The Core of Every Trick

Sunday, March 25th, 2012

Magic is an art — as capable of beauty as music, painting or poetry— Teller says, but the core of every trick is a cold, cognitive experiment in perception:

Does the trick fool the audience? A magician’s data sample spans centuries, and his experiments have been replicated often enough to constitute near-certainty. Neuroscientists — well intentioned as they are — are gathering soil samples from the foot of a mountain that magicians have mapped and mined for centuries.

He shares a few principles magicians employ when they want to alter your perceptions:

  1. Exploit pattern recognition.
  2. Make the secret a lot more trouble than the trick seems worth.
  3. It’s hard to think critically if you’re laughing.
  4. Keep the trickery outside the frame.
  5. To fool the mind, combine at least two tricks.
  6. Nothing fools you better than the lie you tell yourself.
  7. If you are given a choice, you believe you have acted freely.

For instance:

I slip a queen of hearts in my right shoe, an ace of spades in my left and a three of clubs in my wallet. Then I manufacture an entire deck out of duplicates of those three cards. That takes 18 decks, which is costly and tedious (No. 2—More trouble than it’s worth).

When I cut the cards, I let you glimpse a few different faces. You conclude the deck contains 52 different cards (No. 1—Pattern recognition). You think you’ve made a choice, just as when you choose between two candidates preselected by entrenched political parties (No. 7—Choice is not freedom).

Now I wiggle the card to my shoe (No. 3—If you’re laughing…). When I lift whichever foot has your card, or invite you to take my wallet from my back pocket, I turn away (No. 4—Outside the frame) and swap the deck for a normal one from which I’d removed all three possible selections (No. 5—Combine two tricks). Then I set the deck down to tempt you to examine it later and notice your card missing (No. 6—The lie you tell yourself).

(Hat tip to Ross.)

Gun Kata

Friday, March 23rd, 2012

I suppose I had heard the term gun kata — I’d certainly heard gun-fu — before io9′s list of 10 of the most awesome sword fight scenes ever introduced me to Equilibrium, but I wasn’t familiar with that film’s rather unique take on fanciful gun-based martial arts:

Gun Kata is a fictional gun-fighting martial art discipline that is a significant part of the film. It is based upon the premise that, given the positions of the participants in a gun battle, the trajectories of fire are statistically predictable. By pure memorization of the positions, one can fire at the most likely location of an enemy without aiming at him in the traditional sense of pointing a gun at a specific target. By the same token, the trajectories of incoming fire are also statistically predictable, so by assuming the appropriate stance, one can keep one’s body clear of the most likely path of enemy bullets.

The Gun Kata shown in Equilibrium is a hybrid mix of Kurt Wimmer’s own style of Gun Kata (which he invented in his backyard) and the martial arts style of the choreographer. They disagreed on the appropriate form of Gun Kata, with Kurt Wimmer advocating a smoother, flowing style and the choreographer supporting a more rigid style. Much of the Gun Kata seen in the film is based on the choreographer’s style. Kurt Wimmer’s Gun Kata is dispersed sparsely throughout the movie, most notably in the introductory scene with the silhouetted man, played by Wimmer himself, practicing with dual pistols.

The climactic fight scene starts off with samurai swords, for some reason:



The Equilibrium Fans site has much more.

Oswald the Lucky Rabbit

Friday, March 23rd, 2012

A rough image of Oswald the Lucky Rabbit has been brought out of the Walt Disney Company archive for the unveiling of their new video game, Disney Epic Mickey 2: The Power of Two:

The mischievous Oswald was co-created by Disney before Mickey, but he was lost in a 1928 contract dispute with Universal Studios. Oswald hopped back to Disney in 2006 when CEO Bob Iger brokered a deal that sent sportscaster Al Michaels to Universal-NBC. Oswald’s first appearance since his return came in 2010s “Epic Mickey” as the ruler of a forgotten realm.

“We’ve always known about the character and loved him and wished that we could do things with him, but he wasn’t a character that belonged to us,” said Walt Disney Co. archive director Becky Cline. “In 2006, we were over the moon when Bob Iger made (the deal).”

Miss Cline noted that most of the drawings from Disney’s early Oswald cartoons were destroyed, likely because there was a lack of storage when his studio moved to a new facility in Burbank, California, in 1939. She said the image of Oswald comes from a box of drawings that was found in the 1970s and has been preserved in the Disney archives for the past 40 years.

The image, drawn on paper in graphite, comes from the 1928 animated short film “Sky Scrappers.” It shows Oswald shielding himself from falling bricks with an umbrella.

Daft Punk Connection

Wednesday, March 21st, 2012

Daft Punk’s upcoming album is going to feature a couple tunes by — I couldn’t make this up — Paul Williams, the songwriter who produced hits for Three Dog Night (“An Old Fashioned Love Song”), The Carpenters (“We’ve Only Just Begun”), Barbra Streisand (“Evergreen,” which earned the Academy Award for Best Song) and The Muppets (“Rainbow Connection”).

Romantica

Monday, March 19th, 2012

Electronic readers, like the Kindle, are the ultimate brown paper wrapper, boosting sales of women’s romantica:

As with romance novels, romantica features an old-fashioned love story and pop-culture references like those found in “chick lit.” Plus, there is sex — a lot of it. Yet unlike traditional erotica, romantica always includes what’s known as “HEA” — “happily ever after.”

[...]

Romance fans were among the earliest adopters of e-reading. Nearly 40% of all new romance books purchased are in digital form, says Kelly Gallagher, vice president of Bowker Market Research. In erotica, the digital portion is that high or higher, he says. It is about 20% for other adult trade genres — except for mysteries, which have recently caught up with romance.

Disaster Movies: Lessons Learned

Friday, March 16th, 2012

The CDC shares some lessons learned from disaster movies:

  1. Do not try to outrun a tornado in your car!
  2. When there is severe winter weather, the best thing to do is remain safely indoors.
  3. The chef should have been more careful about washing his hands so that he could have avoided spreading the animal virus to humans. The simple act of frequent handwashing has the ability to save more lives than any single vaccine or medical intervention.
  4. If a tsunami is approaching, beaches are not the best place to congregate.
  5. While real earthquakes are not caused by giant man-eating worms, if you find yourself in the middle of an earthquake, you should not climb on top of unstable objects or stand in a doorway or attempt to run to other rooms.
  6. Instead of driving into an abandoned mineshaft, follow designated evacuation routes.
  7. In case of an alien invasion, do not attempt to save humankind all by yourself.

Atomic Robo

Saturday, March 10th, 2012

Atomic Robo gives off an Amazing Screw-On Head-meets-Interstella 5555 vibe:

Space Stallions

Friday, March 9th, 2012

Space Stallions is not a 1980s cartoon that you missed — it’s a modern homage out of the Animation Workshop:

(Hat tip to GeekDad.)

Rankin-Bass on Acid, Written by Borges

Friday, March 9th, 2012

Animator Adrian Dexter describes Væsen, his final project at the Animation Workshop, in Denmark, as Rankin-Bass on acid, written by Borges.

Trinity and Beyond

Saturday, March 3rd, 2012

After watching Atomic Cafe, I took mon ami Todd’s advice and watched Trinity and Beyond, which traces the development of nuclear weapons from the Trinity test in 1945 through 1963:


I knew that the famous two-piece bathing suit got its name from the Bikini Atoll weapon tests, but I didn’t realize just how early those tests were — July 1946:

The two-piece swimsuit was introduced within days of the first nuclear test on the atoll, when the name of the island was in the news. Introduced just weeks after the one-piece “Atome” was widely advertised as the “smallest bathing suit in the world”, it was said that the bikini “split the atom”.

