China Stocks, Once Frothy, Fall by Half In Six Months

Monday, April 21st, 2008

China Stocks, Once Frothy, Fall by Half In Six Months — after increasing six-fold over the last couple years:

The sharp decline in Chinese stocks is approaching a milestone: With a 4% drop Friday, the market has fallen by nearly half since its peak last fall. The decline has wiped out nearly $2.5 trillion of wealth and is testing the government’s apparent resolve to let the market find equilibrium on its own.

The plunge has slashed the savings of millions of Chinese investors who jumped into the market as it rose six-fold in two years. It is crimping expansion in the country’s nascent financial sector and may put a squeeze in corporate coffers. But so far, it has not slowed the world’s fastest-growing major economy.

The benchmark Shanghai Composite Index has lost 49% since topping out, along with other global markets, last October. The slide was triggered by the global economic slowdown combined with the lofty valuations of Chinese stocks. It accelerated recently as investors became convinced the government would not intervene to stop the fall. The index finished Friday at 3094.67, down 4%.

While Chinese shares have been among the hardest-hit anywhere, some other emerging markets have also had a tough time, falling 6% so far this year after rising an average of 32% a year over the past five years. The other big loser is India, which was the other big winner over the past few years. The Mumbai Sensex Index is down 19% so far this year.

The 10 most frequent lies told by IT consultants

Monday, April 21st, 2008

Cringely lists the 10 most frequent lies told by IT consultants:

  1. “This can only be accomplished through a large custom development project.”
  2. “Of course your data is safe.”
  3. “We’ll need a day or two for optimization and debugging.”
  4. “Yes, we’ve done this before. There are several companies using this product (or technology). They really like it.”
  5. “Server consolidation and virtualization will save you money.”
  6. “Storage consolidation and virtualization will save you money.”
  7. “The upgrade (or change) will be seamless and will not affect production.”
  8. “The upgrade (or change) will be transparent to users.”
  9. “Yes, we tested this thoroughly before installing it.”
  10. “If you install Tivoli it will solve all your support problems.”

Be Good

Sunday, April 20th, 2008

Paul Graham says, Be Good:

When you’re small, you can’t bully customers, so you have to charm them. Whereas when you’re big you can maltreat them at will, and you tend to, because it’s easier than satisfying them. You grow big by being nice, but you can stay big by being mean.

You get away with it till the underlying conditions change, and then all your victims escape. So “Don’t be evil” may be the most valuable thing Paul Buchheit made for Google, because it may turn out to be an elixir of corporate youth. I’m sure they find it constraining, but think how valuable it will be if it saves them from lapsing into the fatal laziness that afflicted Microsoft and IBM.

The 10 most frequent lies told by IT consultants

Sunday, April 20th, 2008

Cringely lists the 10 most frequent lies told by IT consultants:

  1. “This can only be accomplished through a large custom development project.”
  2. “Of course your data is safe.”
  3. “We’ll need a day or two for optimization and debugging.”
  4. “Yes, we’ve done this before. There are several companies using this product (or technology). They really like it.”
  5. “Server consolidation and virtualization will save you money.”
  6. “Storage consolidation and virtualization will save you money.”
  7. “The upgrade (or change) will be seamless and will not affect production.”
  8. “The upgrade (or change) will be transparent to users.”
  9. “Yes, we tested this thoroughly before installing it.”
  10. “If you install Tivoli it will solve all your support problems.”

Thousands of people are losing their jobs on Wall Street

Sunday, April 20th, 2008

Thousands of people are losing their jobs on Wall Street — some before their first day of work:

Since August, the financial industry has shed more than 38,000 jobs as a result of the credit crisis and the collapse of Bear Stearns. Citigroup added to the misery on Friday, saying it would eliminate 9,000 more jobs. No one thinks the pain will end there.

The angst is most acute at Bear. Many of its 14,000 employees are expected to lose their jobs in the coming months. JPMorgan is running what its chief executive, James Dimon, has called a “military operation” to decide which employees at both banks will stay and which will go.

For now, many of Bear’s might-have-beens say they will keep hunting for jobs on Wall Street, where the typical new college graduate earns a starting annual salary of $80,000 or more, plus bonus.

And JPMorgan is offering the student recruits consolation prizes, provided they play by its rules. They can keep hefty signing bonuses that Bear promised them — $10,000 for college seniors, and about $50,000 for M.B.A. students — if they sign contracts in which they agree not to sue the bank over their rescinded jobs. If they do not sign, JPMorgan says, they cannot keep the money, which many of the students received last fall.

