Indie Films Hit the Web

Monday, October 20th, 2008

A glut of movies is jockeying for theater screens, and the once-bullish market for “indie” movies has lost some of its core buyers, so now indie films are hitting the web and trying to figure out how to make a buck:

Offering art online rarely earns a creator much up front, but it boosts the odds of broad exposure. With no need for old-fashioned film prints, going on the Web is cheap and quick. And directors can get instant feedback from online viewers.

Mr. Wang’s “Princess” was made with the $200,000 the director had left over after delivering his traditionally released film “A Thousand Years of Good Prayers,” under budget.
[...]
On YouTube, which is offering “Princess” on its new Screening Room channel for professional short films and features, the movie will generate revenue from ads on the site. But Mr. Wang says the bigger payoff comes in viewership. Last week, before “Princess” was available, the trailer had been viewed more than 80,000 times. In theaters, the same trailer would have been seen some 5,000 times, the director estimates.
[...]
Director David Modigliani spent roughly three years making the documentary “Crawford,” a portrait of the people living in the adopted Texas hometown of President George W. Bush. The movie was first screened for the public last spring at the South By Southwest Film Festival in Austin, Texas. But as “Crawford” went on to get accepted into more than 30 other festivals, no solid offers came in that would land it in theaters or on television.

In late August, the director struck a deal that made “Crawford” the first film to make its debut on Hulu.com. A joint venture of NBC and News Corp. (which owns Dow Jones & Co., publisher of The Wall Street Journal), the seven-month-old Hulu primarily streams familiar TV shows and movies, such as “Saturday Night Live” and “Men In Black,” and offers tools that let viewers post these videos directly on their own blogs, Facebook pages and other sites. Since going up on the site 10 days ago, “Crawford” has been the top movie and one of the most-discussed videos on the site, says Hulu, which doesn’t release the number of views its videos generate.
[...]
His agreement with Hulu was brokered by B-Side, an Austin company that runs the Web sites of some 200 film festivals. Using email addresses and other data gathered from festival goers, B-Side organizes screening events around the country where movies are shown for free as a way to drive DVD sales. Now, with films like “Crawford,” B-Side is applying that strategy to the Web.

Hulu didn’t pay anything up front for “Crawford.” Instead, the company shares revenue generated by the six advertisements that run at various points during the 74-minute film. Neither Hulu or B-Side will say how much that amounts to, but B-Side only expects it to cover the company’s initial expenses on the film — a few thousand dollars. At a time when interest in politics is running high, B-Side is banking on a return from selling “Crawford” on DVD, offered online for $19.99. The director has no investors to pay back. He used his credit card and used tax-deductible contributions made through the Austin Film Society for the movie’s $100,000 budget.

Back-end revenue sources have long been key to recouping the high costs of producing and promoting films for theaters; in 2007, the specialty divisions of major studios spent an average of $26 million to market a film, up from $18 million the year before, according to the MPAA. By contrast, movies using the emerging online-only model don’t have to recoup on that kind of marketing push — but it’s still unclear how they’ll fare without it.

Liquid Comics Banks on Indian Epic With Ramayan 3392 AD Film

Friday, October 17th, 2008

Apparently Virgin Comics has died and come back as Liquid Comics, and it is now banking its future on a Ramayan 3392 AD Film, based on its sci-fi treatment of the Indian epic:

Liquid has teamed up with Mandalay Pictures and 300 producer Mark Canton for the film, which has a planned release date of 2011.

Super-Priced Art

Thursday, October 16th, 2008

Joseph V. Tirella calls it Super-Priced Art:

But it’s not just comic books and their cinematic adaptations that are big business; the market for comic art — the original pencil-and-ink drawings used to produce comic books — is in the middle of a boom that keeps moving into uncharted territory. “It hits a high point and then another and then an even higher point,” says Albert Moy, a New York-based dealer who has been buying and selling comic art for over two decades. (See a slideshow of works that have sold or are for sale.)