As Todd mentioned, there’s something fascinating about an atomic cannon, like the one demonstrated in the Upshot-Knothole Grable test:

Grable was the second of only two gun-type warheads ever detonated (the first was Little Boy, the weapon used against Hiroshima; all other atomic weapons were implosion-type weapons).

The shell, designated a Mark 9 nuclear weapon, had a diameter of 280 mm (11.02 in), was 138 cm (54.4 in) long and weighed 364 kg (803 lb). The M65 Atomic Cannon from which it was fired had a muzzle velocity of 625 m/s (2,060 ft/s), for a nominal range of 32 km (20 mi), and weighed 77 metric tons (85 t).

The detonation of Grable occurred 19 seconds after its firing.[1] It detonated over 11,000 yards (over 10 km, 6.25 mi) away from the gun it was fired from, over a part of the Nevada Test Site known as Frenchman Flat. The explosion was an air burst of 160 m (524 ft) above the ground (7 m (24 ft) above its designated burst altitude), 26 m (87 ft) west and 41 m (136 ft) south of its target (slightly uprange). Its yield was estimated at 15 kilotons, around the same level as Little Boy.

An anomalous feature of the blast was the formation of a precursor, a second shock front ahead of the incident wave. This precursor was formed when the shock wave reflected off the ground and surpassed the incident wave and Mach stem due to a heated ground air layer and the low burst height. It resulted in a lower overpressure, but higher overall dynamic pressure, which inflicted much more damage on drag sensitive targets such as jeeps and personnel carriers. This led strategists to rethink the importance of low air bursts in tactical nuclear warfare.

I’m sure an atomic cannon sounds preposterous now, like a nuclear hand grenade, but I suspect the real problem with the cannon’s limited range was that it limited the threat to a very narrow portion of the battlefront, when the same atomic weapon could instead be dropped just about anywhere via bomber.

I was surprised by the brevity of the discussion of the Hardtack Teak test, which launched a 3.8-Megaton warhead into the upper atmosphere by way of glorified V-2 rocket — in 1958, one year after Sputnik. This is the test that brought EMP to our attention:

The Apia Observatory in Western Samoa approximately 2,000 miles to the south described the “. . . violent magnetic disturbance,” which heralded “. . . the most brilliant manifestation of the Aurora Australis [Southern Lights] ever seen in Samoa.” The resulting persistent ionization of the low-density atmosphere cut high frequency radio communications with New Zealand for six hours.

In Hawaii, where there had been no announcement of the test, the TEAK fireball turned from light yellow to dark yellow to orange to red. “The red spread in a semi-circular manner until it seemed to engulf a large part of the horizon,” one resident told the Honolulu Star-Bulletin. The red glow remained clearly visible in the southwestern sky for half an hour. In Honolulu, military and civilian air traffic communications were interrupted for several hours. At the AFSWP’s Armed Forces Special Weapons Project offices in the Pentagon, Admiral Parker grew concerned for the personnel on Johnston Island as hour after hour passed with no word regarding the test. Finally, some eight hours after TEAK had occurred, the word that all was well came from Luedecke, the commander of Joint Task Force 7 and soon to be General Manager of the AEC. The communications blackout worried others as well. Later AFSWP learned that one of the first radio messages received at Johnston Island once communications was restored was: “Are you still there?”

It’s the footage of the multi-Megaton hydrogen bombs, by the way, that’s truly terrifying. The multi-kiloton atomic bomb blasts seem “reasonable” by comparison.

Anyway, the movie ends with a rather disturbing Chinese propaganda piece you simply must see for yourself, complete with saber-swinging cavalry and hip-shooting infantry charging into the breech made by an atom bomb.

Western analysts believe China has deployed 18 to 36 Dongfeng 5 (“East Wind”) ICBMs since the 1980s.

Top Guns

Sunday, February 26th, 2012

The History Channel, home of Top Shot, has spun off Top Guns, for its H2 sister channel. It features “more mechanics, more history, and a whole lot more shooting”:

The Atomic Cafe

Sunday, February 26th, 2012

I hadn’t ever watched The Atomic Cafe all the way through until recently, but I’d seen enough to know the tone and the basic message — look at those naive fools, thinking they could survive a nuclear war!

Watching it confirmed that it makes a splendid Rorschach test. If you want to see civil defense and nuclear deterrence as absurd, you will see that in the film. Otherwise, not so much…

In fact, what stands out to me now is how easy it is to compile footage of profoundly unfashionable people — fat farmers’ wives, Leave it to Beaver suburbanites, Richard Nixon — supporting certain ideas — in this case, civil defense, deterrence, anti-Communism, etc. — and to let that alone speak volumes to your hip audience.

The other rhetorical tool that stands out is the constant conflation of surviving a direct hit from an ICBM-delivered nuclear warhead with surviving fallout from a nearby bomber-delivered atomic weapon.

The people preparing for an atomic-bomb attack in the 1950s were preparing to survive another Hiroshima-style attack on the nearest city center, not a 20-megaton blast over their house. In Hiroshima, people survived just two or three hundred yards from ground zero, in solid structures that weren’t even formal bomb shelters.

If you read the credits, you’ll come across this list of groups who provided  Foundation Support:

  • Arca Foundation
  • Bydale Foundation
  • Cricket Foundation
  • CS Fund
  • Evergreen Fund
  • Film Fund
  • Funding Exchange
  • Fund for Tomorrow
  • Institute for World Order
  • Pacific Alliance
  • Pioneer Fund
  • Vanguard Public Foundation

Some of those names are great. I decided to look up the Institute for World Order, which is now the World Policy Institute:

Founded in New York City in 1961 as the Fund for Education Concerning World Peace through World Law, the World Policy Institute has its origins in the post-World War II movement of moderate internationalists. Its founders — the banker Harry B. Hollins, and the banker and public servant C. Douglas Dillon inspired by the World Federalist thinker Grenville Clark — sought to develop international policies to prevent future carnage and devastation like what the world had just experienced. In 1963, the Institute’s name was shortened to World Law Fund. In 1972, it merged with the Institute for International Order, founded in 1948 and run by Earl D. Osborn. The combined organization adopted a new name, the Institute for World Order. In 1982, the World Policy Institute adopted its current name to reflect a shift from a primarily educational focus to incorporating a strong policy element, and founded World Policy Journal. From 1991-2007, the Institute was part of The New School, a university in Greenwich Village, New York City. In 2007, the World Policy Institute was re-incorporated as a free-standing institution, which works in active collaboration with like-minded organizations around the world.

You can watch the movie via Amazon Prime or YouTube:

Milkor USA M32A1 MSGL

Saturday, February 25th, 2012

Rifles are precision instruments. In the hands of a sniper, one bullet often yields one kill — the actual number is closer to 1.5 shots per casualty. In the hands of ordinary soldiers shooting in the general direction of the enemy though, it takes roughly ten thousand bullets to inflict one casualty.

