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	<title>Comments on: The modern battlefield requires split-second decision-making, seamless coordination among distributed teams, and processing vast amounts of information, all under extreme pressure</title>
	<atom:link href="https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/</link>
	<description>From the ancient Greek for equality in freedom of speech; an eclectic mix of thoughts, large and small</description>
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		<title>By: T. Beholder</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759746</link>
		<dc:creator>T. Beholder</dc:creator>
		<pubDate>Sat, 06 Sep 2025 19:16:03 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759746</guid>
		<description><![CDATA[&lt;blockquote&gt;draws heavily on digital interactive platforms, including modified commercial titles […] These environments — ranging from real-time strategy games 
&lt;/blockquote&gt; Already is a red flag.

«Real-time strategy game» usually is a misnomer, and perhaps an oxymoron.

RTS games generally fall under one of the two setups (even the same game on different maps):

A) Puzzle, when resources are very limited, so the game is slow and all about using the resources as efficiently as possible. Or

B) Mouse-wank fest, when enough of resources are delivered that the advantage is in using them quickly (or in bootstrapping resource extraction ASAP, then using up).

Which the lucid part of RTS crowd (specifically &lt;i&gt;Netstorm&lt;/i&gt; players, curiously) have noticed long ago.

Also, RTS are generally optimized to be a game for fairly stupid AI (necessarily so, otherwise AI sucks outrageously), thus a human player ends up basically emulating AI — going through “building order”, etc.

None of the above, of course, is strategy.

What strategy there &lt;i&gt;is&lt;/i&gt;, seems to be playing head games and rock-paper-scissors on a map. Because that’s where the edge is &lt;i&gt;after&lt;/i&gt; the opponents are equally conditioned to moving a mouse through the relevant sequences.

Bob Sykes says: &lt;blockquote&gt;In fact, considering the appalling losses suffered by the Ukrainians in both the 2023 Counter Offensive and the Kursk Incursion, both of which were planned and led by the US/UK
&lt;/blockquote&gt;

Kursk probably wasn’t. Rather, a case of desperation. It was a lunge toward a nuclear powerplant, presumably to run nuclear blackmail and/or get the suzerain involved more. The latter didn’t receive it all that well either… until it was repainted as “territory negotiation chips”.

https://simplicius76.substack.com/p/sitrep-8624-shaky-start-of-zelenskys

When this didn’t work, what the Orange Revolution state was left with? An all-or-nothing operation that failed to achieve much, and too many forces stuck in a narrow salient. Which looks like a bad enough situation already. Add the need for showy “results” to convince sponsors to not write it off just yet, plus habit of doubling down, and this could only end very poorly.]]></description>
		<content:encoded><![CDATA[<blockquote><p>draws heavily on digital interactive platforms, including modified commercial titles […] These environments — ranging from real-time strategy games
</p></blockquote>
<p> Already is a red flag.</p>
<p>«Real-time strategy game» usually is a misnomer, and perhaps an oxymoron.</p>
<p>RTS games generally fall under one of the two setups (even the same game on different maps):</p>
<p>A) Puzzle, when resources are very limited, so the game is slow and all about using the resources as efficiently as possible. Or</p>
<p>B) Mouse-wank fest, when enough of resources are delivered that the advantage is in using them quickly (or in bootstrapping resource extraction ASAP, then using up).</p>
<p>Which the lucid part of RTS crowd (specifically <i>Netstorm</i> players, curiously) have noticed long ago.</p>
<p>Also, RTS are generally optimized to be a game for fairly stupid AI (necessarily so, otherwise AI sucks outrageously), thus a human player ends up basically emulating AI — going through “building order”, etc.</p>
<p>None of the above, of course, is strategy.</p>
<p>What strategy there <i>is</i>, seems to be playing head games and rock-paper-scissors on a map. Because that’s where the edge is <i>after</i> the opponents are equally conditioned to moving a mouse through the relevant sequences.</p>
<p>Bob Sykes says:<br />
<blockquote>In fact, considering the appalling losses suffered by the Ukrainians in both the 2023 Counter Offensive and the Kursk Incursion, both of which were planned and led by the US/UK
</p></blockquote>
<p>Kursk probably wasn’t. Rather, a case of desperation. It was a lunge toward a nuclear powerplant, presumably to run nuclear blackmail and/or get the suzerain involved more. The latter didn’t receive it all that well either… until it was repainted as “territory negotiation chips”.</p>
<p><a href="https://simplicius76.substack.com/p/sitrep-8624-shaky-start-of-zelenskys" >https://simplicius76.substack.com/p/sitrep-8624-shaky-start-of-zelenskys</a></p>
<p>When this didn’t work, what the Orange Revolution state was left with? An all-or-nothing operation that failed to achieve much, and too many forces stuck in a narrow salient. Which looks like a bad enough situation already. Add the need for showy “results” to convince sponsors to not write it off just yet, plus habit of doubling down, and this could only end very poorly.</p>
]]></content:encoded>
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		<title>By: Jim</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759740</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 05 Sep 2025 13:52:42 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759740</guid>
		<description><![CDATA[Bob Sykes: &quot;If I wanted advice on how to conduct a military operation, I would ask the Russians and send the soy boys to their rooms without supper.&quot;

