South by Southwest included a talk called Cloaks, Daggers, and Dice, which examined how the CIA uses games:
In “Collection,” Clopper’s first CIA game, teams of analysts work together to solve international crises against a ticking clock. His second title, “Collection Deck,” is a Pokémon-like card game in which where each card represents either an intelligence collection strategy or a hurdle like red tape or bureaucracy.
Also speaking on the panel was Volko Ruhnke, who is an intelligence educator at the CIA and a freelance game designer. Ruhnke said he is particularly interested in one type of game: a simulation tabletop game to train analysts and help with analytic tasks. It could help forecast complex situations by forcing players to handle multiple scenarios simultaneously.
Ruhnke himself created a commercial board game to simulate the Afghanistan conflict and walk players through military, political, and economic issues in the region. It gives players “a much more dynamic understanding of the issues of modern Afghanistan,” Ruhnke said, adding that a similar game could be of use internally at the CIA as well.
Volko Ruhnke is famous — in the wargaming community — for designing the card-driven wargames Labyrinth: The War on Terror, 2001–? and Wilderness War. He was also the original designer of GMT Games’ COIN series, which includes Cuba Libre, A Distant Plain, and Liberty or Death: American Insurrection.