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	<title>Comments on: How to armor a human body in a rigid substance is an exceedingly solved problem</title>
	<atom:link href="https://www.isegoria.net/2024/12/how-to-armor-a-human-body-in-a-rigid-substance-is-an-exceedingly-solved-problem/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.isegoria.net/2024/12/how-to-armor-a-human-body-in-a-rigid-substance-is-an-exceedingly-solved-problem/</link>
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		<title>By: Albion</title>
		<link>https://www.isegoria.net/2024/12/how-to-armor-a-human-body-in-a-rigid-substance-is-an-exceedingly-solved-problem/comment-page-1/#comment-3727394</link>
		<dc:creator>Albion</dc:creator>
		<pubDate>Mon, 16 Dec 2024 17:36:43 +0000</pubDate>
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		<description><![CDATA[I don&#039;t know if this was covered, but I did read that medieval armour — contrary to modern views — wasn&#039;t a loose, clanking assembly.

It was specifically designed for the wearer, and fitting perfectly distributed the weight very well, and allowed the knight to move easily. Indeed, someone recounted that one French knight at Agincourt would routinely go for a run of several miles each morning in his armour. Unfortunately, the suction of the mud at Agincourt had a tendency to stop men in plate armour getting up if they fell, leaving them vulnerable to the (peasant) soldier&#039;s best friend, the heavy hammer.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this was covered, but I did read that medieval armour — contrary to modern views — wasn&#8217;t a loose, clanking assembly.</p>
<p>It was specifically designed for the wearer, and fitting perfectly distributed the weight very well, and allowed the knight to move easily. Indeed, someone recounted that one French knight at Agincourt would routinely go for a run of several miles each morning in his armour. Unfortunately, the suction of the mud at Agincourt had a tendency to stop men in plate armour getting up if they fell, leaving them vulnerable to the (peasant) soldier&#8217;s best friend, the heavy hammer.</p>
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		<title>By: T. Beholder</title>
		<link>https://www.isegoria.net/2024/12/how-to-armor-a-human-body-in-a-rigid-substance-is-an-exceedingly-solved-problem/comment-page-1/#comment-3727384</link>
		<dc:creator>T. Beholder</dc:creator>
		<pubDate>Mon, 16 Dec 2024 16:26:31 +0000</pubDate>
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		<description><![CDATA[True, true. But also says a lot about the sources in general, and experts in particular.

&lt;blockquote&gt;By contrast, my understanding is that a lot of costume armors for TV and film are made of weaker, lighter and cheaper materials&lt;/blockquote&gt; Well, what they can do, man… Hollywood is notoriously impoverished for decades. ;]

&lt;blockquote&gt;Now the funny thing is this material problem shouldn’t apply to video games at all. After all, video game armors – any armor that exists only in CGI – doesn’t have to bother itself with the rules for this or that material. Thus there’s nothing stopping CGI artists from making armor with articulation, scales and so on. &lt;/blockquote&gt; Which narrows it down: &lt;i&gt;ruin is in the heads&lt;/i&gt;, as usual.

&lt;blockquote&gt;The final factor, I think, for science fiction armors is an aesthetic one&lt;/blockquote&gt; So there are reasons conjectured to be relevant in some cases, even though the problem remains exactly the same outside that specific park. Occam’s razor? Nah, there’s too much smoke to use this mirror for shaving anyway.]]></description>
		<content:encoded><![CDATA[<p>True, true. But also says a lot about the sources in general, and experts in particular.</p>
<blockquote><p>By contrast, my understanding is that a lot of costume armors for TV and film are made of weaker, lighter and cheaper materials</p></blockquote>
<p> Well, what they can do, man… Hollywood is notoriously impoverished for decades. ;]</p>
<blockquote><p>Now the funny thing is this material problem shouldn’t apply to video games at all. After all, video game armors – any armor that exists only in CGI – doesn’t have to bother itself with the rules for this or that material. Thus there’s nothing stopping CGI artists from making armor with articulation, scales and so on. </p></blockquote>
<p> Which narrows it down: <i>ruin is in the heads</i>, as usual.</p>
<blockquote><p>The final factor, I think, for science fiction armors is an aesthetic one</p></blockquote>
<p> So there are reasons conjectured to be relevant in some cases, even though the problem remains exactly the same outside that specific park. Occam’s razor? Nah, there’s too much smoke to use this mirror for shaving anyway.</p>
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