JPMorgan is also offering to let the students use its career counseling center, where they can hone interview skills and brush up résumés. The bank will pay students who accepted summer internships at Bear Stearns, putting some to work in its own divisions and others to work at charities.

Before disaster struck, Bear Stearns — one of the most prestigious employers in campus career offices — signed on about 300 undergraduates and M.B.A.’s for full-time positions and about 300 interns for the summer. But those offers were thrown into question in March, when the 85-year-old company, undone by what amounted to a bank run, agreed to be acquired by JPMorgan in a controversial deal brokered by the federal government.

The students’ fate depended on which corner of Bear they were going to join. Those who had signed on in the equities, banking and fixed-income divisions generally lost their jobs. Those who had joined in the energy, prime brokerage and merchant banking division will go to work for JPMorgan.

IBM launches internal pilot program to test migration to Macs

Saturday, April 19th, 2008

IBM launches internal pilot program to test migration to Macs:

The first phase of the pilot program is said to have run from October 2007 through January 2008, in which 24 MacBook Pros were distributed to researchers at different sites within the company’s research division.

In the documents obtained by Roughly Drafted, the former PC-maker outlined a series of reasons for evaluating Apple notebooks as a replacement for the Windows-based ThinkPads currently used inside the company.

Specifically, it said Macs are less prone to security issues, are widely used in the academic world with which IBM Research has close ties, and that many new company hires have said they’re more comfortable with Macs and would like to use them as opposed to their ThinkPads.

During the initial pilot, participants were allowed to keep their ThinkPads, but were asked to use them only in the event that they needed to use software that was not yet available on the Mac. After the four month test period, the 14 research scientists, 8 software engineers, a director, and a VP staff assistant participating in the pilot program were asked to provide feedback.

Of the 22 of 24 who responded, Roughly Drafted reported that 18 said that the Mac offered a “better or best experience” compared to their existing computer, one rated it “equal or good,” and three said the Mac offered a “worse experience.” Seven reported having no or marginal prior knowledge of using Macs, while 15 said they had moderate or expert knowledge of the platform.

While all of the participants reported that it was easy to install IBM’s internal software on the Macs, several noted weakness or drawbacks associated with applications that were not yet suited for the Apple platform, or faced support issues. Among these were Microsoft’s Visio diagraming and NetMeeting software, and several of IBM’s own applications, such as its DB2 database and Websphere application server.

However, when asked if they would rather keep their MacBook Pro or return to using their familiar ThinkPad, only three chose the ThinkPad; the rest decided to keep the Mac notebook and obtain VMWare Fusion licenses to run Windows when necessary.

Brad Bird on Innovation

Saturday, April 19th, 2008

The McKinsey Quarterly has published an excellent interview with Pixar’s Brad Bird, in which he shares his “innovation lessons”:

The Quarterly: What attracted you to Pixar?

Brad Bird: One thing that was unbelievably different about this company was that they were worried about becoming complacent. When I came here, they had made three movies — Toy Story, A Bug’s Life, and Toy Story 2 — that had all been big hits. I was coming off a film called The Iron Giant that was a highly regarded financial failure.

Steve Jobs, Ed Catmull, and John Lasseter said, in effect, “The only thing we’re afraid of is complacency — feeling like we have it all figured out. We want you to come shake things up. We will give you a good argument if we think what you’re doing doesn’t make sense, but if you can convince us, we’ll do things a different way.” For a company that has had nothing but success to invite a guy who had just come off a failure and say, “Go ahead, mess with our heads, shake it up” — when do you run into that?
[...]
So I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here. For less money per minute than was spent on the previous film, Finding Nemo, we did a movie that had three times the number of sets and had everything that was hard to do. All this because the heads of Pixar gave us leave to try crazy ideas.
[...]
The Quarterly: Do angry people — malcontents, in your words — make for better innovation? Can you be innovative and also happy?

Brad Bird: I would say that involved people make for better innovation. Passionate involvement can make you happy, sometimes, and miserable other times. You want people to be involved and engaged. Involved people can be quiet, loud, or anything in-between — what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.
[...]
The Quarterly: How do you build and lead a team that collaborates in the way you’re describing?

