According to the New Paltz Neanderthal Project’s findings, people with high levels of Neanderthal shared personality traits:
- They were introverted.
- They were more neurotic than an average person.
- They liked reading non-fiction more than fiction.
- They were more promiscuous.
- They had a poor relationship with their biological fathers.
- They felt that others did not support them socially or emotionally.
- They had bipolar tendencies and were more likely to be on the autism spectrum.
The picture that this paints of Neanderthals — and why they suddenly died out around 40,000 years ago — seems clear. They weren’t as adept at forming large social groups as humans.
It is estimated that at any given moment there were only about 2,000 Neanderthals in existence anyhow. So the population was very small to begin with, and then spread out over a wide area, the Eurasian landmass. Possibilities for interaction with kindred were small.
One is left and blogging over at Vault-Co!
Vault-co seems new to me and possibly significant.
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Someone who is Neanderthalesque doesn’t get along with Homo Sapiens, you say? I wonder how well a lone Sapiens would do in a crowd of Neanderthals.
Man, Vault-Co. Been a while since I read through his archives. One of the most amusingly crazy people I’ve come across on the net.
I for one welcome our new Neanderthal overlords.
Cleve’s been around for a while.
He is not all crazy. One of the things that made his reputation originally was that he was on the Australian team that was tasked with doing a sequel to Wizardry 8 (? I think), it was a horrific mishmash of incompetence, and he decided he could do just as good a game entirely on his own and that in fact it would be the BEST GAME EVER and in fact he’s been working on it super-hard and it’s going to come out WITHIN SIX MONTHS HE SWEARS and that’s been going on for about 20 years now; demos of the game have been released (most recent one was I think a year or so ago), and he definitely nailed the gameplay feel and definitely has the skills to do what he says, but he just never seems to get around to actually finishing it and releasing it instead of just talking about how great it will be.
Aaaaanyway, in discussions about this game, he’s repeatedly made allusions to the Australian team that inspired or horrified him into taking on this project, and the incredibly demented ideas they had (“the penis monster” being one of the most memorable; the stack of dildoes and gay porn magazines in the project manager’s bathroom being another – said PM’s apartment being a place where local teens and preteens were constantly being invited to “play video games”). This was generally considered just Cleve being Cleve, wild exaggerations, crazy talk, trolling, saying things that might have a shred of truth somewhere in them but don’t take bets on exactly what … until, a few years ago, somebody acquired a whole pile of paper documents dating back to those days, and put them up for sale on Ebay (I think) along with scans of the documents, and pretty much all of Cleve’s wildest and most hair-raising claims about the people and the project were vindicated by said evidence. Including the penis monster.
I take everything Cleve says with a grain of salt, and I would never, ever give him money for something that didn’t involve him IMMEDIATELY handing over whatever it is I’m paying for … but he sometimes speaks truth that absolutely nobody else does. That’s valuable.
A lone Sapiens amongst Neanderthal would probably come off as extra faggoty.
The way Texas Arcane from Vault-Co came to be: