Jon Favreau’s D&D background

Monday, May 19th, 2008

Los Angeles Times staff writer Geoff Boucher writes about Jon Favreau’s D&D background:

Some filmmakers get their start making shaky home movies, others catch the bug in a high school drama class or maybe through an art institute where they put paint to canvas. Favreau has more of an eight-sided education.

“It was Dungeons & Dragons, but I wouldn’t have owned up so quickly a few years ago,” Favreau said sheepishly.

“It’s rough. It’s one of the few groups that even comic-book fans look down on. But it gave me a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance. You’re creating this modular, mythic environment where people can play in it.”

Maybe there should be a new Hollywood respect for eight- and 10-sided dice and a talent for troll tales: Robin Williams, Mike Myers, Stephen Colbert and Vin Diesel have all professed their passion (past or present) for the role-playing game.

For Favreau, it was the fantasy element that pulled him in, but it was the sense of story that he carried with him.

“It allowed me to not tamp down my imagination; I think there’s a tendency to turn that part of you off,” he said.

“Every kid has imagination, but at a certain age, that spigot gets turned off. I set it aside in high school. I really couldn’t do it now,” Favreau said, shaking his head. “There’s something in my heart — there was such a stigma to it.

“When I was young, it was exciting, but as I got older it felt like it was keeping me from progressing. You’re social in your small circle, but it’s asocial to the wider world.”

Favreau read comics, but he connected more with J.R.R. Tolkien, especially with Bilbo Baggins, the homebody-turned-hero of “The Hobbit.”

“It’s about a guy who just wanted to sit by a fire at home and live a very comfortable life, but then he was drawn out into the world onto an adventure,” he said. “I always related to that character. That’s sort of how I feel now. Going around the world to promote this picture, it’s exciting, but it also feels like I just want to sit at home with my family and have a nice boring life.”

Oingo Boingo on the Gong Show

Friday, May 9th, 2008

Somehow, despite being a long-time fan of Oingo Boingo, I didn’t realize that they had appeared on the Gong Show:

Actually, I think that’s the first time I’ve seen them in their older incarnation, as the Mystic Knights of the Oingo Boingo. Oh, and the red-haired guy with the rocket appears to be the original leader of the group, Danny’s older brother, Richard Elfman.

I think I’m OK with having missed that whole Mystic Knights phase.

Addendum: Old-school fans may enjoy this American Dad homage.

Steampunk Moves Between Two Worlds

Thursday, May 8th, 2008

When the New York Times is talking about steampunk, I guess it’s gone mainstream. Steampunk Moves Between Two Worlds:

It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines. First appearing in the late 1980s and early ’90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.

To some, “steampunk” is a catchall term, a concept in search of a visual identity. “To me, it’s essentially the intersection of technology and romance,” said Jake von Slatt, a designer in Boston and the proprietor of the Steampunk Workshop (steampunkworkshop.com), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys.

That definition is loose enough to accommodate a stew of influences, including the streamlined retro-futurism of Flash Gordon and Japanese animation with its goggle-wearing hackers, the postapocalyptic scavenger style of “Mad Max,” and vaudeville, burlesque and the structured gentility of the Victorian age. In aggregate, steampunk is a trend that is rapidly outgrowing niche status.

“There seems to be this sort of perfect storm of interest in steampunk right now,” Mr. von Slatt said. “If you go to Google Trends and track the number of times it is mentioned, the curve is almost algorithmic from a year and a half ago.” (At this writing, Google cites 1.9 million references.)

“Part of the reason it seems so popular is the very difficulty of pinning down what it is,” Mr. von Slatt added. “That’s a marketer’s dream.”

Devotees of the culture read Jules Verne and H. G. Wells, as well as more recent speculative fiction by William Gibson, James P. Blaylock and Paul Di Filippo, the author of “The Steampunk Trilogy,” the historical science fiction novellas that lent the culture its name. They watch films like “The City of Lost Children” (with costumes designed by Jean Paul Gaultier), “The League of Extraordinary Gentlemen” and “Brazil,” Terry Gilliam’s dystopian fantasy satirizing the modern industrial age; and they listen to melodeons and Gypsy strings mixed with industrial goth.

If you go to Google Trends and track the number of times “steampunk” is mentioned, the curve is almost algorithmic?

Anyway, what’s lost in this discussion is that “steampunk” was originally a merger of the cyberpunk aesthetic of the 1980s and ’90s — “the street finds its own use for things” — with Victorian technology, as in The Difference Engine, by William Gibson and Bruce Sterling.

