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	<title>Comments on: The RPG industry is like a water pipe</title>
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	<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/</link>
	<description>From the ancient Greek for equality in freedom of speech; an eclectic mix of thoughts, large and small</description>
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		<title>By: Gaikokumaniakku</title>
		<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/comment-page-1/#comment-3761774</link>
		<dc:creator>Gaikokumaniakku</dc:creator>
		<pubDate>Wed, 04 Feb 2026 17:36:11 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53887#comment-3761774</guid>
		<description><![CDATA[I don&#039;t think Whitman claims D&amp;D successfully won all of its players for life, I think Whitman is holding that up as an ideal. I think a small number of highly visible TTRPG evangelists have latched onto TTRPGs for life: Seth Skorkowsky and Professor Dungeon Master might be examples. Those evangelists will not stop even if TSR or WotC or Hasbro goes bankrupt: even if the rules were not available in print, they would vanity-publish them, or pirate them, or something. With that type of evangelist, the company TSR has not won, but the community of TTRPG players has won.

I would go a step further: TTRPGs are best understood as part of a system of cultural practices that can be handed down from generation to generation. Many TTRPG players are childless. Some TTRPG players continue stable long-term campaigns and ALSO have children. Those players are rare (relative to childless gamers), but they are likely to pass on the cultural practices of gaming to their offspring.

A key weakness of TTRPG culture is that many people get into it for some finite span of years and then get out of it forever -- often with nasty, resentful stories of how the people they played with were horrible. If those alienated ex-gamers become a large group, then TTRPG culture suffers.

If time permitted, I would blather at length about the sociology of TTRPGs, but I ought to listen more and talk less.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Whitman claims D&amp;D successfully won all of its players for life, I think Whitman is holding that up as an ideal. I think a small number of highly visible TTRPG evangelists have latched onto TTRPGs for life: Seth Skorkowsky and Professor Dungeon Master might be examples. Those evangelists will not stop even if TSR or WotC or Hasbro goes bankrupt: even if the rules were not available in print, they would vanity-publish them, or pirate them, or something. With that type of evangelist, the company TSR has not won, but the community of TTRPG players has won.</p>
<p>I would go a step further: TTRPGs are best understood as part of a system of cultural practices that can be handed down from generation to generation. Many TTRPG players are childless. Some TTRPG players continue stable long-term campaigns and ALSO have children. Those players are rare (relative to childless gamers), but they are likely to pass on the cultural practices of gaming to their offspring.</p>
<p>A key weakness of TTRPG culture is that many people get into it for some finite span of years and then get out of it forever &#8212; often with nasty, resentful stories of how the people they played with were horrible. If those alienated ex-gamers become a large group, then TTRPG culture suffers.</p>
<p>If time permitted, I would blather at length about the sociology of TTRPGs, but I ought to listen more and talk less.</p>
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		<title>By: Isegoria</title>
		<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/comment-page-1/#comment-3760960</link>
		<dc:creator>Isegoria</dc:creator>
		<pubDate>Sun, 25 Jan 2026 19:21:44 +0000</pubDate>
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		<description><![CDATA[I’m honestly surprised UFC can sustain the pace that’s apparently working for them — but running events a bit too often probably saturates demand and keeps out competitors.]]></description>
		<content:encoded><![CDATA[<p>I’m honestly surprised UFC can sustain the pace that’s apparently working for them — but running events a bit too often probably saturates demand and keeps out competitors.</p>
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		<title>By: T. Beholder</title>
		<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/comment-page-1/#comment-3760953</link>
		<dc:creator>T. Beholder</dc:creator>
		<pubDate>Sat, 24 Jan 2026 10:17:57 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53887#comment-3760953</guid>
		<description><![CDATA[&lt;blockquote&gt;And eventually, you run out of new players.&lt;/blockquote&gt; Why?