This got me thinking about fairly precise grenade-launchers, and — lo and behold! — the latest episode of Top Shot featured, first, the BAR, and then, in the elimination challenge, the Milkor USA M32A1 MSGL — firing orange-chalk practice rounds:



In Vietnam, troops carried the M79 grenade launcher — effectively a 40-mm break-action shotgun.

In the 1980s, this evolved into the M203 under-barrel grenade-launcher — same idea, but attached to an assault rifle.

The M32 holds six rounds in a spring-powered revolver cylinder and has its own reflex sight that adjusts for the low-velocity rounds’ trajectory.

SOCOM took delivery of their first batch of M32s in 2008. Now the Marines have a contract for 5,000 of these “game-changers” at $8,500 a piece:

But it couldn’t have happened without Richard J. Solberg Jr., a modest businessman from Alaska with a specific interest in introducing new weaponry to the U.S. military.

Throughout the past 30 years, many large-bore semi-automatic high-capacity weapons manufactured in South Africa had seen great success worldwide with little footprint with in the U.S. military. This inspired Solberg to start Milkor USA, Inc., which became the first American company to manufacture an American-made version of the internationally popular South African 40mm MSGL, in the summer of 2004.

The Tuscon, Arizona-based Milkor USA, Inc. opened its initial American manufacturing facility in Perry, Florida, in 2005 with the help of Erik Solberg and Bryan Newberry. Soon after, they were able to bring a 100 percent American-made version of the MSGL to the American market and immediately won their first contract with the U.S. Marine Corps.

Hobberdy Dick

Sunday, February 19th, 2012

Hobberdy Dick is obscure, even compared to other fantasy classics:

Woe’s me, woe’s me!
The acorn’s not yet
Fallen from the tree
That’s to make the cradle
That’s to rock the bairn [lad]
That’s to grow to a man
That’s to lay me.

— The Cauld Lad of Hilton’s Song

Sometimes, it’s the quiet ones. For every fantasy novel or series as famous as the Fafhrd and the Gray Mouser stories or Watership Down, there’s another which is little-known, even among aficionados of the genre, like Lud-in-the-Mist or The Night Land. Given the vast amount of fantasy published in the last century and a half, and the scattered nature of it in the century between modern fantasy’s creation by authors like Morris, MacDonald, and Meredith in the 1850s to the flash-point of Tolkien’s publication of The Lord of the Rings in the mid-1950s (1954-56) giving the genre shape and definition, it’s not surprising that some books, even those popular in their own day, somehow fell through the cracks. Few of these are so worthy of renewed attention of Katharine Briggs’ Hobberdy Dick (1955).

The story is in many ways a familiar one: A new family moves into an old house, and gradually they begin to realize that something strange is going on. They are sharing their home with something supernatural — something that’s been there a very, very long time. Many stories that follow this pattern are horror (e.g., King’s The Shining, The Amityville Horror, Bellairs’ The House with a Clock in its Walls), while others feature more benign boogiemen (The Canterville Ghost, McKillip’s The House on Parchment Street, Tony DiTerlizzi’s recent Spiderwick Chronicles, etc.). [1] Briggs departs from the pattern by turning it inside out: Her point of view character is not one of the humans newly arrived but the centuries-old creature who has been there all along, the title character Hobberdy Dick himself.

“[Brownies] are generally described as
small men, about three feet in height,
very raggedly dressed in brown clothes,
with brown faces and shaggy heads,
who come out at night and do the work
that has been left undone by the servants.
They make themselves responsible
for the farm or house in which they live…
A brownie will often become attached
to one member of the family…
he has a right to a bowl of cream or best milk
and to a specially good bannock or cake…
Any offer of reward for its services
drove the brownie away…
Where he was well treated, however,
and his whims respected, a brownie
would be wholly committed
to the interests of his master.”

— Katharine Briggs, A Dictionary of Fairies

Of Hobs, Lobs, and Hobgoblins

Dick is, as his name suggests, a hob — a type of friendly faerie creature variously called a hob, a lob, or a brownie (i.e., little brown man). Hobs, unlike goblins, are solitary, shy, helpful creatures, so long as they are not crossed; a house-hob will mend items, sweep floors, churn butter, and generally help out by completing unfinished chores if treated well (the “elves” in the Brothers Grimm tale “The Shoemaker and the Elves” are clearly hobs). Wise homeowners will reward him with a saucer of milk or small cakes spread with honey left out for him at night. But, like many of “the fair folk”, they have a sinister side; a hob who was offended would either abandon its post or, worse, turn into a boggart or bogle (the English folklore equivalents of a poltergeist), spoiling work instead of completing it. Those who fell between the helpful and the malicious were generally called hobgoblins, like Shakespeare’s Robin Goodfellow, better known as Puck; the Irish pooka (known to American audiences via the Jimmy Stewart movie Harvey) is a similar creature, and some have even suggested that the Robin Hood legend began as a hob story (Rob [or Hob] -in-the-Woods). Aside from being the probable inspiration for Tolkien’s “hobbit” [2], hobs have largely failed to make the transition from folklore into modern fantasy, unlike other faerie creatures such as elves and dwarves, mythological beings like sphinxes and dragons, fairytale favorites like witches and ogres, or even fellow folktale creatures such as giants and goblins.

“That was our little man,” she said…
“Hobberdy Dick?” said Marion, whispering.
“I don’t know his name,” said Martha. “He’s a
little ragged man that does things about the house.
I see him sometimes.”

Perhaps one reason for their dropping out of sight is that hobs, unlike the aristocratic elves, master-craftsmen dwarves, scheming witches, or huge lumbering giants, were neither the heroes of stories nor the monstrous foes overcome by heroes. Their lot was humbler; they were very much the supernatural helpers of servants, not companions of lords and ladies — and before Tolkien few fantasy authors expressed much sympathy or interest in the “Downstairs” side of the Upstairs/Downstairs equation. [3] Morris’s, Dunsany’s, and Eddison’s heroes tend to be princes and lords, and the same is true of most other fantasies of the times; even the apparently ordinary protagonists of novels like Poul Anderson’s Three Hearts and Three Lions (1953) and Fletcher Pratt & L. Sprague de Camp’s Land of Unreason (1941/42) turn out to be reincarnations of Ogier the Dane and Frederick Barbarossa, respectively. And while working class “proletarian” heroes were a well-established folktale tradition, their stories — Jack the giant killer, the tailor who killed seven with one stroke, etc. — were far more active and dramatic than those who, in Milton’s phrase, “stand and wait”. Briggs achieves what J. K. Rowling more recently tried and failed at with her Dobby and Kreature: take a nearly forgotten class of folklore creature, personalize a single member of that group, and imbue his steadfast attempts to protect his home and adopted family in troubled times with a heroism of its own.

“. . . If there’s a beast more on a farm
than ye can reckon for, pay good heed to it.
Ye never know who put it there.”

Charity looked up at him with large eyes.
“What do you mean, Mr. Batchford?”
she whispered. “Not the fairies?”

