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	<title>Comments on: MMO Class Design: An Economic Argument</title>
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	<link>https://www.isegoria.net/2011/04/mmo-class-design-an-economic-argument/</link>
	<description>From the ancient Greek for equality in freedom of speech; an eclectic mix of thoughts, large and small</description>
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		<title>By: Isegoria</title>
		<link>https://www.isegoria.net/2011/04/mmo-class-design-an-economic-argument/comment-page-1/#comment-182951</link>
		<dc:creator>Isegoria</dc:creator>
		<pubDate>Thu, 28 Apr 2011 21:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.isegoria.net/?p=24416#comment-182951</guid>
		<description><![CDATA[Left unspoken is that those necessary &lt;em&gt;roles&lt;/em&gt; are &lt;em&gt;combat roles&lt;/em&gt;, because that is the part of the game that lends itself best to true teamwork.]]></description>
		<content:encoded><![CDATA[<p>Left unspoken is that those necessary <em>roles</em> are <em>combat roles</em>, because that is the part of the game that lends itself best to true teamwork.</p>
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		<title>By: Red</title>
		<link>https://www.isegoria.net/2011/04/mmo-class-design-an-economic-argument/comment-page-1/#comment-182755</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Thu, 28 Apr 2011 19:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.isegoria.net/?p=24416#comment-182755</guid>
		<description><![CDATA[There&#039;s a better solution to this problem:  Don&#039;t have specializations that are also roles.  Find one special and useful thing that each class can do, and give them a variety of things they can do in multiple roles.  For example, the rogue class has two special abilities: detect/set traps and steal things.  Its primary role is that of damage-dealer and interrupter of attacks.

The problem that most MMOs run into is having too many classes and a party size that is too small to get all the skills needed from the class selection.  If they better limited the number of classes there would be fewer issues.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a better solution to this problem:  Don&#8217;t have specializations that are also roles.  Find one special and useful thing that each class can do, and give them a variety of things they can do in multiple roles.  For example, the rogue class has two special abilities: detect/set traps and steal things.  Its primary role is that of damage-dealer and interrupter of attacks.</p>
<p>The problem that most MMOs run into is having too many classes and a party size that is too small to get all the skills needed from the class selection.  If they better limited the number of classes there would be fewer issues.</p>
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		<title>By: Ross</title>
		<link>https://www.isegoria.net/2011/04/mmo-class-design-an-economic-argument/comment-page-1/#comment-182705</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Thu, 28 Apr 2011 18:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.isegoria.net/?p=24416#comment-182705</guid>
		<description><![CDATA[&quot;Reality is Broken&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Reality is Broken&#8221;</p>
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