Brad Bird: When I directed The Iron Giant, I inherited a team that was totally broken — a bunch of miserable people who had just gone through a horrific experience on a previous film that had bombed. When the time came for animators to start showing me their work, I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person.

For my reviews, I got a video projector and had an animator’s scenes projected onto a dry-erase board. I could freeze a frame and take a marker and show where I thought things should be versus where they were. I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together. If there is a solution, I want everyone to hear the solution, so everyone adds it to their tool kit. I’m going to take my shot at what I think will improve a scene, but if you see something different, go ahead and disagree. I don’t know all the answers.”

So I started in: “I think the elbow needs to come up higher here so that we feel the thrust of this action.” “I’m not seeing the thought process on the character here.” “Does anybody disagree? Come on, speak up.” The room was silent because with the previous director, anyone who dared to say anything got their head chopped off.

For two months, I pushed and analyzed each person’s work in front of everybody. And they didn’t speak up. One day, I did my thing, and one of the guys sighed. I shouted, “What was that?” And he said, “Nothing man, it’s OK.” And I said, “No, you sighed. Clearly, you disagree with something I did there. Show me what you’re thinking. I might not have it right. You might. Show me.” So he came up, and I handed him the dry-erase marker. He erased what I did. Then he did something different and explained why he thought it ought to be that way. I said, “That’s better than what I did. Great.” Everybody saw that he didn’t get his head chopped off. And our learning curve went straight up. By the end of the film, that animation team was much stronger than at the beginning, because we had all learned from each other’s strengths. But it took two months for people to feel safe enough to speak up.
[...]
The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.

Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget — but never shows up in a budget — is morale. If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Before I got the chance to make films myself, I worked on a number of badly run productions and learned how not to make a film. I saw directors systematically restricting people’s input and ignoring any effort to bring up problems. As a result, people didn’t feel invested in their work, and their productivity went down. As their productivity fell, the number of hours of overtime would increase, and the film became a money pit.

IBM launches internal pilot program to test migration to Macs

Saturday, April 19th, 2008

IBM launches internal pilot program to test migration to Macs:

The first phase of the pilot program is said to have run from October 2007 through January 2008, in which 24 MacBook Pros were distributed to researchers at different sites within the company’s research division.

In the documents obtained by Roughly Drafted, the former PC-maker outlined a series of reasons for evaluating Apple notebooks as a replacement for the Windows-based ThinkPads currently used inside the company.

Specifically, it said Macs are less prone to security issues, are widely used in the academic world with which IBM Research has close ties, and that many new company hires have said they’re more comfortable with Macs and would like to use them as opposed to their ThinkPads.

During the initial pilot, participants were allowed to keep their ThinkPads, but were asked to use them only in the event that they needed to use software that was not yet available on the Mac. After the four month test period, the 14 research scientists, 8 software engineers, a director, and a VP staff assistant participating in the pilot program were asked to provide feedback.

Of the 22 of 24 who responded, Roughly Drafted reported that 18 said that the Mac offered a “better or best experience” compared to their existing computer, one rated it “equal or good,” and three said the Mac offered a “worse experience.” Seven reported having no or marginal prior knowledge of using Macs, while 15 said they had moderate or expert knowledge of the platform.

While all of the participants reported that it was easy to install IBM’s internal software on the Macs, several noted weakness or drawbacks associated with applications that were not yet suited for the Apple platform, or faced support issues. Among these were Microsoft’s Visio diagraming and NetMeeting software, and several of IBM’s own applications, such as its DB2 database and Websphere application server.

However, when asked if they would rather keep their MacBook Pro or return to using their familiar ThinkPad, only three chose the ThinkPad; the rest decided to keep the Mac notebook and obtain VMWare Fusion licenses to run Windows when necessary.

Ultimate Cash Machines

Friday, April 18th, 2008

The latest issue of Forbes presents the owners of the UFC as the Ultimate Cash Machines:

With his older brother, Frank Fertitta III, 46, and UFC President Dana White, 39, Lorenzo Fertitta has transformed UFC from a business once labeled by Senator John McCain as “human cockfighting” into a lucrative sports empire that competitors like Mark Cuban are now hoping to horn in on.

It’s the Ultimate Money Machine. That night before the Super Bowl 10,700 fans packed the arena, paying an average of $340 for a ticket to witness nine mixed martial arts fights. Another 500,000 fans paid $45 ($55 for high definition) to watch five of the nine fights at home. The total haul from the event: $25 million.