“Name no names,” said George Batchford. “There’s
some makes good neighbors if they’re treated right,
and Widford is well known to be a lucky place
and well guided. Least said soonest mended…”

A Time and a Place

The second distinctive feature of Briggs’ book, aside from her choosing an almost forgotten folklore creature as its title character, is the time and place in which she chooses to tell her story — a country house near Oxford in the year 1652, during the upheaval that followed upon England’s Civil War (1642-1651) and the establishment of Cromwell’s Puritan Commonwealth. Vague, idealized medieval settings have been the default for fantasy since William Morris’s day, with modern-day tales the recognized alternative. Fantasy set in other periods, especially when the author is specific about when and where, were a rarity until quite recently (cf. the Tor “Fairy Tale series” launched the late ’80s, which started a vogue that has continued to the present day). Briggs is not only very specific, having her characters visit many real-world sites (such as the famous Rollright Stones, a neolithic stone circle that also appears briefly in Tolkien’s Farmer Giles of Ham), but grounds her book in the events of the time. The story begins when the traditional owners of Widford Manor leave, ruined by supporting the losing side in the war, and new owners arrive, a family of London merchants from Cheapside who aspire to become landed gentry. Dick almost leaves with the last of the old family at the beginning of the story, but decides to stay behind:

Dick had half a mind to… scramble into the cart
. . . before running water parted them. The Culvers
had been good friends to him, and he would
have liked to share their fortunes a little longer…
But he had been at Widford time out of mind
and had only known the Culvers for a little over
two centuries. He would stay with the old place
a little longer and give it a chance of life;
it would soon fall into ruin if he left it.

The opening chapter, describing the hob in the empty house, conveys vividly how desperately a hob needs people about him and things to take care of (as Briggs puts it, “hobs fare ill without [human company]“), and the touching degree to which he becomes attached to the only living thing left at the desolate house, a little red hen who escaped being rounded up after the auction. When the new family comes, not only are they city folk who know nothing of country ways and customs, they are Puritans who scorn old superstitions as ungodly. Briggs is very good at portraying unsympathetic characters without villainizing them. Mr. Widdison, the father, is a stern man with little use for any point of view but his own, yet he is redeemed for the reader by a fundamental core of decency, a determination to do the right thing as he sees it, and his devotion to his ailing mother-in-law, the mother of his first wife who he makes sure has a comfortable home with him to her dying day. Mrs. Widdison, the second wife, is a selfish and self-important woman, but Briggs always shows how her occasionally cruel treatment of others is partly due to vanity, party to thoughtlessness; she is not a “wicked stepmother” but simply a bad parent and worse employer, something far more believable. [4] The eldest son (and only child from the first marriage) and the young woman who comes to serve as Mrs. Widdison’s lady-maid (the last living member of the deposed family who once lived there), quickly come to be the main human characters, along with some of the servants; it’s hard to deal with a large cast, some of whom play very minor roles in the story, and keep their personalities distinct, but Briggs pulls it off.

Old Ursula scolded as if she were
an eight-day nagging machine
newly wound up.

Most difficult of all, perhaps, is her treatment of the mother-in-law, old Mrs. Dimbleby. Here we have a person so good that she is actually surrounded by a kind of halo that Hobberdy Dick can see, though her fellow humans cannot (“Dick was rather frightened of her because of a luminous cloud in which she often sat, but he was fascinated, and she looked so mild and quiet that he could not think her dangerous”). The difficulty of presenting genuinely good characters who are both likable and believable is well-known, and very few writers of fiction can pull it off — most prefer to create a good villain, which is much easier. Charles Williams tried several times to create such a numinous character and failed, as did C. S. Lewis (cf. Ransom in That Hideous Strength); Tolkien managed it with Faramir and Elrond, but witness those characters’ fates at the hands of Peter Jackson, where all the character traits that make them admirable are stripped away. And every gamer is familiar with paladins who come off as sanctimonious and self-righteous rather than living examples to admire and inspire. That Briggs is able to believably present the story from a whole range of points of view, getting inside of good and bad people alike and showing how events look from their perspective, is one of the greatest strengths of her work, and a fine example for other authors to follow.

“The trouble with we,” [the Taynton Lob] went on sadly,
“is that we’re neither one thing nor t’other.
We’re frittened [frightened] of their holy water and the great
things that come around them when they pray,
but we’re main frittened of their black bugs [bugbears, bogymen]
and their counter-pacings [widdershins] and the deathly things they say
[i.e., witchcraft]. And it seems there’s no place now
for the likes of we.”

The Way of the Hob

A final strength of the book is the degree to which it is specific, not generalized. So much contemporary fantasy of the last three decades derives from synthesized stuff such as the writings of Joseph Campbell, Northrup Frye, or Carl Jung, rather than the actual stories these critics boiled down to construct their theories from. Briggs, by contrast, was probably the leading folklore scholar of her generation (her colleagues recently issued a thirteen-volume set of her Collected Works), and she draws inspiration directly from the original stories and tales collected over the last two centuries or so, many of which she published in collections such as British Folktales (1977), which includes the hob story “The Brownie”. She also wrote several highly respected works on folklore: A Dictionary of Fairies: Hobgoblins, Brownies, Bogies and Other Supernatural Creatures (1976, also published under the variant title An Encyclopedia of Fairies) is undoubtedly her masterpiece, and probably the definitive work identifying and describing various folklore creatures, often accompanied by brief versions of the original stories in which they occur. Also significant are The Vanishing People: Fairy Lore and Legend (1978), The Fairies in Tradition and Literature (1967), Pale Hecate’s Team (1962, a book on Elizabethan beliefs on witchcraft), The Anatomy of Puck (1959, which does the same for Elizabethan fairy lore), and Abbey Lubbers, Banshees & Boggarts: An Illustrated Encyclopedia of Fairies (1979, a sort of Dictionary of Fairies lite).

Out of this expertise, Briggs has focused on a very specific part of all this lore; her plot is new, but the creatures and traditions are all authentic, and all drawn from English folklore of the period in which her story is set. This wealth of actual knowledge gives the tale a distinct flavor and realism more eclectic fantasies often lack. Nor do her self-imposed limitations hinder the story; she includes not just hobs (Long George, the Taynton Lob, Patch of Iccomb, Lull of Kingstanding, Hairy Tib of Bruern, the Shining Boy of Widley Copse, and Hobberdy Dick himself) but ghosts (the evil one in the West Attic and the miser’s ghost haunting the bed from London), witches (Mother Darke) and their familiars, a will-o’-the-wisp (Willy Wisp), the old Grim of Stow churchyard (an ancient spirit that was once a god and is now a Hound of the Baskervilles-ish black dog), an Abbey Lubber (whose presence foretells doom for the house it haunts), and more. In short, she vividly recreates a now-lost folklore and, in a tour-de-force, presents it from inside, from the point of view of the supernatural creatures, with all their fascination of humankind. Nor does she make the mistake of listing off all Dick’s powers at the onset; the reader finds out what he can do only by reading along — a triumph of “show, don’t tell.”

Once, when they were both unawares,
he caught a moment’s glimpse of Dick
and stopped, startled and almost frightened;
but Dick rallied all his powers,
and thought of a clump of ferns
with a rabbit peering out of it
until he looked like one,
and Joel went on, reassured.

In the end, Briggs’ book is as satisfying a fairy tale as any of the ones she draws inspiration from. In the best fairy tale/fantasy tradition, everything works out the way it should. She ends with a particularly poignant final note, with a Eucatastrophe Tolkien could be proud of. In the final chapter, her newly united lovers present Hobberdy Dick with a choice: They lay out three presents for him. If he chooses the green suit they have made for him, he can enter the hollow hills and fairyland, becoming a member of the seely court. If he chooses the red suit, his time on earth is at an end and he can follow the humans he loves into the afterlife. And if he chooses the little broom, he can remain as he has always been, and witness what the next few centuries will bring to his beloved house and its people. I will not reveal his choice here, other than to say that it is both moving and entirely fitting — the culmination of the entire book in its final pages.