Pixel Perfect

Wednesday, May 7th, 2008

Some people are shocked — shocked! — to find out how much digital retouching goes into modern magazine photos. I’m not, of course, but this bit from Pixel Perfect, which looks at digital artiste Pascal Dangin, seems pretty rich, even to me:

I mentioned the Dove ad campaign that proudly featured lumpier-than-usual “real women” in their undergarments. It turned out that it was a Dangin job. “Do you know how much retouching was on that?” he asked. “But it was great to do, a challenge, to keep everyone’s skin and faces showing the mileage but not looking unattractive.”

Friends May Be the Best Guide Through the Noise

Sunday, May 4th, 2008

Friends May Be the Best Guide Through the Noise on the Net:

Following the feeds of people you like and admire, these companies say, allows the serendipitous discovery of needles in the information haystack. “Friends are likely to have some similar interests and tastes. Just the fact that your friends find it interesting should make it more interesting to you,” said Paul Buchheit, one of FriendFeed’s four founders, all of them former Google engineers.

Last week, for example, Mr. Buchheit’s followers on FriendFeed were treated to what he himself had discovered and found valuable online: links to interviews with the investor Peter Thiel in Reason magazine and the Google co-founder Larry Page in Fortune, an article about Justice Antonin Scalia’s views on torture on a political Web site, and a YouTube video of nine kittens moving their heads in rhythm to a song, among other Internet ephemera.

I must admit to a double-take when I read “links to interviews with the investor Peter Thiel in Reason magazine and the Google co-founder Larry Page in Fortune” — since I just cited each of those (here and here).

A Final Farewell

Sunday, May 4th, 2008

Professor Randy Pausch became an “accidental celebrity” last year when he gave his “last lecture” not as a formality but knowing he was dying of pancreatic cancer. In A Final Farewell, Wall Street Journal writer Jeffrey Zaslow describes how he co-wrote The Last Lecture with Pausch:

Years ago, Jai had suggested that Randy compile his advice into a book for her and the kids. She wanted to call it “The Manual.” Now, in the wake of the lecture, others were also telling Randy that he had a book in him.

He resisted at first. Yes, there were things he felt an urge to express. But given his prognosis, he wanted to spend his limited time with his family.

Then he caught a break. Palliative chemotherapy stalled the growth of his tumors. “This will be the first book to ever list the drug Gemcitabine on the acknowledgments page,” he joked. But he still didn’t want the book to get in the way of his last months with his kids. So he came up with a plan.

Because exercise was crucial to his health, he would ride his bicycle around his neighborhood for an hour each day. This was time he couldn’t be with his kids, anyway. He and I agreed that he would wear a cellphone headset on these rides, and we’d talk about everything on his mind — the lecture, his life, his dreams for his family.

Every day, as soon as his bike ride came to an end, so did our conversation. “Gotta go!” he’d say, and I knew he felt an aching urge (and responsibility) to return to his family life.

But the next day, he’d be back on the bike, enthusiastic about the conversation. He confided in me that since his diagnosis, he had found himself feeling saddest when he was alone, driving his car or riding his bike. So I sensed that he enjoyed my company in his ears as he pedaled.

Randy had a way of framing human experiences in his own distinctive way, mixing humor here, unexpected inspiration there, and wrapping it all in an uncommon optimism. In the three months after the lecture, he went on 53 long bike rides, and the stories he told became not just his book, but also part of his process of saying goodbye.

Watch the video:

J.K. Rowling, Lexicon and Oz

Friday, May 2nd, 2008

In J.K. Rowling, Lexicon and Oz, Orson Scott Card excoriates Rowling for her hypocrisy:

Can you believe that J.K. Rowling is suing a small publisher because she claims their 10,000-copy edition of The Harry Potter Lexicon, a book about Rowling’s hugely successful novel series, is just a “rearrangement” of her own material.

Rowling “feels like her words were stolen,” said lawyer Dan Shallman.

Well, heck, I feel like the plot of my novel Ender’s Game was stolen by J.K. Rowling.

A young kid growing up in an oppressive family situation suddenly learns that he is one of a special class of children with special abilities, who are to be educated in a remote training facility where student life is dominated by an intense game played by teams flying in midair, at which this kid turns out to be exceptionally talented and a natural leader. He trains other kids in unauthorized extra sessions, which enrages his enemies, who attack him with the intention of killing him; but he is protected by his loyal, brilliant friends and gains strength from the love of some of his family members. He is given special guidance by an older man of legendary accomplishments who previously kept the enemy at bay. He goes on to become the crucial figure in a struggle against an unseen enemy who threatens the whole world.

This paragraph lists only the most prominent similarities between Ender’s Game and the Harry Potter series. My book was published in England many years before Rowling began writing about Harry Potter. Rowling was known to be reading widely in speculative fiction during the era after the publication of my book.