This year UFC is likely to generate $250 million, capturing perhaps 90% of mixed martial arts revenue. The majority of UFC revenues come from the monthly pay-per-view events. Additional cash is made from ticket sales to live fights and licensing fees from its Spike cable shows The Ultimate Fighter and UFC Fight Night . These shows in turn act as promotional tools to drive fans to pay-per-view events. More scratch comes from sales of DVDs and T shirts, as well as downloads from UFC’s library of past bouts.

The Fertittas field pleas from private equity and media firms to sell UFC. Those offers, they assert, exceed $1 billion. Not a bad return on investment for something they paid a mere $2 million for in 2001. (Indeed, in 2002 FORBES wrote skeptically about the Fertittas’ ability to turn their new purchase into anything worthwhile.) The price, if they could get it, would be rich in comparison with the $1.4 billion market value for publicly traded World Wrestling Entertainment, which has almost double the revenue. Both UFC and WWE racked up similar pay-per-view buys in 2007: UFC got 5.1 million buys for 11 fights while WWE got 5.2 million for 15 fights. Often UFC pay-per-view events draw as many male viewers ages 18 to 49 — some 3 million — as one of last year’s biggest college football games, Michigan versus Ohio State. That number assumes six people are gathered around the TV to watch each pay-per-view purchase. UFC has broadcast events to 170 countries and territories and recently sold out live fights in Manchester, U.K. and Montreal.

The brothers each own 45% of UFC (White owns the rest), which is operated through their holding company Zuffa (Italian for “fight”), LLC. Add in personal assets and their stake in Station Casinos, which they took private with buyout maven Thomas Barrack for $9 billion in cash and assumed debt last year, and each Fertitta has a net worth of $1.3 billion, ranking each 380th on The Forbes 400.

Why There Aren’t More Googles

Wednesday, April 16th, 2008

Paul Graham explains why there aren’t more Googles — money guys undervalue the most innovative startups:

The reason there aren’t more Googles is not that investors encourage innovative startups to sell out, but that they won’t even fund them. I’ve learned a lot about VCs during the 3 years we’ve been doing Y Combinator, because we often have to work quite closely with them. The most surprising thing I’ve learned is how conservative they are. VC firms present an image of boldly encouraging innovation. Only a handful actually do, and even they are more conservative in reality than you’d guess from reading their sites.

I used to think of VCs as piratical: bold but unscrupulous. On closer acquaintance they turn out to be more like bureaucrats. They’re more upstanding than I used to think (the good ones, at least), but less bold. Maybe the VC industry has changed. Maybe they used to be bolder. But I suspect it’s the startup world that has changed, not them. The low cost of starting a startup means the average good bet is a riskier one, but most existing VC firms still operate as if they were investing in hardware startups in 1985.

Howard Aiken said “Don’t worry about people stealing your ideas. If your ideas are any good, you’ll have to ram them down people’s throats.” I have a similar feeling when I’m trying to convince VCs to invest in startups Y Combinator has funded. They’re terrified of really novel ideas, unless the founders are good enough salesmen to compensate.

And yet it’s the bold ideas that generate the biggest returns. Any really good new idea will seem bad to most people; otherwise someone would already be doing it. And yet most VCs are driven by consensus, not just within their firms, but within the VC community. The biggest factor determining how a VC will feel about your startup is how other VCs feel about it. I doubt they realize it, but this algorithm guarantees they’ll miss all the very best ideas. The more people who have to like a new idea, the more outliers you lose.

Whoever the next Google is, they’re probably being told right now by VCs to come back when they have more “traction.”

Taxis in the Sky

Sunday, April 13th, 2008

James Fallows (Free Flight) writes about DayJet’s on-demand taxis in the sky:

During the good times, [Ed Iacobucci's] wife, Nancy, had started an air-charter business called Wingedfoot. It was a “traditional” charter business — that is, multimillion-dollar aircraft hired for very high fees by corporations or tycoons. By that time, Iacobucci was following the same aviation-world chatter I was, about the coming of small jets. The difference between a writer and an entrepreneur is this: the only thing I could figure out to do was write a book about it; by January 2002, Iacobucci and his wife had raised several million dollars from friends, family, and tech-industry investors to start work on a new air-taxi company. (They raised some $16 million from investors, in two rounds, from 2001 through 2006; then another $50 million in early 2007; then $140 million in debt financing, to buy airplanes, about a year ago.) They code-named the company Jetson Systems, which they wisely changed to DayJet when they announced their plans in 2003.