Hobberdy Dick and Your Game

Katharine Briggs has long been one of the most influential authors in gaming; her work has been a major resource much-used by RPG designers for years, often uncredited. Anyone wishing to give a fey flavor to an adventure could not find a better source than A Dictionary of Fairies, and simply leafing through its pages should provide a wealth of material that sparks dozens of encounter ideas. Beyond this, her novel is a splendid example of how to take traditional material from old stories and weave it together into a satisfying new tale. Folklore is one of the three or four major sources from which modern fantasy was created (along with medieval romance, mythology, and perhaps adventure stories), and it’s never been put to better use than in Hobberdy Dick.

Finding a Hob of Your Own

Unfortunately, while Briggs’ scholarly works are relatively easy to come across, her novels are scarce in the U.S. Hobberdy Dick appeared in England in 1955 but had to wait until 1977 for an American edition (followed a year later by a paperback); both are long out of print. Relatively few libraries have it on their shelves, meaning that fantasy lovers who want to find the book must either resort to second-hand book services such as www.bookfinder.com or import their own copies from the UK, where it is readily available, having gone through seven or eight editions (cf. www.amazon.co.uk). One reason for this neglect in the U.S. might be due to its being marketed as a children’s or young-adult book; its specific historical setting makes it more difficult for American children — few of whom know England even had a civil war, much less who the sides and stakes were, and who know “Puritans” only as early Massachusetts colonists who followed the Pilgrims — than their English counterparts. In addition, Hobberdy Dick is a book that would greatly benefit from annotation, given its heavy reliance on authentic folklore and customs. For example, readers who do not know what a fetch is may be baffled by the scene midway through the book where Dick sees young Nicholas Culver, a boy he liked who had been the heir of the previous owners, slide down the bannister and run out into the yard, then vanish. In fact, Nicholas has just died of the plague miles away in Bristol, a fact disclosed in passing several chapters later; his spirit’s lifelike appearance at his old haunts is a classic piece of folklore (cf. Defoe’s “The Apparition of Mrs. Veal”). But even without annotations, the story is a masterpiece, and highly recommended. Briggs’ only other novel, Kate Crackernuts (1963), is a fairly straightforward novelization of an old folktale and thus less interesting than her original story.

. . . but for all that
Widford was a lucky place
and well-guided in their time,
and their children’s,
and for many a long year after that.

— The closing lines of the book

Notes

[1] So familiar is this motif, in fact, that a movie like The Others can both use it and ultimately invert it.

[2] Briggs herself made the discovery in 1976 that the word “hobbit”, which Tolkien had simply made up, actually once existed in folklore. A mid-19th century collector of folklore, Michael Aislabie. Denham, had once published a list of folklore creatures based on one that had first appeared in Reginald Scot’s famous debunking The Discovery of Witchcraft (1584). Scot’s original list had included “Robin good-fellowe” and “hob gobblin”; among the creatures Denham added were “hobhoulards”, “hob-thrusts”, “hobby-lanthorns” (will-o-wisp), “hob-headlesses”, “brown men” (i.e., brownies), and “hobbits” — this last probably a diminutive of hob. See Briggs, A Dictionary of Fairies, especially her entry on The Denham Tracts (1892 & 1895)

[3] The degree to which they’ve dropped off the radar can be shown by their near-total absence in urban fantasy; given the modern-day phenomenon of “McJobs” and the vast numbers of the overworked and underpaid, many of whom keep homes going while working two or more part-time jobs, one would think the wish-fulfillment fantasy of a helper who sometimes chipped in and completed chores left undone through sheer exhaustion at the end of a long, hard day would have made a resurgence. The only example of a hob known to me in urban fantasy is in Emma Bull’s War for the Oaks, where a female hob rescued by the heroine moves in and takes care of her. There are doubtless others, but their rarity underscores the point; the office hob, a fantasy icon ideally suited to the present day has yet to make its debut.

[4] The story does have a wicked stepmother, but she’s relegated to a minor role, having been dead several centuries. She appears as the evil ghost who haunts the West Attic, whose exorcism forms one of the high dramatic points of the novel.

The Hobbit

Saturday, February 18th, 2012

The Hobbit is one of the few classics of fantasy that needs little introduction:

“In a hole in the ground there lived a hobbit.”

Bartlett’s Familiar Quotations

What do you say about the second most famous book by the world’s most famous fantasy author? Without The Lord of the Rings, there would be no genre of modern fantasy, and without The Hobbit there would be no Lord of the Rings. There was certainly fantasy before Tolkien (see my earlier columns about William Morris and Lord Dunsany in particular), but it was Tolkien who pulled together all the disparate threads of pseudo-medieval romance, fairy tales, folk tale, novelization of myths, children’s literature, and adventure stories to create the genre as we know it by producing the masterpiece that serves as the paradigm — the book by which all other fantasies are judged. The Lord of the Rings (LotR) divides all other fantasy authors into precursors or successors of Tolkien, and its popularity has long since spread beyond just genre readers into the general public (witness its being declared “Book of the Century” by several end-of-the-millennium polls a few years back, none of them genre-oriented). Only two other modern fantasies have had this kind of impact and universal acceptance: Lewis Carroll’s Alice in Wonderland [1] and L. Frank Baum’s The Wizard of Oz. But Carroll’s book is one-of-a-kind, with no true heirs; it stands alone rather than as the wellspring of a tradition — the only remotely successful work in the same vein being Carroll’s own brilliant The Hunting of the Snark (1876). Similarly, though the Oz books were very popular (Baum himself wrote fourteen between 1900 and 1914 and the series was continued by his estate for years after his death) their impact on modern culture comes entirely through the 1939 movie [2] and they too failed to establish any widespread or long-lived “tradition” of similar books by other writers.

By contrast, Tolkien is a much-imitated author; there was a time when few fantasy books appeared without some reference to “like Tolkien” or “the next Lord of the Rings!” in the cover blurb, and just this fall a new author’s publisher arranged with a major bookstore chain to shelve his book out of alphabetical order so it would appear in the Tolkien section rather than by the author’s name, a fairly transparent ploy to attract attention by implying the book was something Tolkien’s fans would like. So deep and pervasive is Tolkien’s influence that most readers and fantasy authors no longer consider his major innovations particularly “Tolkienesque” but simply generic fantasy; they work with his toolbox just as he drew on actual medieval lore and simply accept his constructions as “found” artifacts. To take a single example, Tolkien’s elves are a brilliant innovation: He reintroduced into English literature for the first time since Spenser (in his little-read but masterful King Arthur epic The Faerie Queene) [3] the idea of elves as human-sized, near-immortal, elusive, and dangerous beings. Before Tolkien, the word “elf” conjured up images of flower-fairies and twee, cute little rather silly fairy-folk: Peter Pan‘s tiny, flighty, winged Tinkerbell perfectly encapsulates the dominant image of an elf or fairy (the two words were used interchangeably) during the second half of the nineteenth and first half of the twentieth centuries. There are echoes of this silliness in the Rivendell chapter of The Hobbit and the elves singing “tra-la-la-lally” in the trees, but things shift dramatically by mid-story (the scenes in the hall of the wood-elves, who are elusive and evocative and yet believingly flawed), and by the end of the book the elves are presented as the most dangerous element in the elven-human-dwarven alliance in the Battle of the Five Armies. Even the spellings “elves” and “elven” are deliberate choices by Tolkien harkening back to Elizabethan times in defiance of the accepted twentieth century forms “elfs” and “elfin,” while the parallel “dwarves” and “dwarven” are Tolkien’s inventions which he was hard-pressed to preserve from the efforts of well-intended proofreaders (note the title of Disney’s movie, which debuted the same year The Hobbit was first published: Snow White and the Seven Dwarfs). [4] Tolkien was a philologist, a lover of words who understood that even a subtle shift in spelling could change the associations of a word and help it escape a whole host of unwanted connotations, and his fictions have had so great an impact that “elves” and “dwarves” now conjure up quite different images in a reader’s mind than “elfs” and “dwarfs”. The “Precious Moments” little folk of a century ago have by and large given way to the human-sized yet more-than-human ancient race familiar through D&D and the literally hundreds of fantasy novels written in the post-Tolkien era and in “the Tolkien tradition.”