While some insiders estimate the global comic art market to be worth $25 million annually, others say it’s more like $70 million to $100 million. At the 2008 San Diego Comic-Con International in July, Joe Mannarino of All Star Auctions and Comic Art Appraisals in Ridgewood, New Jersey, did $1.2 million worth of business in four days, selling the Neal Adams/Bernie Wrightson artwork for Green Lantern No. 84 for $115,000 — a world record for the artist, he says — and two oil paintings by fantasy artist Frank Frazetta for more than $451,000. Anthony Snyder of Anthony’s Collectibles in New Jersey recently set a personal record when he closed a deal worth $150,000 for a 1964 Spider-Man page drawn by John Romita Sr. And dealers say the economic crisis hasn’t yet put a damper on things.

The Last American

Saturday, October 11th, 2008

J. A. Mitchell was the founder and editor of Life magazine, but he also wrote at least one satirical science fiction novel, The Last American, back in 1889.

As James R. Rummel explains, it “details how a Persian sailing ship in 2951 makes landfall amongst the ruins of a once great city, Nhu-Yok.”

Children’s Books Online presents it with its original illustrations, which I quite enjoyed:




(The Last American is also available in print, by the way.)

Browse the Artifacts of Geek History in Jay Walker’s Library

Thursday, October 9th, 2008

Steven Levy invites us to Browse the Artifacts of Geek History in Jay Walker's Library — including a Sputnik, books bound in rubies, a Kelmscott edition of Chaucer, a chandelier from Die Another Day, a 1665 Bills of Mortality chronicle of London’s plague fatalities by week, the instruction manual for the Saturn V rocket (which launched the Apollo 11 capsule to the moon), a framed napkin from 1943 on which Franklin D. Roosevelt outlined his plan to win World War II, and so on.






Giving the Watchmen Motion

Tuesday, October 7th, 2008

A new Watchmen movie is coming out, but that’s not the only new version of the story audiences can expect. Dave Gibbons, the original artist, discusses giving the Watchmen motion in what’s called a motion comic:

One of the attractions for me of having Watchmen made into the first Motion Comic was just that — it was breaking new ground. It was pretty good candidate for Motion Comics as the line style was very clear as I had drawn it years ago and therefore very easy to animate. John Higgins used a very flat, interesting color palate which made the technical aspect of animating easy. Also the story is a complete story — you know a beginning, middle and an end. The person who happens upon the Watchmen Motion Comics does not need to have any previous knowledge of continuity. So I suppose it’s another way to look at the material.

When I first looked at the samples of the Motion Comics, I thought they were quite well done but there are a few things that need tweaking, some things and that could be improved quite easily. One of the problems with the Watchmen material is that I’m so familiar with it and it’s hard to get an unbiased view on it. So I showed it to some friends and family who are in the business of games and animation. Of course we discussed the technicalities of it, but everyone remarked how well it was done. The “civilians” that I showed it to, particularly my two teenage stepdaughters, just thought it was great. They thought it was so exciting. They wanted to learn more and see what happened next in the story. So I think that really convinced me that this was a way of getting the material out to people who might not be aware of the comic, who might not pick up the comic and get some great entertainment value out of it.

Perhaps this will drive people to the original graphic novel.

Stephen Colbert Explains the Financial Crisis

Friday, October 3rd, 2008

Stephen Colbert Explains the Financial Crisis — in great detail — to his formidable opponent:

Some Things Just Should Not Be Mashed-Up

Wednesday, October 1st, 2008

GeekDad Ken Denmead says that some things just should not be mashed-up — but mixing Star Wars‘ Princess Leia with My Little Pony works:

Some of the other My Little Pony mash-ups definitely do not work.

Branagh in talks to direct ‘Thor’

Tuesday, September 30th, 2008

Kenneth Branagh is in talks to direct 'Thor' — aye, verily:

Kenneth Branagh is negotiating to direct Thor, the next Marvel Comics property that will be turned into a live-action film by Marvel Studios. Pic will be released in 2010.

Marvel Studios chief Kevin Feige’s choice of Branagh is surprising, as Branagh hasn’t really directed an action-heavy film since his debut on Henry V, a bloody telling of the British king’s conquest of France.