Here are some of the essential reasons that the new business was not as outlandish as the original name might have made it seem.

First, the airplanes. Eclipse, founded by another software-industry veteran who had worked with Iacobucci named Vern Raburn, promised to deliver fast, small jets for about $1 million apiece — versus five to 10 times that much for Gulfstreams, Falcons, Learjets, etc. — and to build them with advanced, Toyota-style lean-manufacturing techniques that would make them dramatically more reliable than current versions. Their efficient engines would also make them cheaper to operate, bringing the overall cost per mile of jet travel to a small fraction of the private-jet level. The price of an Eclipse has risen to about $1.5 million, but it is still much cheaper than alternative jets.

Next, the airports. Although unnoticed by most travelers, the United States is studded with airports, at least 3,500 of which have runways large enough to allow small, Eclipse-style jets to take off and land. The real value of these airports is that most of them stand nearly empty and could handle many more airplanes carrying people to and from the suburbs, office developments, factories, or recreation sites nearby. Most were built during an aviation boom that ended 50 years ago, and have barely been modernized since then. Bruce Holmes’s efforts at NASA included exploring ways to make them all usable, even in bad weather — especially with safer, modern GPS-based landing systems.

And finally, the airlines. Despite the temporary dip in air travel after 9/11, compared with 2000, airlines now serve fewer cities, with less-frequent flights and often with smaller airplanes — but carry more people overall. And although a larger share of flights go through overcrowded hubs such as O’Hare, Dallas/Fort Worth, and Atlanta, those airports rarely add new runways. This has the same effect as trying to force more cars onto a given road: all of them slow down. Once in the sky, jets are as fast as ever, but cascading delays mean that the overall door-to-door speed of U.S. airline travel has been slowing down.

The “ant farmers” call it an “Internet for stuff”:

Jim Herriott and Bruce Sawhill, computer scientists in their 40s, are the ant farmers. [...] Their job has been to determine exactly how many people might pay to use an air taxi, and where they would want to go. Their answers have come through ant farming, which could less colorfully be called inductive reasoning.

For instance, to predict how many Floridians would pay to fly from Pensacola to Naples, they start not by gathering gross-travel or population figures but by trying to simulate the decisions that hundreds of thousands of individual travelers will make. Their computer models resemble a much more complex version of an “artificial life” computerized game like SimCity or SimLife — or, to explain the nickname they gave themselves, programs that simulate the paths a colony of ants will take across a floor as they discover and retrieve pieces of food. This process is also known as “agent-based modeling.” The ants, or agents, in DayJet’s model are the 500,000 people per day in the seven southeastern states who take business trips of 100 miles or more. Some 80 percent of these trips are now made by car. Commercial airlines account for most of the rest, with trains, buses, charter flights, etc. making up the remainder. (In the Northeast, commercial airlines represent less of the total, and trains more.)
[...]
The DayJet model factors in all relevant variables that could affect the traveler’s decision — something that is hard enough for a real person in real time. It contains up-to-date listings of all flights offered by all commercial airlines serving the region, and the prices for short-term bookings and seven- or 14-day advance-purchase fares. It has average highway-speed and congestion data for the routes people would drive between any two cities, and real-world travel time from different parts of a city to the nearest airport. It includes lodging and restaurant costs, if a driving trip means an overnight stay, and rental-car and gas rates.

Also, crucially, it tries to place some value on people’s time.

Fascinating, but I can see such a bottom-up simulation going very, very wrong.

Anyway, DayJet noticed that a shift in airline policy was helping it:

As airlines “upgraded” the equipment they used for small cities — sleek-looking 50-seat regional jets in place of clunky 13-seat turboprops — many of them had to downgrade their service. This shift was bad news for small cities in many ways. For instance, Lakeland, where I went on my DayJet flight, had with federal and state funding built a new $6.8 million terminal in 2002. The investment was based on the assumption that a feeder airline would add Lakeland to its schedule — probably Comair, a Delta subsidiary, which had served Lakeland with small planes in the 1980s. In fact, no airlines came, and the expensive terminal stood empty — until the first Dayjet flight arrived last October. Cities that could keep small turboprops full might generate too little traffic for larger regional jets, but plenty to sustain an air-taxi business.