&lt;blockquote&gt;
It worked for a while.
Until it didn’t.
Three years later—1997—TSR collapsed.
&lt;/blockquote&gt; Well, that, and crappy editors, and crappy management (thus lack of playtesting or in some cases even review by someone numerate).
&lt;blockquote&gt;I was the Gen Con coordinator.
&lt;/blockquote&gt; Oooh. Why wouldn’t he tell us about Gen Con, then? Including its $CURRENT_YEAR state, and so on.
&lt;blockquote&gt;Spanked us. Hard. Because Wizards figured out what TSR never did: You don’t win by flooding the market for 7 years.
You win by keeping players for LIFE.
&lt;/blockquote&gt; So that’s what d20, D&amp;D4 and whatever they call that unholy mess they have right now did?]]></description>
		<content:encoded><![CDATA[<blockquote><p>And eventually, you run out of new players.</p></blockquote>
<p> Why?</p>
<blockquote><p>
It worked for a while.<br />
Until it didn’t.<br />
Three years later—1997—TSR collapsed.
</p></blockquote>
<p> Well, that, and crappy editors, and crappy management (thus lack of playtesting or in some cases even review by someone numerate).</p>
<blockquote><p>I was the Gen Con coordinator.
</p></blockquote>
<p> Oooh. Why wouldn’t he tell us about Gen Con, then? Including its $CURRENT_YEAR state, and so on.</p>
<blockquote><p>Spanked us. Hard. Because Wizards figured out what TSR never did: You don’t win by flooding the market for 7 years.<br />
You win by keeping players for LIFE.
</p></blockquote>
<p> So that’s what d20, D&amp;D4 and whatever they call that unholy mess they have right now did?</p>
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		<title>By: Mike in Boston</title>
		<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/comment-page-1/#comment-3760948</link>
		<dc:creator>Mike in Boston</dc:creator>
		<pubDate>Fri, 23 Jan 2026 21:03:21 +0000</pubDate>
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		<description><![CDATA[Why do we hear so much about companies like UFC and TSR that, let&#039;s be honest, the world could do without?

Maybe it&#039;s because they were created by entrepreneurs with a real creative spark and clear vision.

What discourages entrepreneurs like that from creating companies that would actually improve people&#039;s material welfare, instead of distracting them from their sorry circumstances with creative new forms for entertainment?

It&#039;s overregulation. The kind of creative genius who&#039;d create something entirely new like UFC or D&amp;D or your favorite website isn&#039;t going to slog through dealing with FDA regulations, building codes, ADA compliance, and all that nonsense.

Entrepreneurship won&#039;t really change people&#039;s lives in America until regulation is swept away.]]></description>
		<content:encoded><![CDATA[<p>Why do we hear so much about companies like UFC and TSR that, let&#8217;s be honest, the world could do without?</p>
<p>Maybe it&#8217;s because they were created by entrepreneurs with a real creative spark and clear vision.</p>
<p>What discourages entrepreneurs like that from creating companies that would actually improve people&#8217;s material welfare, instead of distracting them from their sorry circumstances with creative new forms for entertainment?</p>
<p>It&#8217;s overregulation. The kind of creative genius who&#8217;d create something entirely new like UFC or D&amp;D or your favorite website isn&#8217;t going to slog through dealing with FDA regulations, building codes, ADA compliance, and all that nonsense.</p>
<p>Entrepreneurship won&#8217;t really change people&#8217;s lives in America until regulation is swept away.</p>
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		<title>By: Phileas Frogg</title>
		<link>https://www.isegoria.net/2026/01/the-rpg-industry-is-like-a-water-pipe/comment-page-1/#comment-3760946</link>
		<dc:creator>Phileas Frogg</dc:creator>
		<pubDate>Fri, 23 Jan 2026 16:04:53 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53887#comment-3760946</guid>
		<description><![CDATA[Pacing and quality matter for sustainability. It&#039;s why the UFC doesn&#039;t push it&#039;s events too far in terms of numbers per year. 46 events in 2014 was the company&#039;s all time high, and since then it&#039;s settled into a sustainable 41-42 events/year, with about 1 marquee event/month. 

The lesson is clear: Don&#039;t oversaturate your own market, or you&#039;ll get diminishing returns.]]></description>
		<content:encoded><![CDATA[<p>Pacing and quality matter for sustainability. It&#8217;s why the UFC doesn&#8217;t push it&#8217;s events too far in terms of numbers per year. 46 events in 2014 was the company&#8217;s all time high, and since then it&#8217;s settled into a sustainable 41-42 events/year, with about 1 marquee event/month. </p>
<p>The lesson is clear: Don&#8217;t oversaturate your own market, or you&#8217;ll get diminishing returns.</p>
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