“Gandalf!… Not the wandering wizard…
who used to tell such wonderful tales…
about dragons and goblins and giants
and the rescue of princesses
and the unexpected luck of widows’ sons?
Not the man that used to make such
particularly excellent fireworks!…
Dear me!… Not the Gandalf who was
responsible for so many quiet lads and lasses
going off into the Blue for mad adventures?
Anything from… visiting elves to stowing away
aboard the ships that sail to the Other Side?
. . . I beg your pardon, but I had no idea
you were still in business.”

— Mr. Baggins meets the wizard

There and Back Again

By the time he came to write The Hobbit in 1930-1933, [5] Tolkien had already been writing fantasy for at least a decade and a half, going back to his “Earendel” poems of c.1914 and The Book of Lost Tales (c.1916–1920). He already had in place his cosmology (how his fantasy universe was organized) and cosmogony (how it came to be), his pantheon with all its complex interactions between his demiurges, his peoples and their mythic histories. He had written long narrative poems about Turin and about Beren and Luthien, a collection of myths about the struggles between the Valar and the wars of the elves, and much more. What was lacking was a human perspective, a way of transforming a collection of myths into a coherent story. Tolkien solved this problem by bringing together the two parts of his creativity: the mythic background from his “Silmarillion” cycle (the “Lost Tales”) and the narrative flow from the various stories he had written for his children (the original drafts of Farmer Giles of Ham and Roverandom). The result was The Hobbit, a book unlike any that had preceded it. In the relatively short space of some three hundred pages Tolkien lays down the blueprint for the modern fantasy novel (which he later expanded upon for his own LotR), complete with all the now-necessary paraphernalia: a map, a strange unfamiliar alphabet (based in this case on the traditional Old English runes [6]), a world like our own in the past (compare Lake Town with the Swiss Lake Villages of the Neolithic era) but with features never found in history, only in folklore (dragons, goblins, elves, dwarves, giants), the coming together of a band of very disparate adventurers to achieve their goal, an epic quest to find (but then renounce) a great treasure, an inexperienced protagonist who grows into a true hero, and perhaps best of all a world which, varied as it proves, promised far more riches left unrevealed at the end of the story.

One of Tolkien’s most effective techniques as an author is the way he blends traditional fairy-tale creatures (albeit re-imagined ones bear the strong stamp of his imagination, as per the already-discussed elves) with new ones of his own creation. Alongside the dwarves and elves and trolls, the goblins and giants (who would have fit in well in an array of earlier works, from the mid-Victorian stories of George MacDonald to the Elizabethan chapbooks about Jack the Giant Killer), he inserts wholly new creatures — most notably the hobbit himself, but also Gollum and Beorn (and, in LotR, the ents and the balrog), not to mention the giant eagles and talking spiders. This knack enables him to expand beyond the material he has inherited from folk-tale and myth in new and interesting ways, as well as allowing him to generate a good deal of humor by juxtaposing some of the various elements (as in the sometimes hapless Bilbo’s conversations with the grand and solemn beings he encounters along the way).

Nowhere is this more apparent than in his treatment of the dragon Smaug. A distant threat hovering in the back of the reader’s mind since the beginning of the book, Smaug proves to be everything rumor promises and marks the rediscovery of the dangerous dragon back into fantasy. Before The Hobbit, dragons had diminished from the epic foes fought by legendary heroes such as Beowulf and Sigurd to become the sly, comic creatures of such books as The Reluctant Dragon, The Land of Green Ginger, or any number of comic retellings of the St.George & the Dragon tale. [7] Tolkien, by contrast, re-created the dragon as a believable fantasy menace, making them intelligent, powerful, evil, implacable:

“I kill where I wish and none dare resist.
I laid low the warriors of old
and their like is not in the world today.
Then I was but young and tender.
Now I am old and strong, strong, strong…
My armour is like tenfold shield,
my teeth are swords, my claws spears,
the shock of my tail a thunderbolt,
my wings a hurricane,
and my breath
death!”

— Smaug boasts

Smaug is perhaps the greatest of all fantasy dragons, the icon of ancient wisdom, reptilian malice, enormous power, endless greed, and uncontrollable fury captured in one figure, who has the power to bring death and destruction on a wide scale even after his own death. He is not a mindless monster or a quaint polite figure but a vivid personality combined with one of the great archetypes of myth: the book’s chief villain, a sharply drawn character, a monster, and a force of nature all in one. Tolkien originally intend to have Bilbo kill the dragon, stabbing him in his sleep, but wisely thought better of it and had the dragon die in the midst of a rampage, perishing along with his own victims by a combination of his own hubris and a hero’s willingness to take a final desperate chance [8] — a great villain deserves a great death scene, and The Hobbit delivers in spades. Not even as great a work as The Lord of the Rings can match The Hobbit in this one point: its depiction of one of the great iconic creatures of fantasy brilliantly realized.

Deep down here by the dark water lived old Gollum.
I don’t know where he came from,
nor who or what he was.
He was Gollum! — as dark as darkness,
except for two big round pale eyes…
Goblin he thought good, when he could get it;
except for two big round pale eyes…
but he took care they never found him out.
He just throttled them from behind,
if ever they came down along anywhere
near the edge of the water while he was prowling about.
They very seldom did, for they had a feeling
that something unpleasant was lurking down there,
down at the very roots of the mountain…
Sometimes [the Great Goblin] took a fancy
for fish from the lake, and sometimes
neither goblin nor fish came back.

The Importance of Being Baggins

The Hobbit holds the enviable distinction of being perhaps the only fantasy more widely read than The Lord of the Rings. Although overshadowed by its sequel (and a marketing campaign that labeled it as a “charming prequel” to LotR), the earlier book is quite distinct in its own right. Many readers never move past The Hobbit to the sequel, and of the many who do some actually prefer its self-effacing and self-contained tale to the grand epic that followed and grew out of it. We should not forget that, in a famous Locus poll (1987) of the all-time greatest fantasy books, The Hobbit came in second only to The Lord of the Rings, getting far more votes for first place than Le Guin’s A Wizard of Earthsea (which came in a distant third). For most, the story of Bilbo’s adventures serves as an introduction into the world of Middle-earth, the first of two complementary tales. We must remember, however, that The Hobbit was intended as a stand-alone work, and it is best appreciated as such. Tolkien never intended to write a sequel and only did so when the original book proved so popular that the publisher demanded more of the same. Even so, seventeen years passed between the publication of The Hobbit and the first volume of its “sequel”, The Lord of the Rings, which turned out to be quite distinct in theme, intended audience, approach, and scope from the earlier book.