I can get on the stand and cry, too, Ms. Rowling, and talk about feeling “personally violated.”

The difference between us is that I actually make enough money from Ender’s Game to be content, without having to try to punish other people whose creativity might have been inspired by something I wrote.

Henchman

Thursday, May 1st, 2008

Ever wonder where the term henchman comes from?

The first part of the word, which is recorded in English since 1360, comes from the Old English hengest, meaning “horse”, notably stallion, cognates of which also occur in many Teutonic languages, such as Old Frisian, German and Dutch hengst.

The word appears in the name of Hengest, the Saxon chieftain, and still survives in English in placenames and other names beginning with Hingst- or Hinx-. It was often rendered as Henxman in medieval English.

Young henchmen, in act pages of honour or squires, rode or walked at the side of their master in processions and the like, and appear in the English royal household from the 14th century until Tudor Queen Elizabeth I abolished the royal henchmen, known also as the children of honour.

The word became obsolete for grooms in English from the middle of the 17th century, but was retained in Scots as “personal attendant of a Highland chief”.

It seems to have been revived in English through the novelist Sir Walter Scott, who took the word and its derivation, according to the New English Dictionary, from Edward Burt’s Letters from a Gentleman in the North of Scotland, together with its erroneous derivation from haunch. The word is, in this sense, synonymous with gillie, the faithful personal follower of a Highland chieftain, the man who stands at his master’s haunch, ready for any emergency.

The modern sense of “obedient or unscrupulous follower” is first recorded 1839, probably based on a misunderstanding of the word as used by Scott, and is often used to describe an out-and-out adherent or partisan, ready to do anything.

Kaibo Zonshinzu Anatomy Scrolls

Wednesday, April 30th, 2008

Kyoto-area physician Yasukazu Minagaki (1784-1825) produced the Kaibo Zonshinzu anatomy scrolls in 1819.

(Hat tip to Drawn!)

Sita Sings the Blues at Tribeca

Saturday, April 26th, 2008

Sita Sings the Blues at Tribeca:

Amid the documentaries and live-action features at this year’s Tribeca Film Festival is a first for the event — a feature-length, computer-generated animated film rendered entirely by a single animator, working out of a home office.

Nina Paley’s Sita Sings the Blues, which makes its North American premiere Friday at the festival, tells two parallel stories: the ancient Hindu epic the Ramayana and the breakup of Paley’s 21st-century marriage. It does so through four distinct styles of animation, a “greek chorus” of Indonesian shadow puppets and wildly imaginative musical interludes that use authentic 1920s blues recordings to link narratives 3,000 years apart.

Best known in the 1990s for her comic strip Nina’s Adventures, Paley turned to animation in 1998, mostly using Flash, and produced the illusion-rich Fetch and the award-winning series of shorts The Stork (which portrayed each “bundle of joy” delivered by the stork as a population bomb).

Sillof’s Workshop

Saturday, April 19th, 2008



Sillof’s Workshop is home to all kinds of custom figures based on well-known characters, but with a twist — like Steampunk Star Wars, Gaslight Justice League, and Victorian Avengers.







(Hat tip to GeekDad.)

Brad Bird on Innovation

Saturday, April 19th, 2008

The McKinsey Quarterly has published an excellent interview with Pixar’s Brad Bird, in which he shares his “innovation lessons”:

The Quarterly: What attracted you to Pixar?

Brad Bird: One thing that was unbelievably different about this company was that they were worried about becoming complacent. When I came here, they had made three movies — Toy Story, A Bug’s Life, and Toy Story 2 — that had all been big hits. I was coming off a film called The Iron Giant that was a highly regarded financial failure.

Steve Jobs, Ed Catmull, and John Lasseter said, in effect, “The only thing we’re afraid of is complacency — feeling like we have it all figured out. We want you to come shake things up. We will give you a good argument if we think what you’re doing doesn’t make sense, but if you can convince us, we’ll do things a different way.” For a company that has had nothing but success to invite a guy who had just come off a failure and say, “Go ahead, mess with our heads, shake it up” — when do you run into that?
[...]
So I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here. For less money per minute than was spent on the previous film, Finding Nemo, we did a movie that had three times the number of sets and had everything that was hard to do. All this because the heads of Pixar gave us leave to try crazy ideas.
[...]
The Quarterly: Do angry people — malcontents, in your words — make for better innovation? Can you be innovative and also happy?

Brad Bird: I would say that involved people make for better innovation. Passionate involvement can make you happy, sometimes, and miserable other times. You want people to be involved and engaged. Involved people can be quiet, loud, or anything in-between — what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.
[...]
The Quarterly: How do you build and lead a team that collaborates in the way you’re describing?

