I’m not sure why, but they’re Keeping a Genre Alive:
Now, two decades after the heyday of text-based games, people like Mr. Muñiz are trying to keep the genre alive. Fans post their own text-only adventures online for free, and meet in chat rooms dedicated to the craft.And once a year, they participate in the annual Interactive Fiction Competition. The contest, going on now and in its 11th year, serves as a sort of Super Bowl of the genre.
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In the old days, a text adventure game was built to take about 20 hours to play, so that customers would feel that they were getting their money’s worth. The rules of the new amateur competition dictate that games must be designed so they can be completed in under two hours. As a result, many writers have dumped the labyrinthine puzzles of the classic games in favor of a more literary approach. Some show off punchy language. Others highlight character development. Still others experiment with style: “Photopia,” the winner of the 1998 contest, leaps back and forth through time and space, and between characters (it can be downloaded here). “Shade,” an entry in the 2000 competition, is a dark, existential piece set in a one-room apartment (play it online here).
I suppose I should give Adam Cadré’s Photopia a whirl.