The ant-farmers are just one of the two tech teams. The other team is composed of Russian mathematicians who have devised a complex real-time scheduling and pricing system:

On the Web site, you say where you’d like to go — to Naples, from Tallahassee — and when. Then comes the crucial part: specifying how flexible you are about your travel plans. If the flight itself takes just under two hours versus seven hours of driving (the site tells you how long the flight will take), and you have exactly two hours in which you’d like to travel, you say: “Can’t leave till 2 p.m., must arrive at 4 p.m.” After only a few seconds, the system gives you a quote, in this case DayJet’s highest rate: $1,296. But if you are free to travel any time that day as long as you get there by dinnertime, you enter: “Could leave as early as 11 a.m. but must arrive by 6 p.m.” In that case, the system comes back with a quote about one-quarter as high: $346. Airline fares for this route on Orbitz or Travelocity are usually higher, and the trip always takes longer, because there are no nonstops.

If you accept, the trip is booked — and the night before your trip, you get an e-mail specifying your exact departure time, meaning you won’t have to devote your entire “travel window” to traveling. If the e-mail says to get to the airport by 3 p.m., the plane will be there waiting for you. All you do at the airport is show your ID at a counter and walk onto the plane. If you have specified a wide-enough travel window to get a lower price, there may be at most one intermediate stop to drop off or pick up another passenger. Combining trips this way, in a familiar SuperShuttle model, is the key to DayJet’s per-seat, on-demand service, which keeps prices well below what they would be for chartering an entire plane.

In the few seconds it takes DayJet to price your trip, a system called RTR (for “real-time routing”) is figuring out how your request will affect the placement of planes, pilots, and passengers for all other flights that day, and exactly how much the company must charge to make a profit on your flight. The mechanics of making all of this work are what have made the Russians famous within the company — along with a vast computing system called ASTRO, which runs round the clock, constantly looking for more efficient­ ways to combine planes, pilots, and the time windows requested by passengers.

Between 6 and 7 p.m. each evening, the computers “gelatinize” the assignments for the next day — make them firm enough to tell passengers exactly when to show up at the airports, but still pliable enough that pilots and planes might be reassigned if last-minute requests come in. From the passenger’s point of view, everything is truly set by this point. (Passengers can change or cancel their flights until 6 p.m. the previous night, for a $100 fee. Between 6 p.m. and two hours before flight time, the cancellation fee is 50 percent of the fare. Within two hours of flight time, passengers who cancel must forfeit the full fare.) But until an hour or two before each flight, the company may not be sure which airplane, with which team of pilots from which other destination, will be making the trip. These last-minute assignments are left to ASTRO, which keeps track of the unbelievably intricate technical, legal, and human variables required to meet the promised schedule. (For instance: not simply which pilots are due for rest time but also which pilots weigh how much, so that two fat ones won’t lead to an overloaded flight.)

I told Brad Noe, the vice president for software development, that the only place I had seen something similar was in a logistics center tracking the flow of electronic products from factories in China, through U.S. air couriers, to delivery in the United States. “This is a logistics company,” he replied, “that happens to be moving people.”

(I’ve discussed DayJet before.)

‘Amazon Tax’ Lands in New York

Saturday, April 12th, 2008

‘Amazon Tax’ Lands in New York:

With the passage of the hotly debated state budget last night, New York legislators approved a bill that will require many online retailers to begin collecting sales taxes on purchases shipped to the state, even if they have no operations or employees working there.

New York Governor David Paterson is widely expected to sign the measure.

The so-called “Amazon tax” closes a loophole for Internet retailers who derive sales through affiliate programs in which Web site owners place a link to the merchant on their site and earn a commission on sales made from referrals. In lobbying for the bill, the industry group representing New York retailers had argued that the exemption from the sales-tax collection requirement gave out-of-state online retailers an unfair competitive advantage.
[...]
The tax was inspired in some ways by a 1992 ruling by the U.S. Supreme Court. In Quill v. North Dakota, the Court determined that out-of-state retailers cannot be required to collect sales tax on purchases sent to states where they did not have a physical presence. They argued that compelling merchants to adhere to the complexities of the state and local tax codes would place an unreasonable burden on interstate commerce.

With the new law, New York is taking an aggressive stance on the Quill ruling, claiming that a retailer such as Amazon holds a physical presence in the state because it derives sales through its affiliates who live there, explained Hugh Goodwin Jr., a state and local tax attorney and partner at the global firm DLA Piper.

