20th century in the form of Old Money’s contempt for the nouveau riche. Jane Jacobs, in her book Systems of Survival, contrasted this aristocratic view, which she dubbed the “Guardian” moral complex, with “bourgeois” or “mercantile” ethics.

In this worldview, while wealth and the leisure time it affords may be necessary preconditions of cultivating certain noble qualities (whether that’s appreciation of classical art and literature, or the martial, deductive, and scientific skills of a masked crimefighter), the grubby business of acquiring money is inherently corrupting. The ideal noble needs to have wealth, while being too refined to be much concerned with becoming wealthy.

It’s permissible for Stark and Kord to be largely responsible for the success of their companies because their contribution is essentially a side effect of their exercise of their intellectual virtues. Along similar lines, while the Fantastic Four have plainly become enormously wealthy from the income stream generated by Reed Richards’ many patents, I don’t recall many scenes in which we see Richards stepping out of the lab to apply his intelligence directly to their commercialization: His inventions are presumably sold or licensed to others who concern themselves with transforming Richards’ genius into cash.

A similar pattern holds for literally noble or aristocratic power in comics. Princess Diana (Wonder Woman) and T’Challa (Black Panther) are hereditary royalty. Doctor Doom and Magneto are members of despised and oppressed minority groups (Doom is Roma; Magneto a Jewish mutant) who actively seize leadership of Latveria and Genosha, respectively. Democratic power doesn’t fare too much better: Lex Luthor was briefly president of the United States.

The logic of this, as I apprehend it, is that the hero must wield enormous power in order to effectively perform the superheroic function, but cannot seem to seek it too eagerly, even for admirable ends — perhaps particularly when we consider that they typically make use of their great economic power by translating it into a superhuman capacity for physical violence. Spider-Man is always reminding us that “with great power comes great responsibility” — but the responsibility is the noblesse oblige of one who has (often reluctantly) found that power thrust upon him.

Bruce Wayne is perhaps the most obvious exception to this general pattern. While for Spider-Man, unasked-for power comes with the burden of responsibility, it is the burden of an obsessive sense of responsibility that comes first for Wayne, driving a protracted quest for hard-won mental and physical power. While every superhero has an iconic “origin story,” Batman is unusual among costumed crimefighters in that his long and laborious efforts to acquire his skills and powers are themselves a major part of the narrative. In Wayne’s case, this deliberate striving after power is at least partially purged of its ordinary villainous connotations because it is itself depicted as an unwanted compulsion, thrust upon him unasked (like a radioactive spider bite) by the ghosts of his murdered parents. It is not, I think, an accident that this most calculating, ruthless, and unsentimental of the major superheroes is also the one super-CEO most commonly depicted as being exceptionally skilled qua businessman. He is allowed this quality in part because, in sharp contrast to Tony Stark, he is not depicted as deriving much genuine enjoyment from the luxurious playboy lifestyle he uses as a smokescreen to cover his compulsive crimefighting.

Protagonists in ordinary popular fiction, like most of us most of the time, are allowed to seek their own happiness — and we’re allowed to share that happiness, through our identification with them — in line with ordinary bourgeois morality. But what makes superheroes “super” (and not merely heroic) is precisely their extraordinary capability to exercise coercive power and dominate others. In their case, bourgeois norms have to yield to the Guardian ethos — which, when their power is partly economic in origin, requires turning pop fiction’s ordinary meritocratic ideals on their head, at least in that limited domain.