This is not surprising, since Tolkien never repeated himself: The Hobbit is as different from The Lord of the Rings as either is from The Silmarillion, “Leaf by Niggle”, or Farmer Giles of Ham. The fantasy world that both books share dated back to the early days of World War I, but Tolkien chose to put it to a very different use in The Hobbit than he had for his earlier tales, picking and choosing from among the material he eventually re-wrote into The Silmarillion. For example, prior to The Hobbit, dwarves had always been an evil people in Tolkien’s works, minions of Morgoth and allies of the orcs. Re-imagining them as the mostly sympathetic companions of the hero in The Hobbit would have been just as startling to anyone who had read Tolkien’s earlier unpublished work as if he had chosen a goblin for his hero. Many characters and elements from Tolkien’s earlier stories appear in The Hobbit, either in the story itself or mentioned as part of the background: Elrond and the half-elven, the three races of the elves, the Necromancer (the villain of the Beren and Luthien story, who in time becomes the namesake villain of The Lord of the Rings), Gondolin, the old dispute between the wood-elves and dwarves (i.e., the quarrel over Luthien’s silmaril that led to Thingol’s murder; cf. The Silmarillion, chapter XXII), and even (in the original draft) Beren and Luthien themselves. But he has given a new coherence to them by throwing them into the background of his new story; out of a wealth of old material he has made something new that is nevertheless enriched by all the previous stories that underlie it. And in turn The Hobbit provided him with the blueprint for his masterpiece, the crowning achievement of the genre: The Lord of the Rings.

In the end, The Hobbit deserves accolades on its own merits; it is full of good things, and by itself would have won Tolkien fame as one of the greatest of all fantasy writers. Within the space of a single book he evolves the modern genre, moving from the fairy-tale mood of the opening chapters to the grand epic of the scenes at the Lonely Mountain, where friend turns on friend, heroes betray their companions, and the author displays a willingness to kill off likeable characters; something unheard-of in the children’s books of the time. What starts out as a children’s book with a delightfully intrusive narrator (“I imagine you know the answer, or can guess it, since you are sitting comfortably at home and have not the danger of being eaten to disturb your thinking”) becomes something that transcends any given age or audience. Tolkien’s book stands out from its precursors and contemporaries by his willingness to introduce gray into a fantasy world of black and white, his believably flawed hero, his assumption that the good guys will often be tempted to take an easy way out (as when Thorin, talking to the Great Goblin, is described as “not quite knowing what to say… when obviously the exact truth would not do at all”) or behave in less than admirable ways (“You are not making a very splendid figure as King under the Mountain,” said Gandalf [to Thorin]. “But things may change yet.” [note: they do]). It’s hard to imagine any other book of the day featuring a character like Gollum, a sinister, sympathetic, menacing, pathetic, wholly horrible figure. Everything about him is left a mystery: where he came from, what he was, how he came to be as he is — all that is left is a vivid, indelible impression. This chapter may stand as the single best piece of fantasy writing, from the tour-de-force of a character waking up alone and lost in total pitch blackness, through the encounter with the dangerous yet piteous Gollum, madman and murderer and lost soul all in one, to Bilbo’s decision to not repay evil with evil, whatever the cost. And, of course, the introduction of a certain little gold ring that plays a major role in determining the outcome of the rest of the book, not to mention setting up the quest for the book that followed. In short, “Riddles in the Dark” can stand for The Hobbit itself; it both opened up a vast horizon, and a working method that others could imitate but never quite match. And the rest, as they say, is history.

[F]or ever after he remained an elf-friend,
and had the honour of dwarves, wizards,
and all such folk… but he was
no longer quite respectable.

He was in fact held by all the hobbits
of the neighbourhood to be ‘queer’
— except by his nephews and nieces
on the Took side…
[H]e did not mind…
though few believed any of his tales,
he remained very happy to the end of his days,
and those were extraordinarily long.

A Shelf Full of Hobbits

Since Tolkien’s work is so successful, there are literally dozens of different editions that have been published over the last sixty-seven years, and that’s not even counting all the foreign translations. The first edition is now highly collectable, with copies in good condition going for thousands of dollars; it differs dramatically from the second and all subsequent editions in that the Gollum story was later re-written to match the sequel (LotR) — in the original, Gollum did not try to kill Bilbo after he lost the riddle-contest but instead showed him the way out; this variant of the familiar story can be found in Doug Anderson’s The Annotated Hobbit (1988; 2nd rev. ed. 2002). Tolkien, ever the perfectionist, also made many small changes to the book over the years; Anderson’s edition incorporates all of these as well as providing the original readings for comparison.

For those artistically minded fantasy fans, there have been many illustrated editions over the years, from the solemn grandeur of Alan Lee (1997), to the children’s book mode of Michael Hague (1987), to the cartoony Rankin-Bass (1989, illustrated with stills from the animated film). There has also been a reasonably faithful graphic novel adaptation by David Wenzel (1989-1990). Many of the foreign editions are illustrated, some beautifully and some so ineptly as to stagger belief; a representative selection of this art can be found in Anderson’s Annotated Hobbit. The best illustrator of Tolkien’s work remains Tolkien himself; his black and white drawings reveal a good deal of how he saw Bilbo’s world and thus provide a valuable addition to the story, and his five color paintings are beautiful, especially the stained-glass-window-ish “Bilbo Comes to the Huts of the Raft-elves” of the barrel-riding Bilbo on the tree-lined forest river and “Conversations with Smaug”, an exceptionally detailed portrait of the great dragon upon his hoard, complete with depictions of the Arkenstone, mithril-shirt, and a dwarven curse on an inscription.

While we have been lucky enough to get Peter Jackson’s three-film adaptation of The Lord of the Rings to wash the taste of the 1978 Bakshi film out of our minds, there has as yet been no announcement of a forthcoming comparable film of The Hobbit, although Tolkien fans everywhere live in hope. If we discount a miniseries on Finnish television, The Hobbit has never been filmed except for a single bad cartoon adaptation from Rankin-Bass in 1977, which at least had the benefit of an excellent cast of voice-actors (John Huston as one of the best Gandalfs ever recorded, Richard Boone as Smaug, Hans Conried of “Bullwinkle” fame as Thorin, et al.).

Luckily, several excellent audio adaptations have been released over the years, with the best being Tolkien’s own reading of the Gollum chapter (available as part of the “J. R. R. Tolkien Audio Collection”). The best of the non-authorial versions is the wonderful full-cast radio play from Minds Eye Theatre (available in a wooded boxed set). Nicol Williamson’s four-record set, although regrettably somewhat abridged before release and now long out of print, is also highly recommended, particularly for the troll scene (“Mutton yesterday, mutton today, and blimey if it don’t look like mutton again tomorrow“). Recorded Books Inc. offers an unfortunately pedestrian but nonetheless unabridged reading by Rob Englis, and more recently Durkin-Hayes Audio has released a new (abridged) recording by Martin Shaw, whose accent interestingly enough gives a more working class/proletariat slant to the tale.