I suppose we might see Amazon drop its New York affiliates.

The Game’s the Thing at MTV Networks

Friday, April 11th, 2008

The Game’s the Thing at MTV Networks:

No Old Media company has placed a more far-reaching bet on gaming. MTVN operates more than 5,000 mobile, console, and online games and virtual worlds — many of them based on TV shows such as MTV’s The Real World and Nickelodeon’s SpongeBob SquarePants. MTVN has even cut a deal to develop new titles with Hollywood über-producer Jerry Bruckheimer of CSI and Armaggedon fame. And this isn’t just about kids. The network is keen to hook the growing ranks of so-called casual gamers, including women old enough to have a couple of teenagers in the house.

The appeal of games is simple enough. They are addictive — like “digital crack,” says Jeffrey Yapp, an MTVN executive charged with developing new digital ventures. How addictive? Total time spent gaming online hit 11.4 billion minutes in December, up 27% over the previous year, according to Web-traffic tracker comScore. Only e-mail and shopping keep people online longer nowadays. “Of the traffic to our more than 300 Web sites,” says Mika Salmi, MTVN’s top digital executive, “we know nearly half [of the visitors] have played a game.”

MTVN started to ratchet up its game strategy three years ago with a series of acquisitions. The company has plowed $800 million into properties that appeal to a range of ages, from Neopets, a virtual world where kids create their own cartoon critters, to Harmonix Music Systems, which created the all-ages Rock Band, MTVN’s rival to the ultra-popular Guitar Hero. The network plans to spend an additional $500 million over the next couple of years buying new titles or building them from scratch.

Fire and Motion

Wednesday, April 9th, 2008

Joel Spolsky didn’t learn much in the army, but he did learn the importance of Fire and Motion — which goes well beyond small-unit combat:

In my experience, military leadership is all about getting 18-year-olds to charge through a minefield when their natural inclination would be to hide behind a rock.

This kind of “management” is meant to induce instant, unquestioning obedience — which would actually be counterproductive at my small software company, where the biggest problem is getting people to tell me when I’m wrong and to do things their way, because they’re all smarter than I am.

The Army did teach me one important lesson, though, about strategy. It’s a simple concept that a general taught us in a five-minute impromptu speech in the middle of an exhausting training exercise. Since then, I’ve read Michael Porter and the Harvard Business Review and loads of books by management consultants, and I’ve never learned as much about business strategy as I did from the simple infantry concept called fire and motion (it’s also sometimes referred to as fire and movement).

Here is how it works. You fire at the enemy. That’s the fire part. And you move forward at the same time. That’s the motion. Get it?

You’re firing because then your enemy has to take cover. He can’t fire back at you when he’s cowering behind a wall. But firing is not enough. You also have to move forward, or you won’t make any progress. Moving forward brings you closer to the enemy. And closer enemies are easier to hit. You need both — fire and motion — to accomplish anything. Almost every military tactic, whether it’s employed on air, sea, or land, is a variation on this fundamental pattern. Successful business strategies are based on fire and motion, too.

He does leave out one little detail of fire and movement that seems important: one group of soldiers provides cover fire, while another group moves toward the target.

Anyway, the key is to take the initiative and to leave the enemy reacting, which applies as much in business as in war:

If you look at a competitive market, the successful company is always the one setting the agenda and forcing competitors to match it. For example, JetBlue’s version of fire and motion came in the form of a superior customer experience. The airline’s fares weren’t necessarily cheaper, and it didn’t fly to every destination. But its planes were really nice. They had comfortable leather seats, and there was an individual TV set for every passenger.

In an effort to catch up, the legacy airlines devoted time, money, and effort to copying JetBlue. Delta wasted a small fortune on Song, a start-up that featured novelty cocktails and flight attendants wearing uniforms designed by Kate Spade. It died after only three years in business, during which time JetBlue continued to expand into new markets and steal customers.

Similarly, though Starbucks has struggled with growing pains recently, it’s a good example of fire and motion. And it forces competitors to react. Look at how much work McDonald’s has put into trying to make expensive coffee drinks. This year, McDonald’s plans to roll out McCafé espresso machines to thousands more locations so it can sell more cappuccinos and lattes. Because everybody knows McDonald’s equals fancy coffee.

You might think that McDonald’s should spend its time coming up with better hamburgers. Instead, the fast food chain is busy responding to Starbucks’ fire and motion, even as Howard Schultz is busy looking for ways to shore up Starbucks’ core business.