Anarcho-Monarchism in the Shire

Sunday, September 25th, 2011

J.R.R. Tolkien and Salvador Dalí both found themselves drawn simultaneously towards anarchism and monarchism, David B. Hart notes:

In the case of Dalí it was probably a meaningless remark, since almost everything he ever said was, [...] but Tolkien was, in his choleric way, giving voice to his deepest convictions regarding the ideal form of human society — albeit fleeting voice. The text of his sole anarcho-monarchist manifesto, such as it is, comes from a letter he wrote to his son Christopher in 1943 (forgive me for quoting at such length):

My political opinions lean more and more to Anarchy (philosophically understood, meaning the abolition of control not whiskered men with bombs) — or to ‘unconstitutional’ Monarchy. I would arrest anybody who uses the word State (in any sense other than the inanimate real of England and its inhabitants, a thing that has neither power, rights nor mind); and after a chance of recantation, execute them if they remained obstinate! If we could go back to personal names, it would do a lot of good. Government is an abstract noun meaning the art and process of governing and it should be an offence to write it with a capital G or so to refer to people….

And anyway, he continues, “the proper study of Man is anything but Man; and the most improper job of any man, even saints (who at any rate were at least unwilling to take it on), is bossing other men”:

Not one in a million is fit for it, and least of all those who seek the opportunity. At least it is done only to a small group of men who know who their master is. The mediaevals were only too right in taking nolo episcopari as the best reason a man could give to others for making him a bishop. Grant me a king whose chief interest in life is stamps, railways, or race-horses; and who has the power to sack his Vizier (or whatever you dare call him) if he does not like the cut of his trousers. And so on down the line. But, of course, the fatal weakness of all that — after all only the fatal weakness of all good natural things in a bad corrupt unnatural world — is that it works and has only worked when all the world is messing along in the same good old inefficient human way…. There is only one bright spot and that is the growing habit of disgruntled men of dynamiting factories and power-stations; I hope that, encouraged now as ‘patriotism’, may remain a habit! But it won’t do any good, if it is not universal.

Hart adds his own thoughts on democracy and kings:

If one were to devise a political system from scratch, knowing something of history and a great deal about human nature, the sort of person that one would chiefly want, if possible, to exclude from power would be the sort of person who most desires it, and who is most willing to make a great effort to acquire it. By all means, drag a reluctant Cincinnatus from his fields when the Volscians are at the gates, but then permit him to retreat again to his arable exile when the crisis has passed; for God’s sake, though, never surrender the fasces to anyone who eagerly reaches out his hand to take them.

Yet our system obliges us to elevate to office precisely those persons who have the ego-besotted effrontery to ask us to do so; it is rather like being compelled to cede the steering wheel to the drunkard in the back seat loudly proclaiming that he knows how to get us there in half the time. More to the point, since our perpetual electoral cycle is now largely a matter of product recognition, advertising, and marketing strategies, we must be content often to vote for persons willing to lie to us with some regularity or, if not that, at least to speak to us evasively and insincerely. In a better, purer world — the world that cannot be — ambition would be an absolute disqualification for political authority.

One can at least sympathize, then, with Tolkien’s view of monarchy. There is, after all, something degrading about deferring to a politician, or going through the silly charade of pretending that “public service” is a particularly honorable occupation, or being forced to choose which band of brigands, mediocrities, wealthy lawyers, and (God spare us) idealists will control our destinies for the next few years.

But a king — a king without any real power, that is — is such an ennoblingly arbitrary, such a tender and organically human institution. It is easy to give our loyalty to someone whose only claim on it is an accident of heredity, because then it is a free gesture of spontaneous affection that requires no element of self-deception, and that does not involve the humiliation of having to ask to be ruled.

The ideal king would be rather like the king in chess: the most useless piece on the board, which occupies its square simply to prevent any other piece from doing so, but which is somehow still the whole game. There is something positively sacramental about its strategic impotence. And there is something blessedly gallant about giving one’s wholehearted allegiance to some poor inbred ditherer whose chief passions are Dresden china and the history of fly-fishing, but who nonetheless, quite ex opere operato, is also the bearer of the dignity of the nation, the anointed embodiment of the genius gentis — a kind of totem or, better, mascot.

