Kaibo Zonshinzu Anatomy Scrolls

Wednesday, April 30th, 2008

Kyoto-area physician Yasukazu Minagaki (1784-1825) produced the Kaibo Zonshinzu anatomy scrolls in 1819.

(Hat tip to Drawn!)

Sita Sings the Blues at Tribeca

Saturday, April 26th, 2008

Sita Sings the Blues at Tribeca:

Amid the documentaries and live-action features at this year’s Tribeca Film Festival is a first for the event — a feature-length, computer-generated animated film rendered entirely by a single animator, working out of a home office.

Nina Paley’s Sita Sings the Blues, which makes its North American premiere Friday at the festival, tells two parallel stories: the ancient Hindu epic the Ramayana and the breakup of Paley’s 21st-century marriage. It does so through four distinct styles of animation, a “greek chorus” of Indonesian shadow puppets and wildly imaginative musical interludes that use authentic 1920s blues recordings to link narratives 3,000 years apart.

Best known in the 1990s for her comic strip Nina’s Adventures, Paley turned to animation in 1998, mostly using Flash, and produced the illusion-rich Fetch and the award-winning series of shorts The Stork (which portrayed each “bundle of joy” delivered by the stork as a population bomb).

Sillof’s Workshop

Saturday, April 19th, 2008



Sillof’s Workshop is home to all kinds of custom figures based on well-known characters, but with a twist — like Steampunk Star Wars, Gaslight Justice League, and Victorian Avengers.







(Hat tip to GeekDad.)

Brad Bird on Innovation

Saturday, April 19th, 2008

The McKinsey Quarterly has published an excellent interview with Pixar’s Brad Bird, in which he shares his “innovation lessons”:

The Quarterly: What attracted you to Pixar?

Brad Bird: One thing that was unbelievably different about this company was that they were worried about becoming complacent. When I came here, they had made three movies — Toy Story, A Bug’s Life, and Toy Story 2 — that had all been big hits. I was coming off a film called The Iron Giant that was a highly regarded financial failure.

Steve Jobs, Ed Catmull, and John Lasseter said, in effect, “The only thing we’re afraid of is complacency — feeling like we have it all figured out. We want you to come shake things up. We will give you a good argument if we think what you’re doing doesn’t make sense, but if you can convince us, we’ll do things a different way.” For a company that has had nothing but success to invite a guy who had just come off a failure and say, “Go ahead, mess with our heads, shake it up” — when do you run into that?
[...]
So I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here. For less money per minute than was spent on the previous film, Finding Nemo, we did a movie that had three times the number of sets and had everything that was hard to do. All this because the heads of Pixar gave us leave to try crazy ideas.
[...]
The Quarterly: Do angry people — malcontents, in your words — make for better innovation? Can you be innovative and also happy?

Brad Bird: I would say that involved people make for better innovation. Passionate involvement can make you happy, sometimes, and miserable other times. You want people to be involved and engaged. Involved people can be quiet, loud, or anything in-between — what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.
[...]
The Quarterly: How do you build and lead a team that collaborates in the way you’re describing?

Brad Bird: When I directed The Iron Giant, I inherited a team that was totally broken — a bunch of miserable people who had just gone through a horrific experience on a previous film that had bombed. When the time came for animators to start showing me their work, I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person.

For my reviews, I got a video projector and had an animator’s scenes projected onto a dry-erase board. I could freeze a frame and take a marker and show where I thought things should be versus where they were. I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together. If there is a solution, I want everyone to hear the solution, so everyone adds it to their tool kit. I’m going to take my shot at what I think will improve a scene, but if you see something different, go ahead and disagree. I don’t know all the answers.”

So I started in: “I think the elbow needs to come up higher here so that we feel the thrust of this action.” “I’m not seeing the thought process on the character here.” “Does anybody disagree? Come on, speak up.” The room was silent because with the previous director, anyone who dared to say anything got their head chopped off.

For two months, I pushed and analyzed each person’s work in front of everybody. And they didn’t speak up. One day, I did my thing, and one of the guys sighed. I shouted, “What was that?” And he said, “Nothing man, it’s OK.” And I said, “No, you sighed. Clearly, you disagree with something I did there. Show me what you’re thinking. I might not have it right. You might. Show me.” So he came up, and I handed him the dry-erase marker. He erased what I did. Then he did something different and explained why he thought it ought to be that way. I said, “That’s better than what I did. Great.” Everybody saw that he didn’t get his head chopped off. And our learning curve went straight up. By the end of the film, that animation team was much stronger than at the beginning, because we had all learned from each other’s strengths. But it took two months for people to feel safe enough to speak up.
[...]
The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.

Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget — but never shows up in a budget — is morale. If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Before I got the chance to make films myself, I worked on a number of badly run productions and learned how not to make a film. I saw directors systematically restricting people’s input and ignoring any effort to bring up problems. As a result, people didn’t feel invested in their work, and their productivity went down. As their productivity fell, the number of hours of overtime would increase, and the film became a money pit.

Tim Credeur’s ‘The Ultimate Fighter 7′ Journal

Friday, April 18th, 2008

Jiu-jitsu black-belt Tim Credeur's 'The Ultimate Fighter 7' Journal has some amusing bits about the not-so-technical fight in episode 3:

“JT Money” followed the game plan to a T. He shot early and wrestled and really just out-hustled Dolce in the wrestling department. He had his back for most of the first round trying to finish with his patented one submission in his Submission Artistry repertoire known as the “Bicep” Choke. You must do lots of curl and have great power to get this one so it works well for Jesse obviously. He only went for the technique 60 times in his fight so it had to land eventually. From Dolce’s back, Jesse did some good damage going for the choke and pounding away. In the second round it was more of the same with Jesse getting the takedown and then working for that bicep choke again. Eventually Jesse sunk it in for the victory and submission.

How did we get here?

Wednesday, April 16th, 2008

How did we get here?, Fred Reed asks — meaning surrounded by mindless entertainment:

Probably Henry Ford bears responsibility. He paid workers on his assembly lines a good wage. This was as culturally deplorable as it was economically admirable. Before, the unwashed had lacked the money to impose their tastes, or lack of them, on the society. The moneyed classes of the time may have been reprehensible or contemptible in various ways, but they minded their manners — if only because it set them apart from the lower orders, perhaps, yet it worked. The middle class likewise eschewed bathroom humor except in such venues as locker rooms, probably for the same reasons. Still, they knew what “distasteful” meant.

But as the peasantry and proletariat gained economic power, inevitably they also asserted dominance over the arts, or entertainment as the arts came to be under their sway, as well as schooling and the nature of acceptable discourse. If millions of people who can afford SUVs want scatological humor, television will accommodate them. Since all watch the same television, no class of people will escape the sex-and-sewage format. This happened. Today the cultivated can no longer insulate themselves from the rabble.

DreamWorks to make ‘Ghost’ in 3-D

Wednesday, April 16th, 2008

DreamWorks to make 'Ghost' in 3-D:

DreamWorks has acquired rights to the Japanese manga “Ghost in the Shell” with plans to adapt the futuristic police thriller as a 3-D live-action feature.

Story follows the exploits of a member of a covert ops unit of the Japanese National Public Safety Commission that specializes in fighting technology-related crime.

Created by Masamune Shirow, “Ghost in the Shell” was first published in 1989. It went on to generate two additional manga editions, three anime film adaptations, an anime TV series and three videogames. The second anime film, “Ghost in the Shell 2: Innocence,” was released in the U.S. by DreamWorks in 2004.

And then there were none

Wednesday, April 16th, 2008

Ollie Johnston, the last of Disney’s Nine Old Men, has died at age 95:

Walt Disney lightheartedly dubbed his team of crack animators his “Nine Old Men,” borrowing the phrase from President Franklin D. Roosevelt’s description of the U.S. Supreme Court’s members, who had angered the president by quashing many of his Depression-era New Deal programs.

Although most of Disney’s men were in their 20s at the time, the name stuck with them for the rest of their lives.

Perhaps the two most accomplished of the nine were Johnston and his close friend Frank Thomas, who died in 2004 at age 92. The pair, who met as art students at Stanford University in the 1930s, were hired by Disney for $17 a week at a time when he was expanding the studio to produce full-length feature films. Both worked on the first of those features, 1937′s “Snow White and the Seven Dwarfs.”

Johnston and Thomas and their families became neighbors in the Los Angeles suburb of Flintridge, and during their 45-minute drive to the Disney Studios each day, they would devise fresh ideas for work.

Johnston worked as an assistant animator on “Snow White” and became an animation supervisor on “Fantasia” and “Bambi” and animator on “Pinocchio.”

He was especially proud of his work on “Bambi” and its classic scenes, including one depicting the heartbreaking death of Bambi’s mother at the hands of a hunter. That scene has brought tears to the eyes of generations of young and old viewers.

“The mother’s death showed how convincing we could be at presenting really strong emotion,” he remarked in 1999.

Johnston’s other credits included “Cinderella,” “Alice in Wonderland,” “Peter Pan,” “Lady and the Tramp,” “Sleeping Beauty,” “101 Dalmatians,” “Mary Poppins,” “The Jungle Book,” “The Aristocats,” “Robin Hood” and “The Rescuers.”

