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	<title>Comments on: In 2019, fans pledged more than $176 million toward tabletop games</title>
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	<description>From the ancient Greek for equality in freedom of speech; an eclectic mix of thoughts, large and small</description>
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		<title>By: Karl Gallagher</title>
		<link>https://www.isegoria.net/2020/07/in-2019-fans-pledged-more-than-176-million-toward-tabletop-games/comment-page-1/#comment-3223593</link>
		<dc:creator>Karl Gallagher</dc:creator>
		<pubDate>Mon, 20 Jul 2020 17:40:59 +0000</pubDate>
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		<description><![CDATA[Back in 2012 I pitched in for a KS for an Ogre reprint. We were shocked it reached nearly a $million. Now Terraforming Mars--a much more complex game--is pulling nearly $3 million with 23k backers. Just as a fancy upgrade of the original cardboard to plastic minis of buildings. There&#039;s an amazing growth curve there.]]></description>
		<content:encoded><![CDATA[<p>Back in 2012 I pitched in for a KS for an Ogre reprint. We were shocked it reached nearly a $million. Now Terraforming Mars&#8211;a much more complex game&#8211;is pulling nearly $3 million with 23k backers. Just as a fancy upgrade of the original cardboard to plastic minis of buildings. There&#8217;s an amazing growth curve there.</p>
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		<title>By: Freddo</title>
		<link>https://www.isegoria.net/2020/07/in-2019-fans-pledged-more-than-176-million-toward-tabletop-games/comment-page-1/#comment-3223526</link>
		<dc:creator>Freddo</dc:creator>
		<pubDate>Mon, 20 Jul 2020 15:46:47 +0000</pubDate>
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		<description><![CDATA[Traditionally one of the biggest issues of launching a boardgame has been the need to print the entire run and then slowly make your money back as the stock sells and the warehouse empties. A huge advantage of Kickstarter is that the publisher gets the money upfront.

As an aside: for books print-on-demand has become feasible for the long tail, but boardgames of course have a variety of components (board, cards, various figures, tokens, coins) that make print-on-demand unfeasible. Who knows when 3D printing will be advanced enough for mass produced board games.

Second major advantage of Kickstarter is that distribution and game stores claim 40-60% of the final sales price. Especially thanks to a whole new industry of fulfillment centers a designer can now offer a lot more value at the same price point, most often as huge stacks of plastic figures.

Not to say that there have not been some amusing failures when Kickstarter was the hot new thing. (Amusing for those who did not back or design the game.) Luckily it is a lot easier to judge a new boardgame based on concept art, a copy of the rule set, and the designers&#039; previous performance than it is for computer games.]]></description>
		<content:encoded><![CDATA[<p>Traditionally one of the biggest issues of launching a boardgame has been the need to print the entire run and then slowly make your money back as the stock sells and the warehouse empties. A huge advantage of Kickstarter is that the publisher gets the money upfront.</p>
<p>As an aside: for books print-on-demand has become feasible for the long tail, but boardgames of course have a variety of components (board, cards, various figures, tokens, coins) that make print-on-demand unfeasible. Who knows when 3D printing will be advanced enough for mass produced board games.</p>
<p>Second major advantage of Kickstarter is that distribution and game stores claim 40-60% of the final sales price. Especially thanks to a whole new industry of fulfillment centers a designer can now offer a lot more value at the same price point, most often as huge stacks of plastic figures.</p>
<p>Not to say that there have not been some amusing failures when Kickstarter was the hot new thing. (Amusing for those who did not back or design the game.) Luckily it is a lot easier to judge a new boardgame based on concept art, a copy of the rule set, and the designers&#8217; previous performance than it is for computer games.</p>
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