As for Tolkien’s anarchism, I think it obvious he meant it in the classical sense: not the total absence of law and governance, but the absence of a political archetes — that is, of the leadership principle as such. In Tolkien’s case, it might be better to speak of a “radical subsidiarism,” in which authority and responsibility for the public weal are so devolved to the local and communal that every significant public decision becomes a matter of common interest and common consent. Of course, such a social vision could be dismissed as mere agrarian and village primitivism; but that would not have bothered Tolkien, what with his proto-ecologist view of modernity.

Stuart Koehl looks to Middle Earth for an expression of Tolkien’s political thinking — and disagrees with the anarchist label, because he defines the term differently:

I wouldn’t say Tolkien was an anarcho-monarchist. He did once say the best form of government was an extremely inefficient absolute monarchy, which, in effect, is what the Hobbits erected in the Shire: their loyalty was nominally towards the High King in the North, but as that office had remained vacant for centuries, they went around organizing their own business while pretending as though there still was a king.

Hobbit government is the farthest thing from anarchy. Hobbits follow The Rules, minimal though these might be. They are largely common sense, hallowed by custom, and enforced by social suasion. There is a local military commander, the Thain (obviously from the Anglo-Saxon thegn, a minor noble who commanded the fyrd in a particular place), and a titular functionary (the Mayor), and a small police force, the Sheriffs (again, the old Anglo-Saxon shire-reeves), who, by Tolkien’s admission, spend most of their time rounding up errant cattle and turning back scruffy-looking interlopers from the outside.

If anything, the Shire is something of a libertarian paradise, where people follow the Golden Rules of “mind your own business” and “keep your hands to yourself”, though, of course, there is a social class hierarchy in which certain families have hereditary status (“respectability”) equivalent to that of the country gentry in late 19th century England. All this is taken for granted, because everybody accepts and follows The Rules.

Anarchy, of course, is an obliteration of The Rules, and the civility of the Shire would collapse instantly if anyone were seriously to question their validity. Once the consensus of The Rules collapses, order can only be restored through force — external, tyrannical force, such as that imposed by Lotho Sackville-Baggins and Sharkey (Saruman), or the internal, regenerative force of the Hobbits themselves, once the Shire is raised by Frodo, Sam, Merry and Pippin. Like Cincinnatus, they take up arms only to defend the status quo ante (demonstrating in the process that the ancient institutions of the Thain and the fyrd do work), then put them down and return to their plows (both real and metaphorical).

It’s interesting to note, though, that to some extent the Hobbits of the Shire are free riders. Their rustic, libertarian paradise exists only because it is guarded by the Rangers of the North, who are, of course, the Dunedain of Arnor, whose Chieftain is also the Heir of Elendil, the rightful King of Arnor to whom the Hobbits have, all these centuries, been giving their nominal allegience. Not knowing this, however, the Hobbits fear, distrust and disdain the Rangers, who are not at all “respectable”.

Nonetheless, Aragorn, when restored to the throne as King Elessar, makes no attempt to altar the governance of the Shire, but rather legitimizes them by making the Shire self-governing and prohibiting Big People from entering its borders without prior leave. Even he does not violate his own law, but stops at the gate on the Great Road whenever he visits with the Mayor (Sam), the Thain (Pippin) and the Master of Buckland (Merry). It’s an interesting example of Tolkien’s realism and ambivalence about the ideal society he created that he recognizes it cannot stand against the “real” world without the protection of forces that are its antithesis to a large extent.

(I’ve been meaning to cite this piece for a while, but Kalim Kassam and Foseti brought it back to mind.)

Jim Henson Google Doodle Lets You Try Your Hand at Digital Puppetry

Saturday, September 24th, 2011

Today’s Google doodle celebrates what would have been Jim Henson‘s 75th birthday by letting you try your hand at digital puppetry:

As the video [below] explains, it’s the result of a collaboration between Google and The Jim Henson Company, to let Google viewers experience Henson Digital Puppet Studio, the software that is used in such shows as Sid the Science Kid. Here’s what the Jim Henson Company says about the software:

Digital Puppetry provides immediate real-time performance of 3-D generated characters by a puppeteering system, allowing an unprecedented level of spontaneity, quality and interactivity. Through a combination of proprietary hardware and software, the technology allows a puppeteer (or one primary puppeteer plus assistants) to perform live 3-dimensional computer graphics.