Johnston wrote a number of books with Frank Thomas, but their Illusion of Life is considered the bible of animation.

Gorilla Monsoon versus Muhammad Ali

Sunday, April 13th, 2008

I knew that Ali worked a match with Antonio Inoki. I had no idea that Muhammad Ali wrestled Gorilla Monsoon:

Here’s that Inoki match:

Adventures in Kerning

Friday, April 11th, 2008

The typographers at Hoefler & Frere-Jones share some of their Adventures in Kerning:

A kerning table, which makes special allowances for characters that don’t fit together naturally, can reveal a lot about the personality of its designer. Every font pays special attention to the pair Va, but the font that includes Vr suggests a familiarity with French (vraie) or Dutch (vrou). Pairs like Wn or Tx hint at an even broader perspective (Wnetrzne, Poland; Txipepovava, Angola), and the designer who kerns the ¥4 has presumably spent some time thinking about finance. Including ÅÇ is the mark of someone who’s trying too hard: these letters don’t nest together naturally, but nor do they appear together in any language.

When I first learned about kerning, mystifying to me was the presence of Yq in almost every one of Adobe’s fonts. Adobe’s early faces sometimes neglected far more common pairs, or even whole ranges of the character set — many fonts didn’t kern periods, dashes, or quotation marks — but Yq was ever-present. When I met him in the early nineties, Adobe’s Fred Brady hinted at why: located in northern California, Adobe’s designers often had a thing for viniculture, and one of the world’s most famous dessert wines is produced by Château D’Yquem.

The Game’s the Thing at MTV Networks

Friday, April 11th, 2008

The Game’s the Thing at MTV Networks:

No Old Media company has placed a more far-reaching bet on gaming. MTVN operates more than 5,000 mobile, console, and online games and virtual worlds — many of them based on TV shows such as MTV’s The Real World and Nickelodeon’s SpongeBob SquarePants. MTVN has even cut a deal to develop new titles with Hollywood über-producer Jerry Bruckheimer of CSI and Armaggedon fame. And this isn’t just about kids. The network is keen to hook the growing ranks of so-called casual gamers, including women old enough to have a couple of teenagers in the house.

The appeal of games is simple enough. They are addictive — like “digital crack,” says Jeffrey Yapp, an MTVN executive charged with developing new digital ventures. How addictive? Total time spent gaming online hit 11.4 billion minutes in December, up 27% over the previous year, according to Web-traffic tracker comScore. Only e-mail and shopping keep people online longer nowadays. “Of the traffic to our more than 300 Web sites,” says Mika Salmi, MTVN’s top digital executive, “we know nearly half [of the visitors] have played a game.”

MTVN started to ratchet up its game strategy three years ago with a series of acquisitions. The company has plowed $800 million into properties that appeal to a range of ages, from Neopets, a virtual world where kids create their own cartoon critters, to Harmonix Music Systems, which created the all-ages Rock Band, MTVN’s rival to the ultra-popular Guitar Hero. The network plans to spend an additional $500 million over the next couple of years buying new titles or building them from scratch.

Clay Shirky on High Dynamic Range Photography

Wednesday, April 9th, 2008

Clay Shirky was making a larger point, but I was intrigued by this mention of high dynamic range photography, which was new to me:

The community of practice that I love is the high dynamic range (HDR) photography people on Flickr. Back in the old days, if some new photographic technique came along, it would take 5-7 years to spread from someone’s photo studio to photo magazines, and finally to widespread visibility in Popular Photography, and the average darkroom.

You could see the high dynamic range technique, where you take multiple exposures of the same scene and combine them to get the brightest brights and the darkest darks, rip through Flickr, where people were posting these photos, and someone would come along, and say “Oh, my god, that’s the greatest photo I’ve ever seen, I love it. How did you do that?” And then you had these threads that were thousands and tens of thousands of words long with pointers to external software, and other people posting images in the thread that would help illustrate things.

This community sprung up around high dynamic range photography, and they essentially explained it to themselves in the course of about three months. HDR photography went from being something that a handful of people knew how to do to a general technique that any photographer who’s willing to spend an afternoon on Flickr could pick up and understand. And the speed of that spread wouldn’t work if money were involved.

Disney’s adapting Philip K. Dick’s "King of the Elves"

Wednesday, April 9th, 2008

I thought it was a bit odd that a couple of the guys from Undeclared would be doing the next Muppet movie. I thought it was even odder when I found out Disney was doing a Philip K. Dick adaptation. He is, after all, known for his dystopian worlds of corporations gone amok and for surreal metaphysical and theological themes — which drew on his own personal experiences with drugs and mental illness.

