Killer CROWS

Sunday, December 14th, 2008

The army’s new remote control gun turret — the CROWS (common remotely operated weapon station) — has turned out to be much more effective than anyone could have expected:

The main issue was that the enemy was no longer able to knock out the turret gunner, early in a firefight, and take away a lot of the vehicles firepower. Because of that, once the enemy opens fire, they are in trouble. The remote turret tends to begin delivering accurate fire right away, and is much more immune to enemy fire than a human gunner. If the vehicle is a Stryker, the enemy will soon find themselves dealing with half a dozen or so heavily armed infantry, who get out of the vehicle and come at the ambushers. Iraqis don’t like that. They also don’t like how some of the CROWS turret equipped vehicles will come after them. All those accurately aimed bullets coming their way, and no enemy soldiers in sight, is demoralizing.

There’s another reason it’s so effective — at least when controlled by American soldiers:

The accuracy of the fire, and uncanny speed with which the CROWS gun moves so quickly and deliberately, is due to something few officers expected. The guys operating these systems grew up playing video games.

What’s this look like from the insurgents’ point of view:

Many Iraqis, especially the bad guys, get distressed while watching a CROWS turret being exercised by some video game addict inside the vehicle. That’s because the most noticeable part of CROWS, as it swivels and “looks” around, is the machine-gun. Many Iraqis don’t even recognize the vidcam and other sensors. They think the machine-gun is, well, sort of R2D2 with a bad attitude and a license to kill.

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