Brad Bird: When I directed The Iron Giant, I inherited a team that was totally broken — a bunch of miserable people who had just gone through a horrific experience on a previous film that had bombed. When the time came for animators to start showing me their work, I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person.

For my reviews, I got a video projector and had an animator’s scenes projected onto a dry-erase board. I could freeze a frame and take a marker and show where I thought things should be versus where they were. I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together. If there is a solution, I want everyone to hear the solution, so everyone adds it to their tool kit. I’m going to take my shot at what I think will improve a scene, but if you see something different, go ahead and disagree. I don’t know all the answers.”

So I started in: “I think the elbow needs to come up higher here so that we feel the thrust of this action.” “I’m not seeing the thought process on the character here.” “Does anybody disagree? Come on, speak up.” The room was silent because with the previous director, anyone who dared to say anything got their head chopped off.

For two months, I pushed and analyzed each person’s work in front of everybody. And they didn’t speak up. One day, I did my thing, and one of the guys sighed. I shouted, “What was that?” And he said, “Nothing man, it’s OK.” And I said, “No, you sighed. Clearly, you disagree with something I did there. Show me what you’re thinking. I might not have it right. You might. Show me.” So he came up, and I handed him the dry-erase marker. He erased what I did. Then he did something different and explained why he thought it ought to be that way. I said, “That’s better than what I did. Great.” Everybody saw that he didn’t get his head chopped off. And our learning curve went straight up. By the end of the film, that animation team was much stronger than at the beginning, because we had all learned from each other’s strengths. But it took two months for people to feel safe enough to speak up.
[...]
The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.

Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget — but never shows up in a budget — is morale. If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Before I got the chance to make films myself, I worked on a number of badly run productions and learned how not to make a film. I saw directors systematically restricting people’s input and ignoring any effort to bring up problems. As a result, people didn’t feel invested in their work, and their productivity went down. As their productivity fell, the number of hours of overtime would increase, and the film became a money pit.

Tim Credeur’s ‘The Ultimate Fighter 7′ Journal

Friday, April 18th, 2008

Jiu-jitsu black-belt Tim Credeur's 'The Ultimate Fighter 7' Journal has some amusing bits about the not-so-technical fight in episode 3:

“JT Money” followed the game plan to a T. He shot early and wrestled and really just out-hustled Dolce in the wrestling department. He had his back for most of the first round trying to finish with his patented one submission in his Submission Artistry repertoire known as the “Bicep” Choke. You must do lots of curl and have great power to get this one so it works well for Jesse obviously. He only went for the technique 60 times in his fight so it had to land eventually. From Dolce’s back, Jesse did some good damage going for the choke and pounding away. In the second round it was more of the same with Jesse getting the takedown and then working for that bicep choke again. Eventually Jesse sunk it in for the victory and submission.

How did we get here?

Wednesday, April 16th, 2008

How did we get here?, Fred Reed asks — meaning surrounded by mindless entertainment:

Probably Henry Ford bears responsibility. He paid workers on his assembly lines a good wage. This was as culturally deplorable as it was economically admirable. Before, the unwashed had lacked the money to impose their tastes, or lack of them, on the society. The moneyed classes of the time may have been reprehensible or contemptible in various ways, but they minded their manners — if only because it set them apart from the lower orders, perhaps, yet it worked. The middle class likewise eschewed bathroom humor except in such venues as locker rooms, probably for the same reasons. Still, they knew what “distasteful” meant.

But as the peasantry and proletariat gained economic power, inevitably they also asserted dominance over the arts, or entertainment as the arts came to be under their sway, as well as schooling and the nature of acceptable discourse. If millions of people who can afford SUVs want scatological humor, television will accommodate them. Since all watch the same television, no class of people will escape the sex-and-sewage format. This happened. Today the cultivated can no longer insulate themselves from the rabble.

DreamWorks to make ‘Ghost’ in 3-D

Wednesday, April 16th, 2008

DreamWorks to make 'Ghost' in 3-D:

DreamWorks has acquired rights to the Japanese manga “Ghost in the Shell” with plans to adapt the futuristic police thriller as a 3-D live-action feature.

Story follows the exploits of a member of a covert ops unit of the Japanese National Public Safety Commission that specializes in fighting technology-related crime.

Created by Masamune Shirow, “Ghost in the Shell” was first published in 1989. It went on to generate two additional manga editions, three anime film adaptations, an anime TV series and three videogames. The second anime film, “Ghost in the Shell 2: Innocence,” was released in the U.S. by DreamWorks in 2004.