Nonetheless, he did write one light fantasy story ripe for a Shrek-like treatment. So, Quint reports, Disney’s adapting Philip K. Dick’s “King of the Elves”:

Walt Disney’s King of the Elves, based on the Philip K. Dick story about a gas station attendant who receives a knock on the door one rainy night. It’s a group of elves. Small, maybe a foot tall each. They are all green, with leaves and foliage growing off of them.

They beg him for shelter from the storm. Despite his better judgment he allows them to stay and as reward he is made king of the Elves.

Directed by Bob Walker and Aaron Blaise. It’s pretty far out from release, of course, but they showed some art. The elves I described a little above. The art was very painterly and the idea is that these little green buggers live in modern day Mississippi and have been undiscovered based on their appearance. With the leaves growing on their bodies if a human enters their domain they can just ruffle their foliage, duck their heads down and be completely undetectable.

There aren’t just small creatures in the forests. We saw art of huge moss covered man-like tree giants.

This list of Disney and Pixar’s Full Animated Line-Up Through 2012 sheds some more light on the subject:

Directed by: Aaron Blaise (Brother Bear) and Robert Walker (Brother Bear). Legendary storyteller Phillip [sic] K. Dick’s short story (his only experiment in the fantasy genre) becomes the basis for this fantastic and imaginative tale about an average man living in the Mississippi Delta, whose reluctant actions to help a desperate band of elves leads them to name him their new king. Joining the innocent and endangered elves as they attempt to escape from an evil and menacing troll, their unlikely new leader finds himself caught on a journey filled with unimaginable dangers and a chance to bring real meaning back to his own life.

If you’d like to read the original short story, it is in print, available in the Selected Stories of Philip K. Dick.

Long before we get to Pixar’s King of the Elves movie, we have WALL•E, which, of course, looks fantastic:

Pixar fans may want to pre-order The Art of WALL•E and DK’s WALL•E: The Intergalactic Guide.

Oh, and take a look at the Buy n Large corporate site.

Segel and Stoller take on Muppets

Wednesday, April 9th, 2008

Segel and Stoller take on Muppets:

Disney has enlisted scribe-thesp Jason Segel and helmer Nick Stoller to create the next Muppet movie for the studio.

Segel and Stoller will write the script and Stoller will direct.

Segel, who graduated from Apatow-produced skeins “Freaks and Geeks” and “Undeclared” got his first sole writing credit on the Apatow-produced “Forgetting Sarah Marshall.” Universal releases the pic, which Stoller directed, on April 18.

In “Sarah Marshall” Segel’s character writes a “Dracula” musical performed by puppets. Those cloth creatures were custom-made by the Henson puppeteers, and the experience emboldened Segel to pitch his concept for a Muppets movie when he was invited in for a general meeting with exec Kristin Burr. Segel got a deal in the room and enlisted Stoller to co-write and direct the project.

Segel and Stoller just made another U deal to co-write the comedy “Five-Year Engagement,” with Stoller helming and Segal starring.

Segel, from the CBS laffer “How I Met Your Mother,” next stars in “I Love You, Man” at DreamWorks.

In case you don’t immediately recognize Jason Segel and Nick Stoller, Segel played crazy boyfriend Eric in Undeclared, and Stoller wrote the episodes that focused on him.

This could be excellent. Or just really, really odd.

Absolut Revanchism

Sunday, April 6th, 2008



Mangan calls this recent Mexican ad for Absolut vodka Absolut Revanchism. In this day and age, did they think Americans wouldn’t see the ad? Wouldn’t care?

And why is the overlay in English? It seems like a wonderful April Fool’s joke, but it’s a few days too late.

Anyway, here’s the official apology:

We apologize
Posted Sunday, April 06, 2008, 7:38:29 PM

During the weekend we have received several comments on the ad published in Mexico. We acknowledge the reactions and debate and want to apologize for the concerns this ad caused. We are truly sorry and understand that the ad has offended several persons. This was not our intention. The ad has been withdrawn as of Friday April 4th and will not be used in the future.

In no way was the ad meant to offend or disparage, or advocate an altering of borders, lend support to any anti-American sentiment, or to reflect immigration issues.

To ensure that we avoid future similar mistakes, we are adjusting our internal advertising approval process for ads that are developed in local markets.

This is a genuine and sincere apology,

By Paula Eriksson, VP Corporate Communications, V&S Absolut Spirits

Addendum: How could I not recognize the perfect opportunity for this line: Who’s the ad wizard who came up with that one?