Branagh is the latest in a string of directors — such as Jon Favreau (Iron Man), Christopher Nolan (the Batman franchise) and Gavin Hood (X-Men Origins: Wolverine) — with arthouse roots taking on big-budget comicbook fare.

Marvel will set a distributor for Thor shortly.

Thor comicbook adaptation, penned by Mark Protosevich, follows disabled medical student Donald Blake, who has an alter ego as the hammer-wielding Norse god Thor.

Marvel will self-finance the film via its $500 million credit facility through Merrill Lynch. Marvel used that coin to fund both Iron Man and The Incredible Hulk and will do the same for the Iron Man sequel that has director Favreau and star Robert Downey Jr. returning.

The Thor negotiations come during a resurgence for Branagh. He’s currently drawing raves on the London stage in the title role of Ivanov, and he’ll next be seen acting in the Richard Curtis-directed The Boat That Rocked and the Bryan Singer-helmed Valkyrie.

Valkyrie is not, by the way, a Norse-mythology movie.

The Boxer Who Won’t Quit

Saturday, September 27th, 2008

Boxer Ricardo Mayorga has a media-savvy schtick that has led Reed Albergotti to call him The Boxer Who Won't Quit:

After one grueling workout last month in Florida, he toweled off and walked outside the gym. His coach handed him some fresh fruit to eat for recovery and an assistant produced a lighter. Soon Mr. Mayorga was taking a deep drag from a Marlboro, looking relieved and relaxed. “I’ve been smoking since I was 13,” he said. “It seems to be working for me, so why stop?”

Mr. Mayorga’s assistant, Anthony Gonzalez, says that when the boxer isn’t training, he smokes as many as three packs, or 60 cigarettes, a day.
[...]
As he ascended in boxing, Mr. Mayorga says he originally tried to hide his smoking habit for fear that promoters would scold him. After beating Mr. Lewis in 2002, Mr. Mayorga was sitting in the training room with his coach and smoking a cigarette when Alan Hopper, a publicist for promoter Don King, walked in. His coach frantically grabbed the cigarette and attempted to put it out, but instead of lecturing the fighter, Mr. Hopper told him to light up another one and found him a bottle of beer to take to the press conference. When Mr. Mayorga started taking questions from the media while drinking and smoking, an image was born.

Jonathan Harris collects stories

Thursday, September 25th, 2008

Jonathan Harris collects stories — nonfiction stories, which he collects via web-crawling software and then visualizes, also via software:

(Some meta-humor: I feel like Jonathan Harris’s robot army is watching me, waiting to strike.)

Some Words with a Mummy

Tuesday, September 16th, 2008

I started my Halloween-themed reading early, I suppose, when I decided to read a few short stories by Poe, including a satire of his that I’d never read, Some Words with a Mummy, in which a group of Egyptologists apply some electricity from a “Voltaic pile” to an ancient mummy in their possession — and the mummy, which has not had its brain and entrails removed, comes back to life:

Morally and physically — figuratively and literally — was the effect electric. In the first place, the corpse opened its eyes and winked very rapidly for several minutes, as does Mr. Barnes in the pantomime, in the second place, it sneezed; in the third, it sat upon end; in the fourth, it shook its fist in Doctor Ponnonner’s face; in the fifth, turning to Messieurs Gliddon and Buckingham, it addressed them, in very capital Egyptian, thus:

“I must say, gentlemen, that I am as much surprised as I am mortified at your behaviour. Of Doctor Ponnonner nothing better was to be expected. He is a poor little fat fool who knows no better. I pity and forgive him. But you, Mr. Gliddon — and you, Silk — who have travelled and resided in Egypt until one might imagine you to the manner born — you, I say who have been so much among us that you speak Egyptian fully as well, I think, as you write your mother tongue — you, whom I have always been led to regard as the firm friend of the mummies — I really did anticipate more gentlemanly conduct from you. What am I to think of your standing quietly by and seeing me thus unhandsomely used? What am I to suppose by your permitting Tom, Dick, and Harry to strip me of my coffins, and my clothes, in this wretchedly cold climate? In what light (to come to the point) am I to regard your aiding and abetting that miserable little villain, Doctor Ponnonner, in pulling me by the nose?”