The system consists of three major components: mechanical hand controls, a control computer, and a digital puppet workstation which renders the live on-screen image of the character. The final product allows animation to be composited into computer-generated environments in real-time. The system’s animated characters are therefore also “directable,” like actors, and the animation can thus be used as a pre-visualization tool as well as a final product. The animation can be broadcast, or streamed, taking advantage of either local digital networks or the global internet infrastructure. The animation can also be applied to many mediums, including web-broadcasting, computer games, television and film.

G Club

Saturday, September 24th, 2011

Don’t stop believin’ in G club:

Casey Putsch’s Batmobile

Friday, September 23rd, 2011

Casey Putsch wants to become a race-car driver, and he thinks that making his own Batmobile, with an actual turbine power plant, should (somehow) help him reach his goal:

It is registered and insured for the street and features a military spec turbine engine that was used in a drone helicopter by the Navy to drop torpedoes on enemy submarines. Putsch taught himself about turbine engines and successfully rebuilt this surplus engine by himself. The engine powers the rear wheels via a semi automatic transmission and is driven like any other conventional production car.

The Bat Car recently debuted at the very prestigious Ault Park Concours d’Elegance in Cincinnati, Ohio on June 12th. There it was awarded a class “Award of Distinction”, “Hagerty Judges Choice”, and the very special “People’s Choice” where it beat out some of the most valuable cars in history, such as a 1961 Ferrari 250 GTO and a 1930 Duesenberg J Dual Cowl Phaeton!

Blindfolded Shooting

Thursday, September 22nd, 2011

This week’s episode of Top Shot involved trick shots, culminating in blindfolded shooting:

Mike Hughes explains his method:

Details of Blindfold
The neat thing about this challenge was that we could actually train at the house. I did twenty 4-8 min trainings where I went out back and indexed on two targets that I set based on my fist at arms length (the same angular distance in practice) and trained on raising my hands and using my nail as a sight, opened eyes and saw how close my natural point of aim could be on my intended target. Then I closed my eyes again and transitioned to the other target. If I was off I tried to judge where my body was and adjust my core then feel my arms and upper triangle.

On game day the first shots hit the posts about a foot under the jars. This was good feed back and I figured I must have not set my body correctly. On the second round, the first shot was on post again literally right next to the first shot of the first round. Then I hit the left post about 8 inches from the first bullet hole. So consistency was there but I was not indexing high enough. I think my shoulders may have a bit tight from the cold, I may have dropped my chest forward when Colby pulled down the blindfold, don’t know. So last shot I just jacked the gun up where it felt unusually high and it worked out.

Anyhow, what I learned was that I think I should to train natural point of aim more and try not using the eyes in some drills and build more awareness in how my core feels when I think I am on target. These challenges are very humbling. Makes me want to train everything every day to be ready when we have to perform with some new tool. Been shooting a drill now with my SIRT (shameless plug, I know…but this is a wicked drill) where I look at a target, close eyes, draw and shoot, pin the trigger and see where the green laser is hitting. Works grip and stance ? natural point of aim. I keep adjusting feel of body until I get calibrated and build more awareness of my foot balance, hip alignment, chest angle and shoulders. Good natural point of aim helps with hard targets too because the sight picture is better while the eyes are focusing back to the front sight and there is less minute adjustment of sights to make the shot.

Next Week
Things get stupid next week. The challenge is cool, very creative. Recurve bow: classic weapon, good tool to be proficient in.

The social dynamics get aggressive. When we are in the house we get kind of immune to the cameras. You know they are there but you kind of forget about them in the background. I won’t give any spoilers here, but I have not lost it like that since my last year playing college ball back in ’95. Angie (wife) and I had a talk on how we explain my rage on TV to my 7 year old. I am very curious to see what was all captured on film. uggg