In my industry, software, fire and motion takes the form of adding new features to an application or updating a program in some other way. Microsoft used to be the undisputed master at setting the agenda. In the years I’ve been using Microsoft’s developer tools, the company’s technological cover fire has included no fewer than eight different “official” ways to get data out of a database. (For those of you keeping score at home, they were DbLib, ODBC, RDO, DAO, ADO, OLEDB, ADO.NET, and LINQ — and I’m sure I’ve missed some others.)

Microsoft eventually overplayed its hand when it brought together developers at a conference in Los Angeles in 2003 and suggested that they might consider rewriting their applications from scratch in order to take advantage of the excellent new capabilities soon to ship as a part of Windows Vista. Many developers were wary, which was good, because when Vista finally was released, it had far fewer features than were expected. In the meantime, innovative companies like Google and VMware began to dictate the technology world’s agenda to a degree that Microsoft had never seen. And now, in a remarkable turning of the tables, we see Microsoft on the defensive, spending a lot of effort responding to its rivals’ fire and motion.

The trick is to get “inside” your opponent’s OODA Loop — not that Spolsky uses Boyd’s language:

What do you do if you find yourself reacting to a rival’s agenda instead of setting your own? Break the cycle as fast as you can. What do you do if you find yourself reacting to a rival’s agenda instead of setting your own? The answer is to break the cycle as fast as you can. If you’re a small company, you can’t afford to respond to somebody else’s fire. The big guys have 10 times the ammunition. So instead, you have to lure them into a Thermopylae of your own creation, where size doesn’t matter.

The good news is that this isn’t terribly difficult: Instead of paying attention to what your competitors are doing, start reading your customer feedback e-mail personally. Get online and listen to what people are saying about your products. Keep a running tally of what customers ask for through your company’s website. If you actually do this, you’ll probably stand apart from the crowd in your industry. The flat-earther corporations pat themselves on the back for having read Thomas Friedman’s book and consequently dispatching their customer feedback e-mail to a team of dirt-cheap service reps 10 time zones away from their headquarters. They never have to be troubled again with what their customers need, want, say, or care about.

Casual Gaming Pain and Opportunity

Wednesday, April 9th, 2008

Sean Ryan looks at both the pain and opportunity facing casual gaming:

On the surface, casual games are on fire. There are numerous articles in main stream publications focused on the sector, the success of the Nintendo DS and Wii are primarily due to casual games, and advertising interest is growing, and most of the top 10 in mobile games are seen to be casual, not hard-core, games. It’s now becoming common knowledge that everyone plays games, not just young men, and gaming is truly becoming an equal partner to the traditional media sectors of movies, music and television.

He sees a number of pain points:

  1. Rising development costs
    It’s routine now for developers to tell me their game costs $250K+, and an increasing number are costing more than $500K — that compares to $50K–$100K as recent as 1–2 years ago, and that all comes out of the profit line. A comparable example is in movie sequels, where the rule of thumb is that the sequel costs twice as much and usually does less in revenue.
  2. Slowing growth in downloadable games
    After speaking with almost every developer and distributors, it’s clear that downloadable “try before you buy” revenue growth is slowing significantly as conversion rates of download-to-pay drop, and as the increasing supply of somewhat undifferentiated games lets most users enjoy a ton of gameplay if they spend just one hour on each game.
  3. Increased distribution power
    Although there has been very little actual consolidation among the top casual game distributors (Real, Big Fish, AOL, Yahoo, MSN, Wild Tangent), the increasing supply of games, often undifferentiated, means that they can squeeze developers on lower margins, lower prices, and other less favorable terms.
  4. Decreasing game prices
    Related to the over-supply of content, lower conversion rates and increasing power of distributors, it’s no secret that the effective price of a game has dropped to around $12 from the suggested $20 retail price, and that’s due to discounting, inclusion in subscription packages, and other ways to effectively discount the prices of the game to the consumer.
  5. Flood of cheap suppliers
    If the last two years were about the entry of Eastern European and Russian developers, this conference was about the rise of Indian dev shops, many promising lower prices, not just to develop third-party IP, but also to distribute their own games, which adds to the glut. Plus there is a tendency of these new entrants to “clone” popular games, which helps to undercut the category, as we have seen in time-management games or what we’ll see this year in hidden object games.

The opportunities involve Flash games.