The mummy explains that his people’s natural lifespan is hundreds of years, and that he was embalmed specifically so that he could be revived again later, to live his life in installments, across more than one millennium, which surprises the modern men, who assume that ancient Egypt was primitive:

“The long duration of human life in your time, together with the occasional practice of passing it, as you have explained, in installments, must have had, indeed, a strong tendency to the general development and conglomeration of knowledge. I presume, therefore, that we are to attribute the marked inferiority of the old Egyptians in all particulars of science, when compared with the moderns, and more especially with the Yankees, altogether to the superior solidity of the Egyptian skull.”

“I confess again,” replied the Count, with much suavity, “that I am somewhat at a loss to comprehend you; pray, to what particulars of science do you allude?”

Here our whole party, joining voices, detailed, at great length, the assumptions of phrenology and the marvels of animal magnetism.

The satire gets interesting when it moves away from technology and the sci-fi premise that the Egyptians did in fact have higher technology than then-modern “Yankees”:

This disconcerted us so greatly that we thought it advisable to vary the attack to Metaphysics. We sent for a copy of a book called the “Dial,” and read out of it a chapter or two about something that is not very clear, but which the Bostonians call the Great Movement of Progress.

The Count merely said that Great Movements were awfully common things in his day, and as for Progress, it was at one time quite a nuisance, but it never progressed.

We then spoke of the great beauty and importance of Democracy, and were at much trouble in impressing the Count with a due sense of the advantages we enjoyed in living where there was suffrage ad libitum, and no king.

He listened with marked interest, and in fact seemed not a little amused. When we had done, he said that, a great while ago, there had occurred something of a very similar sort. Thirteen Egyptian provinces determined all at once to be free, and to set a magnificent example to the rest of mankind. They assembled their wise men, and concocted the most ingenious constitution it is possible to conceive. For a while they managed remarkably well; only their habit of bragging was prodigious. The thing ended, however, in the consolidation of the thirteen states, with some fifteen or twenty others, in the most odious and insupportable despotism that was ever heard of upon the face of the Earth.

I asked what was the name of the usurping tyrant.

As well as the Count could recollect, it was Mob.

Excellent election-year reading, that.

The New Pranksters

Sunday, September 14th, 2008

The Old Pranksters of the ’60s and ’70s are upset that The New Pranksters of today aren’t subversive enough:

Improv Everywhere pranks have typically been aimed at the consumer culture. In one 2006 stunt, 80 people dressed in what looked like Best Buy employee uniforms — blue shirts and khakis — walked around in one of the chain’s stores in Manhattan, much to the confusion of everyone around them. Mr. Todd says a store employee called the police and the pranksters disbanded after the authorities arrived. Best Buy spokeswoman Susan Busch says the company “took it in good stride” and would only object if the prank interfered with customers shopping.

Last year, the group sent 111 shirtless men into an Abercrombie & Fitch in New York City, in a spoof of the chain’s use of bare-chested hunks in its ad campaigns. The men (some fat, some thin) were told to say they were shopping for a shirt. Spokesman David Cupps says the company has no comment.

The group also sent more than 50 redheads to stand in front of a Manhattan Wendy’s and chant “No pigtails!” in a mock protest of what they said was the inaccurate portrayal of redheads in the chain’s ad campaign. Company spokesman Bob Bertini says the stunt was a minor distraction and showed people “engaging with the brand.”

In fact, some advertisers are starting to see the marketing value of pranks. Taco Bell recently hired Mr. Todd to stage a “freeze” in a new restaurant in Flushing, N.Y., where paid extras posing as employees and patrons simply froze in place, baffling the actual customers. The stunt was later used in a viral marketing campaign for the restaurant’s Frutista Freeze drink, and a video of the prank has been viewed 500,000 times online, says Taco Bell spokesman Will Bortz. “We thought it was brilliant,” he says.