Alive without breath
As cold as dead
Never thirsty, ever drinking
All in mail never clinking

— Gollum’s riddle

The Hobbit and Your Game

Tolkien’s influence on roleplaying games is greater than that of any other author, even Robert E. Howard; all but one of D&D‘s player-character races come directly from The Hobbit and The Lord of the Rings (the sole exception being gnomes, which as a result have always been something of a fifth wheel), as does the concept of the player-character party (characters of widely varied background, race, and abilities uniting for an adventure): one of the two or three fundamental core elements of RPGs. The original edition of D&D was quite open about its borrowings, until a cease-and-desist from the American company that owned the licensing and film rights resulted in the renaming of a goodly portion of the creatures in the original “Monsters and Treasure” book (1974; one of the three booklets that made up the 1st edition Dungeons & Dragons game): thus hobbits became “halflings”, ents >”treants”, balrogs > “balor”, and Nazgul > “wraiths” and “spectres”, while wights (i.e., barrow-wights) simply silently dropped the explicit Tolkien connection. Oddly enough, the name “orc”, Tolkien’s invention for a goblinoid race, remained unchanged on the dubious logic that it resembled an Old Irish word for pig. Still, while the game has developed far from its roots (as have all the RPGs deriving from it — that is, every RPG in existence), Tolkien’s influence still remains a strong background element even now, with significant overlap between Tolkien fans and roleplaying gamers.

Besides its influence on D&D, Tolkien’s Middle-earth has been the inspiration of two licensed RPGs. The first was Middle Earth Role Playing (“MERP”), a much-read, little-played game published by Iron Crown Enterprises (ICE) in 1984 and followed by dozens of supplements over the next dozen years. Although featuring some beautiful artwork and maps, especially on its early releases, MERP was notorious for its torturous rules system and bizarrely un-Tolkienesque development of his setting (a female Nazgul, an adventure featuring Morgoth’s daughter, spell-casting priests as standard PC party members, and so on). An associated collectable card game, Middle-earth: The Wizards followed in 1995, again with stunningly beautiful art and glitch-filled rules. Iron Crown also published several Hobbit-based boardgames: The Battle of Five Armies (1984), The Lonely Mountain (1984), and The Hobbit (1995); of these, The Lonely Mountain is the most interesting (explore the dungeon and escape without alerting Smaug) and The Hobbit has the highest production values (but unfortunately again with significant rules glitches).

A second Tolkien RPG debuted from Decipher in 2002; although called simply The Lord of the Rings it includes material from The Hobbit as well. Several supplements have followed, benefiting greatly from the game’s close ties with the Peter Jackson films (stills from the films are used as illustrations throughout the core book). A second LotR-based collectable card game has also seen the light of day, likewise using photos from the films. Remarkably enough, neither of the two officially licensed Tolkien RPGs have ever recreated the quests from either The Hobbit or The Lord of the Rings in adventure form.

Finally, there have a number of Tolkien boardgames from other RPG publishers, dating all the way back to TSR’s Battle of the Five Armies (1976) through classics such as SPI’s War of the Rings (1977) and ICE’s Fellowship of the Ring (1983); more recently, the world’s most famous boardgame designer, German Reiner Knizia, released The Lord of the Rings, perhaps the most innovative Tolkien boardgame ever (Hasbro, 2000) featuring as it does the idea of cooperative rather than competitive play (i.e., all the players work together against a common foe, rather than try to beat each other); it has since been followed by several supplements, including one based on The Hobbit (Fantasy Flight, 2001). Beyond these, there have been several Tolkien-based computer games over the years, most recently a series of major releases tied into the Peter Jackson films. For those who like their roleplaying gaming through a computer, rumors of a MMORPG based on Middle-earth have been circulating for the past several years, and its eventual appearance seems highly likely.

Notes

[1] Here I am considering both parts of Alice in Wonderland — e.g., Alice’s Adventures in Wonderland (1865) and Through the Looking-Glass (1871) as two parts of a single book. Even if they are considered separate works, the essential point still holds, that Carroll proved inimitable and did not found a tradition of Carolingian fantasy; indeed, his own horribly sentimental and sappy Sylvie and Bruno (1889 & 1893) shows he could not sustain his own success.

[2] All the familiar tag-lines associated with Oz — “I don’t think we’re in Kansas anymore” “Surrender Dorothy!” “If I only had a brain” “Auntie Em! Auntie Em!” “I’m melting!” “There’s no place like home” and so on — come from people quoting the movie, not the book. The degree to which the book, with its FOUR witches, has been overshadowed by the movie can be indicated by the title itself: Baum’s book is The Wonderful Wizard of Oz. The movie drops the Good Witch of the South (among much else) and adds such elements as the threat to Toto from the malicious neighbor (Miss Gulch), Dorothy’s running away from home, and all the connections between characters in Dorothy’s Kansas and those she meets in Oz (adding the three farmhands who correspond to the Scarecrow, Lion, and Woodsman, the mean old lady who corresponds to the Wicked Witch, the traveling showman who corresponds to the Wizard, and so on). Perhaps most strikingly, the “Emerald City” in the original book is white; it only looks green because its inhabitants wear green-tinted glasses, and the movie’s famous “ruby slippers” are instead “Silver Shoes” in Baum’s tale.

[3] In Book One of The Faerie Queene, which retells the story of St. George and the Dragon, characters keep mistaking George for an elf because he’s such a great warrior; like Aragorn, he is a human raised by elves who excels the human norm. Unfortunately, few read Spenser’s tale because (1) they are put off by its being in verse, (2) no one has told them the best way to read Spenser is to ignore the allegory and just read through and enjoy it for the story, and (3) all modern editions of his book retain the Elizabethan spellings (unlike his contemporary Shakespeare, whose spellings are almost invariably modernized). Any fantasy fan who can read Shakespeare might want to give Spenser a try sometime and might be pleasantly surprised by how like a fantasy novel they will find his story of knights, maidens, evil enchanters, treacherous and beautiful sorceresses, bold and capable heroines, monsters, enchantments, and of course the Dragon.

[4] The first paperback edition of The Hobbit, the 1961 Puffin edition (an imprint of Penguin), actually used “dwarfs”, “dwarfish”, and “elfish”, much to Tolkien’s displeasure.

[5] Tolkien began the story sometime during the summer of 1930 and finished it in January of 1933; for more specifics on how we can establish these specific dates from the surviving evidence, see my forthcoming book Mr. Baggins: The History of The Hobbit.

[6] Tolkien even went to the trouble of transcribing a long, detailed version of the book’s title into the design that runs all along the borders of the dust jacket, providing different versions to match the English and American editions.

[7] Tolkien himself wrote one story with a sly, clever, and rather cowardly dragon (Farmer Giles of Ham‘s Chrysophylax Dives), who nevertheless proves extremely dangerous when fighting under conditions of his own choosing, perfectly capable of slaughtering or putting to flight an entire kingdom’s cadre of knights. See also his poem “The Dragon’s Visit”, an amusing cautionary tale about a peaceful visiting dragon who, when provoked, destroys an entire town and all but one of its citizens.

[8] For more on this and Tolkien’s other rejected plot-ideas in the original draft of The Hobbit, see The History of the Hobbit. For the opening chapter of The Hobbit seen from Gandalf’s and the dwarves’ point of view, see “The Quest of Erebor”, published in Unfinished Tales (1980) and as an appendix to the second edition of Anderson’s Annotated Hobbit (2002).