Developer strikes it rich with iPhone game

Wednesday, November 19th, 2008

Developer strikes it rich with iPhone game:

Priced at $5, “Trism” earned Demeter $250,000 in profits the first two months.

“It’s done phenomenal business,” said Demeter, 29, who lives in the California’s San Francisco Bay area. “I’m very honored that so many people would enjoy my game. I get e-mails from 50-year-old ladies who say, “I don’t play games, but I love Trism.’ That’s the coolest thing.”
[...]
Demeter took his crack after attending an iPhone conference in the summer of 2007. He spent months afterward brainstorming, by himself and with friends, about how to create an original game for the device. Once he got the idea for “Trism” in February he spent another four months coding the game on nights and weekends.

The result is a puzzle game, like “Bejeweled,” in which players manipulate a colorful grid of triangles. Players score points by lining up three or more like-colored triangles in a row, with an iPhone twist: The triangles rearrange themselves depending on which way the player rotates the phone.

“I did the game myself, basically. I had a buddy of mine who actually came up with the name ‘Trism.’ I paid him a couple of grand. But other than that it [was] just me,” Demeter told CNN. “It’s a very simple-to-learn, hard-to-master puzzle game. It wasn’t as hard [to develop] as a 3-D, gun-and-battle kind of game. But for the one-man team that I was, it was definitely a challenge.”

After scoring a hit, what did Demeter decide to do?

Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to “Trism” called “Trismology.”

We’ll see if his luck continues.

Leave a Reply