I love the indignation of “serious” pranksters:

Some of Mr. Todd’s admirers objected, however. “Taco Bell killed the freeze,” says David Kartsonis, a 21-year-old video and TV producer from Redondo Beach, Calif., who helps organize events for GuerilLA. He says he won’t do the stunt now because it’s been overexposed. Mr. Kartsonis also complains that Improv Everywhere’s videos seem geared more toward viral popularity online than in-the-moment fun: “They spend a lot more time worrying about the end viewer. We focus on people who are actually there at the time enjoying it.”

Mr. Todd says he did the Taco Bell stunt after the freeze craze had passed; freezes have already been performed in 50 countries, he says.

Governor Palin and Senator Clinton address the nation

Sunday, September 14th, 2008

Governor Palin and Senator Clinton address the nation:

From Film, to Game, to Bargain Bin

Saturday, September 13th, 2008

While video games based on movies are generally of excremental quality, Chris Bateman notes, they still sell well — and there are sound reasons for the path From Film, to Game, to Bargain Bin:

Film-to-game adaptations are a merchandising proposition — the whole basis of the commercial viability of the form is to get the game on the shelves when it can share in the hype of the movie (thus saving on marketing costs). Consequently, the damned souls condemned to work on a film-to-game adaptation are immediately up against the clock. The famed E.T. The Extra-Terrestrial game had to be made in six weeks — when this is taken into account, its poor quality is perhaps more forgiveable.

That’s just the beginning of the problem though. Not only do you have insufficient time to work on these kinds of projects, but you are usually working solely from the screenplay (because you have to start work before principal photography has begun) and so if the goal of the project is to have the game represent the film, you can look forward to a panoply of crises later in the project as you discover your game doesn’t match the film at all. Not to mention that as well as having a publisher interfering with the development process, you also have the licensors from the movie studio interfering — and this usually means even more disastrously ill-conceived feedback than usual.
[...]
And let’s not forget, many of these games do sell rather well. Sales figures below half a million are quite rare for a big film-to-game license, and figures around a million are common. These aren’t exactly a high watermark figure (five, ten and fifteen million unit sales exist for the best titles in the current market) but they probably bespeak of a project in profit. Remember that E.T. game that everyone likes to knock? It still sold 1.5 million units. The game is only considered a failure because Atari paid too much for the license and thus manufactured too many units trying to hit the break point; if their bid had been reasonably judged, they would still have made a profit on this title, irrespective of the quality of the game.

The ghastly truth of the matter is that many perfectly well-made games do not sell in unit numbers on a par with the film-to-game adaptations, which underscores the reason for the adaptations in the first place: the commercial reality is that you’re going to sell more copies of a mediocre game with a strong brand license (especially with simultaneous release) than of a well-designed original game at least nine times out of ten, if not more. If you’re an investor (instead of, say, a gamer), which proposition do you think you’re going to prefer?

So, how do you end up with a quality film-based game, like GoldenEye?

GoldenEye, for instance, was not released to coincide with the 1995 Bond film of the same name, and was in fact released to coincide with the following Bond movie (Tomorrow Never Dies) in 1997. The team had the time they needed to get the game as good as it could be, and it benefited from superior review scores, word-of-mouth and all the other advantages of a quality game title that didn’t have to be rushed to master.

Also, if a film doesn’t suggest a game that hardcore gamers will like, how about not trying to make a game for hardcore gamers? Make a game for the audience you have:

Most videogames are too difficult for the mass market audience — many adaptations shouldn’t be making a game for the hobbyists at all, they should be making it for the actual audience such a licensed game will receive. It seems like a no-brainer, and yet developers get this wrong time and time again.

Case in point, Traveller’s Tales 2003 Finding Nemo game was monstrously old school in its design sensibilities; it’s hard to believe that the audience for the film who were then interested in the game could possibly have their play needs met by this sequence of unceasing pain. Yet the game sold in good numbers (about 1.12 million units in the US on the PS2) — on the back of the popularity of the brand. I do not think it is much of a stretch to suggest a more forgiving, more casual-friendly game design could have been delivered on the same resources but have better met the needs of the audience for a Finding Nemo branded game, and benefited from better sales on the back of better word-of-mouth and fewer returns.