&quot;Do what works,&quot; shall be the whole of the doctrine.]]></description>
		<content:encoded><![CDATA[<p>Bob Sykes: &#8220;If I wanted advice on how to conduct a military operation, I would ask the Russians and send the soy boys to their rooms without supper.&#8221;</p>
<p>&#8220;Do what works,&#8221; shall be the whole of the doctrine.</p>
]]></content:encoded>
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		<title>By: McChuck</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759739</link>
		<dc:creator>McChuck</dc:creator>
		<pubDate>Fri, 05 Sep 2025 12:59:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759739</guid>
		<description><![CDATA[Seeing as how the Russians have, on average, suffered 1/3 the casualties of the Ukrainians &lt;i&gt;while being on the offensive&lt;/i&gt; against trenches, mines, and drones says they really know what they&#039;re doing.]]></description>
		<content:encoded><![CDATA[<p>Seeing as how the Russians have, on average, suffered 1/3 the casualties of the Ukrainians <i>while being on the offensive</i> against trenches, mines, and drones says they really know what they&#8217;re doing.</p>
]]></content:encoded>
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		<title>By: Bob Sykes</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759738</link>
		<dc:creator>Bob Sykes</dc:creator>
		<pubDate>Fri, 05 Sep 2025 12:52:47 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759738</guid>
		<description><![CDATA[The Soviet meatgrinder approach ended in 1945. Today, Russia has a modern army with modern tactics, and the US does not. 

In fact, considering the appalling losses suffered by the Ukrainians in both the 2023 Counter Offensive and the Kursk Incursion, both of which were planned and led by the US/UK, it is clear that it is the US/UK which still relies on meat grinder offensives. The Somme 1916 lives on at West Point and Sandhurst.

If I wanted advice on how to conduct a military operation, I would ask the Russians and send the soy boys to their rooms without supper.]]></description>
		<content:encoded><![CDATA[<p>The Soviet meatgrinder approach ended in 1945. Today, Russia has a modern army with modern tactics, and the US does not. </p>
<p>In fact, considering the appalling losses suffered by the Ukrainians in both the 2023 Counter Offensive and the Kursk Incursion, both of which were planned and led by the US/UK, it is clear that it is the US/UK which still relies on meat grinder offensives. The Somme 1916 lives on at West Point and Sandhurst.</p>
<p>If I wanted advice on how to conduct a military operation, I would ask the Russians and send the soy boys to their rooms without supper.</p>
]]></content:encoded>
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		<title>By: Shadeburst</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759736</link>
		<dc:creator>Shadeburst</dc:creator>
		<pubDate>Fri, 05 Sep 2025 11:12:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759736</guid>
		<description><![CDATA[Playing online chess, the most common blunder I see is split-second decision-making. This very likely also applies to warmaking whether or not real lives are involved.

Redgrave, the Russian style of &quot;See that hill, don&#039;t come back unless it&#039;s to tell me you&#039;ve taken it&quot; ground the WW2 Germans into meat.]]></description>
		<content:encoded><![CDATA[<p>Playing online chess, the most common blunder I see is split-second decision-making. This very likely also applies to warmaking whether or not real lives are involved.</p>
<p>Redgrave, the Russian style of &#8220;See that hill, don&#8217;t come back unless it&#8217;s to tell me you&#8217;ve taken it&#8221; ground the WW2 Germans into meat.</p>
]]></content:encoded>
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		<title>By: Gaikokumaniakku</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759730</link>
		<dc:creator>Gaikokumaniakku</dc:creator>
		<pubDate>Fri, 05 Sep 2025 04:24:32 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759730</guid>
		<description><![CDATA[Not very relevant unless you play a lot of wargames involving robots, but possibly of interest to the readers who often wargame Taiwan scenarios:

https://www.youtube.com/watch?v=wtC-QxsSyYM]]></description>
		<content:encoded><![CDATA[<p>Not very relevant unless you play a lot of wargames involving robots, but possibly of interest to the readers who often wargame Taiwan scenarios:</p>
<p><a href="https://www.youtube.com/watch?v=wtC-QxsSyYM" >https://www.youtube.com/watch?v=wtC-QxsSyYM</a></p>
]]></content:encoded>
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		<title>By: Redgrave</title>
		<link>https://www.isegoria.net/2025/09/the-modern-battlefield-requires-split-second-decision-making-seamless-coordination-among-distributed-teams-and-processing-vast-amounts-of-information-all-under-extreme-pressure/comment-page-1/#comment-3759700</link>
		<dc:creator>Redgrave</dc:creator>
		<pubDate>Thu, 04 Sep 2025 20:37:18 +0000</pubDate>
		<guid isPermaLink="false">https://www.isegoria.net/?p=53421#comment-3759700</guid>
		<description><![CDATA[The Russian meatgrinder approach appears a bit old fashioned in that regard.

It may be impossible for them to escape the &quot;bomb the entire country into rubble&quot; approach while stuck in the abattoir style of warmaking.]]></description>
		<content:encoded><![CDATA[<p>The Russian meatgrinder approach appears a bit old fashioned in that regard.</p>
<p>It may be impossible for them to escape the &#8220;bomb the entire country into rubble&#8221; approach while stuck in the abattoir style of warmaking.</p>
]]></content:encoded>
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